Race and Job Groups in Chess Rush

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Chess Rush is a brand new Auto Chess game from the giant Tencent, the generals in the game are combined with ancient Chinese style, with an extremely large and diverse number of generals, surely players will be very difficult to find. Understanding the effect of each champion, this article will help you better understand “Race” and “Job Group” in Chess Rush.

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Race and Job Groups in Chess Rush

Race and Occupation in Chess Rush

Chesh Rush has changed a bit compared to other Auto Chess game versions, but basically, the game is still based on the mechanism of Dota Auto Chess version created by Drodo Studio with a way of dividing generals into 2 main groups, “Race”. and “Job Group”, each champion will belong to at least 1 race and 1 job group. First, let’s dive into “Race” in Chesh Rush.

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1. RACE

Chess Rush includes 12 races, each with its own set effect.

HUMAN – PEOPLE

There are 7 generals of the Human race, when combining different generals of this race on the chessboard, the player will have the following effects:

2 Humans: Restores 5 mana per second to all allied units on the board.

4 Humans: Humans units have a 25% chance to remove the cooldown time and instantly recover 100 mana after casting the skill.

6 Humans: Humans units have a 50% chance to remove the cooldown time and instantly recover 100 mana after casting the skill.

Let

Some generals belong to the “Race” of Elves – Fairies

ELF – FIRST TEAM

There are 8 generals of the Elf race, when combining different generals of this race on the chessboard, the player will have the following effects:

– 3 Elves: All Elves on the board have a 25% chance to dodge the opponent’s attack.

– 6 Elves: All Elves on the board have a 44% chance to dodge the opponent’s attack.

BEAST – BEAST MAN

There are 7 generals of the Beast race, when combining different generals of this race on the chessboard, the player will have the following effects:

– 2 Beasts: Increases damage dealt to all allied units on the board by 10% (including summoned units)

– 4 Beasts: Allies have a 40% chance to summon pets at the start of the game.

6 Beasts: Allies have a 60% chance to summon pets at the start of the game.

CYBORG – PEOPLE’S RANGE

There are 7 generals of the Cyborg race, when combining different generals of this race on the chessboard, the player will have the following effects:

– 3 Cyborgs: Grants random allies on the board 75 armor and heals 30 health/second

– 6 Cyborgs: All Cyborgs on the chessboard gain 75 armor and heal 30 health/second

FURRY – BIFF

There are 4 generals of the Furry race, when combining different generals of this race on the chessboard, the player will have the following effects:

– 2 Furries: All champions of the wild race have a shield effect that absorbs 800 damage.

– 4 Furries: All champions of the wild race have a shield effect that absorbs 2000 damage.

GOBLIN – THE FAVORITE FAMILY

There are 4 generals of the Goblin clan, when combining different generals of this tribe on the chessboard, the player will have the following effects:

– 2 Goblins: Increases attack speed by 35% for all Goblin champions present on the board.

– 4 Goblins: Increases attack speed by 35% for all allied champions present on the board.

UNDEAD – SHIELD OF THE WORDS

There are 4 generals of the Undead race, when combining different generals of this clan on the chessboard, the player will have the following effects:

– 2 Undead: All enemy champions have their armor reduced by 20.

– 4 Undead: All enemy champions have their armor reduced by 50.

DEMON – THE DEMONS

There are 5 generals of the Demon race, this is a race that is only strong when fighting alone with the following effects:

– Demons: When there is only 1 Demon champion on the board, all of this champion’s damage will be increased by 40%, the target receiving this champion’s attack will take 10% more damage for 5 seconds. .

OCEANBORN – PEOPLE

There are 4 generals of the Oceanborn clan, when combining different generals of this clan on the chessboard, the player will have the following effects:

– 2 Oceanborns: Increases magic resistance by 20 for all allied units on the board.

– 4 Oceanborns: A random allied champion gains a hegemony effect, immune to all damage dealt from enemy skills for 60 seconds.

VOID – ANCIENT Ethnicity

There are 2 generals of the Void race, when combining these 2 generals on the chessboard, the player will receive the following effects:

– 2 Voids: Reduces the maximum health of any 1 enemy champion by 50% by 50%.

DRAGON – DRAGON TRADE

There are 3 generals of the Dragon clan, when combining different generals of this clan on the chessboard, the player will have the following effects:

– 2 Dragons: Instantly restore 30 mana to all Dragon generals as soon as the game starts.

