10 most inhibitory combo decks in Hearthstone history

10 most inhibitory combo decks in Hearthstone history

Losing at Hearthstone isn’t fun. We can all agree on this. However, it does not mean that all defeats make us feel equally uncomfortable. There’s the kind of loss that makes us want to improve our game, knowing that we’ve made a few mistakes and can do something to reduce the likelihood of them repeating them in the future. However, there is another type of loss that leaves you completely surprised, helpless, and wondering if you could have done anything to change the course of the game. This second type of loss is the specialty of one-turn-kill (OTK) decks.

Ahh, those weird one-turn-kill combos… What would Hearthstone be like without them?! Over the past few years of the game’s development we have seen countless amazing combos. Some of them never really found a place in the meta, either because they were too hard to implement or too unstable. However, other combos, emerging in the meta in which they are present, are famous for their high stability and superior winrate. The stronger the combo and the harder it is to deal with, the faster it will be nerfed by Blizzard, as the design team generally wanted Hearthstone to be a confrontation between minions and restrict the gameplay that can take down opponents without fighting for victory. control of the board.

Here are the top 10 most impressive and frustrating combo decks in gaming history: a list of decks that might have had you scrolling past the Hearthstone delete button. Starting with a deck that is still present in the meta…

#10: Inner Fire Priest

Divine Spirit(554).png
Inner Fire(207).png

This deck is one of Hearthstone’s oldest one-turn-kill decks, simply because the two combo cards are in the Basic and Classic sets, respectively. A simple and very cheap combo, so many new players will definitely try to play it in their Basic Priest deck.

Having gone through a lot of changes over a long period of time, the most successful Inner Fire Priest is in Kobolds & Catacombs with a Dragon core deck, good tempo play and high value. Obviously, this is not a very strong combo deck or just relying on combos as the only win condition, but it is on the list because of its simplicity and effectiveness. You can easily defeat your opponent if they let their guard down with a 36/36 Twilight Drake.

#9: Leeroy Jenkins + Faceless Manipulator + Power Overwhelming

8e6c0f09 - Emergenceingame
Faceless Manipulator(450).png
Power Overwhelming(170).png

https://www.youtube.com/watch?v=FxqK7DK2uNk

Who remembers Leeroy 4 mana and PO back in Standard? At that time, the Handlock decks all carry the 3 cards mentioned above to create a 20-damage combo. Once Leeroy has increased to 5 mana, a Renolock version also uses this combo and plays Emperor Thaurissan to ensure there are no mana problems.

3 cards for 20 damage. Again, this is an easy combo to do, plus the rest of the decks of Handlock or Renolock themselves are also very strong, it gives the two decks of Warlock a very good win condition.

#8: Worgen OTK Warrior

Raging Worgen(95).png
Faceless Manipulator(450).png

https://www.youtube.com/watch?v=KI0KAE9_wyM

Honestly, this deck is not a very strong OTK deck, but it makes the list because it is a pure OTK deck and carries the typical properties of this deck. You have a very clear game plan: pick up enough combos, survive the opponent’s attacks, destroy all the opponent’s Taunt minions to unleash a combo of over 30 damage. Worgen Warrior’s combo isn’t too hard to do and an incomplete combo can also be lethal, which makes it stable enough to be playable in the meta. However, after Blizzard nerds the Charge card, your minion can no longer punch the face on the turn it is launched, so this deck also immediately disappears after that.

#7: Exodia Mage

Open the Waygate(55551).png
Sorter's Apprentice(4).png
Molten Reflection(55553).png
Archmage Antonidas(220).png

https://www.youtube.com/watch?v=PB1W0QjC-gM

Unsurprisingly, giving the Mage an extra turn opens the way for some very powerful combos. And this is the core of Exodia Mage, use Open the Waygate and Time Warp after completing the Quest to get an extra turn. For two consecutive turns, the Mage will place several Sorcerer’s Apprentices on the field the first turn and then release the Archmage Antonidas, cast a spell and from there have unlimited Fireballs. Exodia Mage also had to go through a very difficult setup process when he had to use 6 non-starting spells in the deck to complete the Quest. However, with this combo being unstoppable if it’s released (unless an Ice Block is available) it’s well worth it to spend the entire match doing the Quest.

