Riot introduces a new detection system that measures players’ game breaking behavior over time

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A post-game cognitive behavioral system is available in the behavior system update of League of Legends. The system measures the player’s behavior over a long period of time to distinguish between intentional and unintentional network feed.

Riot said: “By leveraging a longer player history, we unlock the ability to make better decisions about when to give penalties and when to be lenient.”

Players who regularly participate in game breaking behavior will be more heavily penalized if they are identified by the finishing system. As for AFK and quit game is still in the process of research and will soon expand further sanctions with disruptive action other.

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The system can also distinguish between players who correctly report violations from those who “spam the report button every match”. And disruptive players will have the opportunity to “reform”, tracking behavioral changes over time.

Riot’s early testing is promising, claiming that the system can “simultaneously increase both transmission quantity as well as detection quality bad behavior.”

The department in charge of this system has also clarified that version 10.21 will involve increased detection of players intentionally feeding the network and break the game. The update looks at each death and flags any intentional death even just 1 life.

Status single ranking of LoL has deteriorated significantly, much gamer Complain about behavior toxic and Riot made no effort to remove it. Since then, Riot has been trying to limit that, such as the feature turn off chat and report right in the stage forbidden to choose.​

Source link: Riot introduces a new detection system that measures players’ game breaking behavior over time
– Emergenceingames.com

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