League of Legends: Details of League of Legends update 10.6

League of Legends: Details of League of Legends update 10.6

The most detailed and complete information about League of Legends in the update LoL 10.6, with tons of exciting new changes to the game are waiting for gamers.

Update 10.6 of League of Legends is bringing tons of new changes to the game that add to the fun of your solo queue, including the new Wukong rework.

Many other champions have been added to the jungle, including non-regular champions like Morgana and Zyra. The top lane gets a boost from the Death Dance and Teleport equipment changes.

League of Legends: Details of League of Legends update 10.6

Champion change

Anivia – Frost Phoenix

  • R – Snowstorm: Ice rain ramp-up time increased from 2s to 3s.

Aphelios – Twin Moon Warrior

  • Severum Star Gun: Heal reduced from 8 to 25% of damage dealt to 3 to 20% of damage dealt
  • Infernun Inferno: Deal damage to minions reduced from 45% AOE damage to 30% AOE (Spread)
  • Ascension Wheel Crescendum: Chakram base attack reduced from 30 to 173% total damage to 24 to 164% total damage.

Darius – General Noxus

  • W – Strike: Mana cost increased from 30 to 40. Physical damage reduced from 50/55/60/65/70% total attack damage to 40/45/50/55/60% total damage love.
  • E – Capture: Mana cost changed from 45 to 70/60/50/40/30 mana based on level

Draven – The Proud Executioner

  • W – Pulse: Movement speed decay increased from 40/45/50/55/60% to 50/55/60/65/70%

Garen – The Power of Demacia

  • Magic Resistance increased by 1.25 per level to 0.75
  • E – Judgment: Crit chance reduced from 50% to 33%

Hecarim – The Phantom of War

  • R – Ghost Knight: Terrifying duration increased from 0.75-1.5 seconds (based on distance traveled) to 0.75 – 2 seconds (based on distance traveled)

Kayn – Shadow Death

  • Passive: Farkin’s Scythe increases orbital speed by 15% for the duration

Kindred – Eternal Hunter

League of Legends: Details of League of Legends update 10.6

  • Base damage increased from 2.26 per level to 2.5 per level
  • Mana regeneration increased from 6,972 to 7
  • W – Wild Wolf

Heal increased from 32 to 100 max health depending on lost health to 49 to 100 max health.

Health regen increased from 200/250/300 to 250/325/400

Morgana – Fallen Angel

  • Base movement speed increased from 330 to 335
  • E – Black Shield: Increased from 60/120/180/240/300 to 80/135/190/245/300.

Ryze – Rune Mage

  • Mana regeneration increased from 0.8 to 1
  • W – Rune Dungeon: Damage increased from 80/100/120/140/160 to 80/110/140/170/200.

Senna – Redeemer

  • Passive: Release: AD per soul reduced from 1 to 0.75, cooldown weakened from 4 seconds to 6/5/4 seconds based on level 1/6/11.

Shaco – Demon Clown

  • R – Clone: ​​Clone reduces panel damage from 75% to 60% of total damage

Soraka – The Maiden

Heal increased from 40/50/60/70/80 (ability strength +0.3) to 50/60/70/80/90 (ability strength +0.3).

Movement speed increased from 10 to 20% to 15 to 25%.

Twisted Fate – God of Cards

Green card AP ratio increased from 0.5 to 0.9 ability

Red card AP ratio increased from 0.5 to 0.6 ability

Urgot – Mobile Fortress

  • Q – Corrosion Grenade: Slow duration increased from 1s to 1.25s
  • E – Contempt: Stun duration increased from 0.75s to 1s

Veigar – Little Demon Master

  • Base damage increased from 50.71 to 52 (+2.625 to 2.7 per level)
  • Armor increased to 22.55 to 23
  • Q – Unlucky: Base damage increased from 70/110/150/190/230 to 80/120/160/200/240.

Wukong – Hou King

League of Legends: Details of League of Legends update 10.6

  • Magic Resistance reduced from 32.1 to 28
  • Health reduced from 577.8 to 540
  • Mana increased from 265 to 300
  • Mana bonus increased from 38 to 45 per level

Passive: Iron Skin

  • Armor adjusted from 4/6/8 (at levels 1/7/13) for each nearby champion to five to 11 (from levels 1-18) for each nearby champion.
  • Wukong no longer grants 4/6/8 (level 1/7/13) magic resistance to each nearby champion.
  • Restores 0.5% of maximum health every 5s
  • Bounties are increased by 62.5% for five seconds each time Wukong, or his decoy hits an enemy or monster, stacks up to eight times for a total bonus of 500 percent.