– 3 Dragons: Instantly restores 100 mana to all Dragons at the start of the game.

JELLY – GURRU

This is not exactly a race but a general that has the ability to combine in the game, this champion has no combat ability but is very useful in Chess Rush.

– Specifically: When you have 2 similar generals with the same star level on the chessboard, you can throw Gurru with the same star level as the 2 champions on the board, Gurru will be considered the 3rd champion and combine with the other 2 to become a champion. higher star level.

Let

Some generals in the “Job Group” Assassin – Assassin

2. WORKING GROUP

WARRIOR – WARRIOR

There are a total of 8 generals in the Warrior class, when combining the different generals of this class on the chessboard, the player will have the following effects:

– 3 Warriors: Increases armor by 40 for all heroes of the Warrior class

– 6 Warriors: Increases armor by 100 for all heroes of the Warrior class

ASSASSIN – KILLER

There are 7 generals in the Assassin class, when combining the different generals of this class on the chessboard, the player will have the following effects:

– 3 Assassins: Assassins will become invisible at the beginning of the game, the first attack will deal 250% damage to the target, the next attacks will have a 10% chance to remain invisible.

– 6 Assassins: Assassins will become invisible at the beginning of the game, the first attack will deal 250% damage to the target, the next attacks will have a 30% chance to remain invisible.

SORCERER – MAGIC

There are a total of 8 generals belonging to the Sorcerer class, when combining different generals of this class on the chessboard, the player will have the following effects:

– 3 Sorcerers: Reduces enemy magic resistance by 30.

– 6 Sorcerers: Reduces enemy’s magic resistance by 60.

RIDER – Frightening

There are 6 generals in the Rider class, when combining the different generals of this class on the chessboard, the player will have the following effects:

– 2 Riders: All Knights have a 25% chance to gain 150 armor and 60% magic resistance

– 4 Riders: All Knights have a 45% chance to gain 185 armor and 65% magic resistance

– 6 Riders: All Knights have a 65% chance to gain 230 Armor and 70% Magic Resist effects

HUNTER – HUNTER

There are a total of 7 generals in the Hunter class, when combining the different generals of this class on the chessboard, the player will have the following effects:

­– 3 Hunters: Increases damage dealt to all champions in the Hunter class by 25%.

– 6 Hunters: Increases damage dealt to all champions in the Hunter class by 60%.

WARLOCK – witch

There are 5 generals in the Warlock class, when combining the different generals of this class on the chessboard, the player will have the following effects:

– 2 Warlocks: Increases HP absorbed by attack by 15% for all allied units. The amount of blood stolen will become a shield.

– 4 Warlocks: Increases HP absorbed by attack by 25% for all allied units. The amount of blood stolen will become a shield.

ENGINEER – TRIAL MACHINE

There are 5 generals in the Engineer class, when combining the different generals of this class on the chessboard, the player will have the following effects:

– 2 Engineers: Increases health regeneration by 45 for all champions in the Mechanic class.

– 4 Engineers: Increases health regeneration by 120 for all champions in the Mechanic class.

DRUID – TUTORIAL

There are 5 generals in the Druid class, when combining the different generals of this profession on the chessboard, the player will have the following effects:

– 2 Druids: 2 1-star generals belonging to the Monk group can be combined into 1 2-star champion instead of needing 3 generals. When killed, restores 10 mana to all allied units standing 1 cell away.

– 4 Druids: 2-star generals belonging to the group of Monks that can be combined into 1 3-star champion instead of needing 3 generals. When sacrificed, restore 20 mana to all allied units standing 1 cell away.

PUNISHER – PENALTY PENALTY

There are 2 generals in the Punisher group, when combining these champions on the chessboard, the player will have the following effects:

– 1 Punisher: Champion of the Punisher group will be counted as 1 champion of the opponent’s Devil Clan (Helps neutralize the opponent’s Devil’s Tribe effect).

– 2 Punishers: Allied champions belonging to the Demon Tribe will not lose their effects when there are multiple Demon champions on the board at the same time.

– 4 Punishers: Champions of the Punisher group will increase the damage of their basic attacks by 35% if the opponent stands close to 1 square of the board.

Let

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Above are the basic concepts of “Race” and “Job Group” of the generals in the game Chesh Rush, hopefully based on this article, you can come up with ways to coordinate champions and fight legally. reason to win. In addition, gamers refer to more articles champion classification in Dota Auto Chess here.

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Chess Rush

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