#6: Leeroy Jenkins + 2x Shadowstep +…

8e6c0f09 - Emergenceingame
Shadowstep(550).png

https://www.youtube.com/watch?v=KsMITgyt-2k

Miracle Rogue is definitely one of the hardest decks to deal with in the early stages of Hearthstone. Unless you played before 2015, you won’t be able to imagine. Gadgetzan Auctioneer only costs 5 mana, greatly increasing the play speed of Miracle Rogue, and then Conceal is still in Standard and opponents will be nearly powerless to handle Auctioneer with Stealth. Also, Leeroy Jenkins then only cost 4 mana, and combined with 2 Shadowstep, you could play Leeroy 3 times a turn and basically punched 18 damage in the face of the opponent. With the remaining 2 mana, Rogue can Prepare, Eviscerate, Cold Blood and the total damage can reach nearly 30. And most inhibiting is Valeera will say “Sorry”.

#5: Shudderwock

Shudderwock(89437).png

Also in the form of combo “not too strong, but still extremely annoying”, Shudderwock Shaman emerged at the beginning of Witchwood as a phenomenon. However, it wasn’t long before there were very few players left playing it due to its low win rate and thus no longer affecting the meta. But the main problem with this combo is that Shudderwock’s Battlecry lasts almost indefinitely, and the opponent will just sit and watch helplessly for a few minutes and then often have no health left when the effect ends. Fortunately, Blizzard recently released a new patch and Shudderwock’s Battlcry effect will be accelerated, plus it can be repeated up to 20 Battlecry in battle. No more complaining and Shudderwock, players turned to express their dissatisfaction about Cubelock and Paladin…

#4: Anyfin Can Happen

Anyfin Can Happen(27240).png

https://www.youtube.com/watch?v=EKVQBG7yvcg

Not quite a combo (which usually requires playing several cards), Anyfin Paladin uses just a 10 mana spell, summons a massive swarm of Murlocs to finish off opponents, and that makes us feel like this is a real combo. Perhaps at first, recalling 7 Murlocs is nothing much, because Murlocs in general have quite low stats, but just Murloc Warleader, Bluegill Warrior or Old-Murk Eye is more than enough to punch more than 30 damage to the opponent’s face. And Anyfin Paladin also has two hallmarks of one-turn-kill decks: 1) dealing massive amounts of damage and 2) the opponent knows the card is about to be released to finish them off, but there’s no way around. effective to deal with.

#3: Molten Giant Warrior

Molten Giant(94).png
WarsongCommander

We’re in year 4 of Hearthstone and it’s gone through a lot of changes. As a reminder of how much OP cards/combos have been in the past, let’s get to the point where every time you summon a minion, Warsong Commander gives Charge.

#2: Combo Druid

20140327222818%21Force of Nature%28237%29 Gold - Emergenceingame
Savage Roar(329).png

There was a long time ago that Druid possessed an extremely annoying and difficult combo (more annoying than 10 mana for 19 mana Ultimate Cancer now). Obviously we’re talking about the combo-before-nerf Force of Nature + Savage Roar. If there is an extra minion on the table, you can easily deal more than 20 total damage in one turn. And with his ability to hack mana, Druid can do it even faster with Innervate or Emperor Thaurissan, and 2 Savage Roar is possible. Sometimes you can hope, this is a complex combo in terms of both mana and damage, the opponent can miscalculate (however, they never miscalculate…)

#1: Patron Warrior

warsongcommander01
Grim Patron(14435).png
Whirlwind(161).png
Frothing Berserker(69).png

There can be no other combo deck other than Patron Warrior at number 1 on this list. A deck that requires extremely high skill and only experienced players (and can calculate lethal without a computer) can use it really effectively. With Emperor Thaurissan’s cost reduction effect, Patron Warrior’s damage is massive with 2 Frothing Berserkers and a few small AoE cards (Whirlwind and Death’s Bite). Many times a few Taunt minions are not enough to stop lethal: Patron Warrior will create a few Grim Patrons, trade in Taunt and Frothing Berserker minions, then at least 20-25 Attack will do the rest. , it’s banging face. And seeing Patron Warrior raging like that, Blizzard decided to nerf Warsong Commander directly and since then it has never been used in any Warrior deck and has also become a completely wasted card in every other mode. of the game.

#0: Leper Gnome + Unearthed Raptor

Leper Gnome(513).png
Unearthed Raptor(27220).png

Finally, a genuine combo meme deck. This combo setup is extremely complicated and difficult, and some streamers have spent hours on stream just to once succeed with it. In the end, they succeeded after a lot of hard work, and surely that success was well worth the effort. A quite funny combo and perhaps the opponent will only laugh unless he sees himself losing 2 health to death.

Source: PCGamer

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