Cybersport interviewed the captain of BOOT-dream[S]cape, Anthony “ImpressioN” Limat ESL One Cologne 2018. During the interview, they talked about the team mentality when participating in the event, the difference between Asia/Southeast Asia and Europe, the team’s coach as well as how analysis and how CS:GO’s launch in China could affect the world
Unfortunately, the team’s journey in Cologne was quite short, but I still want to know how the team’s mentality is when participating in this event?
When we attended Cologne, we originally wanted to bootcamp before actually going to Cologne, but the problem was that people couldn’t schedule the whole team to practice. Going into this tournament, we want to learn as many things as possible, get the most experience, because, in international experience, BOOT-dream[S]cape has yet to attend much.
We have some good results as the bottom team from Asia. We really wanted to win at least one map, but that didn’t happen. Overall, now that we’ve been eliminated from the tournament, we spend a lot of time practicing and trying to learn a lot from the European teams, as well as NA and even the Australian teams that are currently bootcamping here first. Minor period. Training with them was great and a valuable experience for us.
You are the in-game Leader of BOOT – what is the difference between IGL of Asia/Southeast Asia and Europe?
Overall, I think in Asia and Southeast Asia, there really isn’t anyone who can be an in-game leader. It’s not because we don’t have incompetent or smart players, but it’s mainly because the knowledge that went from 1.6 to phase was lost. IGLs were so good before, we needed them in Counter-Strike: Global Offensive, or even IGLs from Counter-Strike Source.
As an IGL, I really get a lot of help from dsn and alecks, the two coaches the team has. To be honest, the approach to the game remains the same. In the end, you only have to find a way to kill a certain player on the opposing team, but the way the European team does it and the skills that the Asian players have is very different. For Asians, it’s more obvious, ie if you’re fake – then it’s real fake (ie pretend to attack bombsite but attack elsewhere). If you look at a mature team like Astralis, or someone with very good call ability like FaZe Clan’s karrigan, if you’re setting up a fake, they always have a plan B, if the fake doesn’t fool the opponent, they will continue to fake it, so that the fake becomes a real fake. In Asia, it’s not too complicated – we lack players who can read the game, as well as IGLs who can call for more complex strategies in the game, especially in the main games. awake, things get more chaotic, and in those tense moments, it really confuses the players.
Overall, I think the players are just less experienced, and that makes the IGL in the game different.
You mentioned it through dsn and alecks – as far as I know, you’re the only team with two coaches. What is the individual role of dsn and alecks? How did they assist you in your IGL issue?
I think having more coaches is always a good thing, having two, it helps explain more of the numbers, doesn’t it? With dsn, he didn’t specialize as a coach, dsn now analyzes the opposing team as well as his own. He shared the information with alecks, who devised the training plan. In a way, I think dsn is the analyst and alecks is the coach.
We are not the only team with such a system – take the Korean MVP PK as an example. They used to have termi as a coach, and argency as an analyst, helping MVP PK reach a higher level. I think this is what’s happening with other esports, where you usually have both a coach and an analyst. Dota 2, League of Legends are games that apply this, so I think it can be of great help to CS:GO teams, especially for top teams, teams that are always busy and rarely compete. have time to practice. Having an analyst in the game, and then a coach, telling you what you need to learn and do in the game will be very helpful, especially in the long run.
From what I understand, the Asia/Southeast Asia teams don’t get to practice much with the top European teams, but you still need to be prepared to face them, at events like this Cologne. Earlier, we discussed setup – coach and analyst – do you think this is the right direction for future teams?
I think it applies to everyone, but especially the new teams and the teams that don’t practice well, because if you’re a new team, you’ll have a lot to do to catch up to the level of a full-fledged player. experience, so that I can handle situations as well as my team can cope with what the top teams create. I really think it benefits everyone, but for new and emerging teams, this is definitely something they should look to.
Perfect World launches free CS:GO in China. Do you feel this is just a short effect? What do you think about the long-term direction?
In the long term, I think when Perfect World launched Counter-Strike, what they wanted was to attract players by being free, increasing the number of gamers. If applicable globally, when this system is used, when your ID is associated with the game – you can only have one account right? The game will have less hackers, and there will be a VAC system. If this increases the global CS:GO playerbase, you will obviously have more players, the game will get more attention, and it will take the professional scene to a whole new level.
I think in the long run, if Perfect World works well with Valve to figure out how to run the game, it will really have a global impact. But in Southeast Asia, it didn’t really affect us, except for the CS:GO Asia Championships 2018 (CAC 2018). Before that, they hosted the CS:GO Asia Summit, which was also the tournament we attended, but it wasn’t much in the region – it was the only tournament our team attended.
ImpressioN gave an interview to Cybersport at ESL One Cologne 2018, with the final seeing champion Natus Vincere defeat home team BIG.
CSGO: BIG’s amazing journey at ESL One Cologne
According to CyberSport
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