Latest update of Arena of valor officially launched with a lot of editing on the generals. Let Download.vn learn about the remarkable changes in this Arena of Valor Mobile’s Ultimate Evolution update.
Arena of ValorMobile: Ultimate Evolution update details
- Decreases strength as passive Gold spilled reduced from 25% to 20%.
- Passive: When the enemy carries a mark, Bright deals 12 (+1 per champion level) (0.1 AD) true damage changed to 12 (+2 per 3 champion ranks) (0.08 attack damage).
- Immortal God: Increased cooldown from 60/50/40 seconds to 60/55/50 seconds. Melee basic attacks deal 18 (+0.15 AD) true damage reduced to 18 (+0.12 AD) true damage.
- Kinetic Cannon damage cleave reduced from 50% to 40%.
- Intrinsic: Mark damage: 200-500 + 110% bonus attack damage reduced to 120-540 + 50% attack damage. Shield: 200-500 + 100% bonus AD changed to 15% max hp.
- Skill 1: Damage decreased from 350-600 + 130% attack damage to 150-300 + 100% attack damage
- Skill 2: 1st damage: 260-360 + 60% bonus attack damage reduced to 150-275 + 50% attack damage. 2nd Damage: 400-650 + 110% bonus attack damage + 16% target’s missing health reduced to 300-550 + 100% attack damage + 12% target’s missing health.
- Skill 3: Fixed 15% immunity. Ground damage: 100-300 + 120% AD. Repel the enemy: 0.75 seconds.
- Basic attacks from Sliver passive increases damage from 1.2 to 1.5 attack damage.
- Damage from skill 1 to non-champions increased from 60% to 100%.
- Skill 2 no longer deals damage.
- Last move removes attack speed.
- Skill 1: Optimizing hand feeling, now when launching skill 1 can launch moves 2 and 3.
- Skill 2: Fixed the surrounding mechanism having a new target that could launch and pull orb from inside the body.
- Speedy Passive: An empowered basic attack that deals damage equal to 1.0 AP changed to 200-500 (+0.4 AP).
- Skill 1: The time to hold back dash has been increased from 5 seconds to 6 seconds.
- Skill 2 Lightning Punch: Damage Mechanism changed: From dealing 5 damage, the 5th damage will double to from 2 onwards, damage per punch increases by 10%. Magic Damage: 125-250 (+0.2 AP). Fixed cooldown: 5 seconds.
- Passive: Bonus physical damage increased from 40 (+0,005 max hp) to 10 (+0.01 max hp)
- Move 1: Damaged damage changed from 150-300 (+ 0.055-0.08 max hp) to 150-200 (+ 0.05-0.1 max hp). However, the damage reduction when hitting multiple enemy champions is removed.
- Skill 2: Control reduced from 60% to 50% with slow and 1 second to 0.75 seconds with stun. Cooldown reduced from 11-8 seconds to 10-7.5 seconds.
- Capheny’s 100% lifesteal is refunded, instead of just 75% like the current version.
- Skill 1: Critical and non-critical damage both deal 100-400 (+1.0 AD) damage in the current version. However, the non-critical damage will be reduced to 80-480 (+0.12 AD) damage. And the critical damage remains the same.
- Skill 2: Increased crit chance from 1.5% (+0.3 per skill level) to 1.5% (+0.5 per skill level)
- Skill 1: Magic damage increased from 480-780 (+0.91 AP) to 550-850 (+1.0 AP).
- Strike 2 Vacuum punch: Magic damage reduced from 550-900 (+0.9 AP) to 500-900 (+0.8 AP). Cooldown changed from 4-2 seconds to fixed 3 seconds. Armor reduction changed from 50-250 to 50-200.
- Skill 3: Magic damage changed from 720/900/1080 (+1.37 AP) to 800/1000/1200 (+1.3 AP)
- Passive: Changing from Marja for every 5% health loss increases movement speed and cooldown to a new passive, Abyss Strength. Abyss Strength: Basic attacks deal 100% AD + 30 AP magic damage. Marja throws Strike 1 & 3 each hit an enemy will gain an Abyss Mark stack (Winning each champion gains three stacks), each mark gives himself 10 (+ 3 / champion level) AP and 5 speed running, lasting 8 seconds. When 6 markers are accumulated, the total number of markers will be doubled to 12.
- Skill 1: Damage: 400 (+ 75 / skill level) (+ 55% AP). Cooldown: 6-5 seconds. New: Every time a champion hits a hero, cooldown is reduced by 1.5 seconds (non-champions only have 0.5 second cooldown reduction).
- Skill 2: Magic Damage: 270 (skill level + 45) (+ 45% AP) Health: 80 (skill level + 60) (+ 35% AP) (+ 5% missing health). Half health if it hits a target other than a champion.
- Skill 3: Damage during cast: 400/600/800 + 60% AP Damage at the end of spell: 400/600/800 + 60% AP.Marja no longer heals 15% of missing health on cast and slows enemies at the end of the move.
- Passive: Attack attack damage: 130% AD. Reaching distance: 4m. Attack speed per stack: 7% – 14% (increases with champion rank). Note: No longer reduces Errol’s defense and lifts based on skill damage. Also added a mechanism to show empowered attacks below the health bar.
- Skill 1: New addition: Only swept horizontally when hitting enemy champions. While surfing will be exempt from crowd control. Every time you hit a champion, you heal 4% of your missing health (+ 40% attack damage) on each enemy champion, reducing your effect to 25% against non-champions.
- Skill 2: Damage: 200/240/280/320/360/400 (+1.5 AD). Heal: 8% missing health (+ 80% attack damage) per enemy champion, reduced to 25% effect on non-champions. Your next attack after launching will be a passive attack. When using ability 2 in empowered form, each enemy champion hit will give Errol a stack of passive, up to a maximum of 5. (Reduced cast stacks)
- Ultimate ability: Reduces the ability to use the ability, as well as allows other actions to be pre-clicked at the end of the ability (basic attack / cast). While in mid-air, slows enemies by 20% every 0.5 seconds.
- Passive: Restores 2% health per second and grants 60 movement speed for 5 seconds while moving into dust.
- Skill 1: Damage: 0.75 AD + 4% – 9% max hp. Shredded Tree Shield: 6% max hp Cooldown: 4 seconds. Cost: 40 energy.
- Skill 2: Damage: 1.0 AD + 5% – 10% max hp. Hit 2 or more enemies: Deals 6% more max hp. Cooldown: 10 – 0.4 / skill level. Cost: 75 energy.
- Ultimate Skill: Damage: 40 + 40 / skill level + 1% max HP himself.Protection: 800/1600/2400. Cooldown: 50/45/40 seconds.
Final Evolution Update End!
Update: March 19, 2021
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