Q – Set of Thousand Pound Tables

  • Base attack damage increased from 10/40/70/100/130 (+0/0.1/0.2/0.3/0.4 total attack damage) to 30/55/80/105/130 (+0.5 points attack damage).
  • Cooldown increased from 9/8/7/6/5s to 9/8.5/8/7.5/7s.
  • The distance range is adjustable from 125 to 75/100/125/150/175.
  • Every time Wukong or one of his Clone deals damage with basic attacks or spells, Q’s cooldown is reduced by 0.5 seconds.
  • Casting time depends on attack speed.

W – Bird of Prey

  • Has an extra 300 distance, can glide through walls
  • Stealth duration reduced from 1.5s to 1s
  • Clone no longer deals magic damage before disappearing
  • Cooldown increased from 18/16/14/12/10 seconds to 20/19/18/17/16 seconds.
  • Mana cost adjusted from 50/55/60/65/70 to 60
  • Wukong’s clone will take an attack and his Ultimate deals 50/55/60/65/70 percent damage.
  • Q – Thousand Pounds Set: Increases damage of the clone’s next attack
  • E – Can Dau Van: Clone will gain bonus attack speed
  • R – Tornado: Clone will spin and knock up enemies that haven’t been knocked up
  • Attacks from turrets will cause the clone to disappear instantly

E – Can Dau Van

  • Damage changed from 65/100/135/170/205 (+0.8 attack damage) physical to 80/120/160/200/240 (ability power +0.8).
  • Attack speed gain increased from 30/1/30/45/50% to 40/45/50/55/60%
  • Attack speed buff duration increased from four seconds to five seconds.
  • Cooldown adjusted from 8s to 10/9.5/9/8.5/8s.
  • Mana cost reduced from 45/50/55/60/65 mana to 30/35/40/45/50 mana.
  • E’s dash will follow the same target as Lee Sin’s Q

R – Tornado

  • Wukong can now be used up to a second time within eight seconds. The second time will not knock up enemies that were knocked up the first time. Rotation can be canceled after 0.5s
  • Knockup duration reduced from 1s to 0.75s
  • Damage per second adjusted from 20 to 200 (+1.1 total damage) to 4-8% of maximum health (+1.1 total damage).
  • Movement speed bonus on rotation reduced from 5 to 40% to 20%
  • Distance to target while panning reduced from 175 to 50.
  • Add time remaining rotation time display

Xerath – Sorcerer Ascended

  • W – Energy Blast: Center damage amplification increased from 50 percent increase to 66.7 percent increase.
  • R – Magic Ritual: Damage per shot increased from 200/240/280 (ability power +0.43) to 200/250/300 (ability power +0.45).

Jungle generals

League of Legends: Details of League of Legends update 10.6

Brand – God of Fire

  • Passive – Burn deals 120% damage to monsters

Morgana – Fallen Angel

  • W – Dead Ground deals 150% damage to jungle monsters

Shen – Eye of Twilight

  • Q- Dusk Attack: Maximum damage to monsters increased from 75/100/125/150/175 to 120/140/160/180/200.

Teemo – Agile Scout

  • Q- Blind Dart: Lasts 100% against monsters
  • E – Poison Shot: Deal 150% damage to monsters

Yorick – Guide of Souls

  • Passive / Soul Guide: Killing large monsters will always leave a grave
  • Summoned Mist will only take 50% damage from monsters

Zyra – Thorns of Rebellion

  • Zyra’s plants deal 150% more damage to monsters

Top lane change

Equip the Dance of Death

Stats changed from 80 attack damage and 10% cooldown reduction to 50 attack damage, 30 armor, 30 magic resistance and 10% cooldown reduction

Equipment build mechanism: Changed from caulfield War Hammer + Blood Staff + 625 Gold to caulfield War Hammer + Blood Staff + Legion Shield + 500 Gold

Move

Cooldown changed from 360s to 420s to 240s based on level.

Increases movement speed by 30 to 50% on level-based teleport completion. (Increases every 10% at level 6 and level 11)

Above are detailed and complete information about the LoL 10.6 update.

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