Lots of games RPG The famous open world creates quests using pre-programmed algorithms, prominent examples of which are Skyrim and Fallout 4, the developers created in-game quests using Radiant AI technology. This approach is also quite common with Diablo or The Division. However it seems Cyberpunk 2077 showing a difference, there is no such thing as random algorithms for in-game quests.
Design coordinator Philipp Waber, who answered a bunch of questions in the forum CD Projekt Red from a player, sharing that:
Weber also ensures that while everything is handmade, the game will still be huge:
The missions in Cyberpunk 2077 will vary in size, some of which can be longer and more complex than the rest of the game, something that is quite familiar to gamers of The Witcher 3. The game also has a Quite an interesting quest called Street Stories. According to Weber, it will closely resemble Geralt’s monster hunting quests in The Witcher 3. Philipp Waber also shared that Street Stories were built by CD Projekt Red’s Open World Team, so despite being the successor designer During the game’s missions, he also looks forward to playing them like other players, as he doesn’t know what Street Stories or other missions in the game will look like.
Cyberpunk 2077 will officially release on April 16, 2020 on PS4, Xbox One and PC platforms.
Source link: Cyberpunk 2077 – Every mission is handcrafted by the developer