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Ready Or Not – Group tactical FPS will have unprecedented real shooting mechanics

Ready Or Not one of shooting game follow the SWAT theme, more tactical, gameplay is somewhat similar Rainbow Six Siege by Ubisoft. In the latest reveal on the homepage, indie developer Void Interactive introduces realistic shooting mechanics as a differentiating factor for the game.


More specific, Ready Or Not will set the motion for every weapon at 240 fps. Each weapon will have a certain vibration or reaction, the path and impact of the bullet on different environments. The game has a lot of subtle adjustments to the weapons, including the requirement to regularly check the number of weapons left after each attack.

In addition, the consequences of each bullet on the human body are also shown more realistically. Bullets that don’t hit a critical spot can still inflict wounds on the character’s body and affect their physical abilities in the game. For example, if shot in the leg, the victim will not be able to run as before. At the same time, fatal wounds are also described as real, which can be quite gruesome as what the game company warns.


Ready Or Not possesses the common characteristics of a shooting game – SWAT strategy. However, Void Interactive will add individual missions, giving players the right to command a team of 4 SWAT agents, each of which is controlled by artificial intelligence (AI), which can assign special tasks. According to the Red – Blue code, set the task to break in or “clean up” the area, design the invasion from many different directions. The planning is done right before the execution of each task.

Ready Or Not proved to be a promising game, but there is still a lot of work to be done. For example, character voice acting, right now Void Interactive is still announcing voice casting. The game doesn’t have a specific release date yet.

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