Hearthstone’s strongest decks in 2017

Hearthstone's strongest decks in 2017

Like most card games, Hearthstone has a constantly changing meta.

That is further confirmed when new sets of Standard cards are continuously introduced. With expansions released every year, the decks at the top tend to change.

Some decks have created a fever in 2017. This is not exactly a complete list of the most powerful and effective decks, but the most memorable decks, decks that we will never forget after touching. forehead and dominate the meta clearly. A few examples like Patron Warrior, Zoo Warlock or Combo Druid, they will always remain in the mind of every player.

Jade Druid

When the old sets went into the Wild in April, players got scared about Jade Druid. It still retains the cards that made up its power in the previous meta while most other decks have more or less lost important cards. That means when the meta is not stable and the new decks are not perfect, Jade Druid will take the top spot in the meta.

However, that did not happen. While the Pirate Warrior quickly adapted and the Quest Rogue proved its power, Jade Druid didn’t get to play much. Even for a long time, players preferred to choose Token Druid or Big Druid more.

But then Jade Druid still emerged. After the Quest Rogue was nerfed in July, the number of Jade Druid players greatly increased. When no longer threatened by that aggro deck, Jade Druid’s midrange strategy proved effective. At one point, the number of matches where the Druid class appeared was up to 30% according to Vicious Syndicate’s statistics. Although slightly weakened later in KoFT, Druid is still among the top 3 most played classes since Quest Rogue was nerfed until the arrival of the Kobolds & Catacombs expansion.

Aggro Shaman

Before April 2017, the Hearthstone meta was dominated by just one deck – Aggro Shaman.

It was quite an easy time for Shaman, as he possessed the strongest 1, 2 and 4 mana minions in the game. Early in the game, this deck presses with Pirates, and in the middle of the game uses Jade Golem creation cards to end matches lasting 8 or 9 turns.

The Spirit Claws and Small-Time Bucaneer weakened the Aggro Shaman somewhat, but it remained at the top of the meta until it officially disappeared when the important cards went to Wild.

Razakus Priest

Prior to the rise of Razakus Priest, the Priest class had always struggled throughout Hearthstone history. It has never been really strong in any meta, and the gameplay is often too slow to pull Priest up (perhaps Priest is the only class that has never owned an aggro deck in history). All that has changed with Razakus Priest – the strongest Priest deck ever.

When Reno Jackson returned to Wild, play-only-cards-1-copy decks (also known as highlanders) were almost completely absent from the meta. Kazakus alone is not enough to bring power to the highlander strategy. However, when the Death Knight Anduin appeared, the Highlander Priest took on a new face – the death god Anduin.

With Hero Power that can be used after playing a card and Raza the Chained’s effect reducing Hero Power’s cost to 0 mana, Priest easily shoots 8-10 damage in one turn and that’s why sometimes it’s called Shotgun Priest. Kazakus also proved his strength, and the trio of Shadowreaper Anduin – Raza the Chained – Kazakus put Highlander Priest above all other decks to become the strongest deck in Hearthstone. Even after Kobolds & Catacombs, Razakus Priest is still one of the best decks in Hearthstone.

Murloc Paladin

In the Journey to Un’Goro expansion, Murloc Paladin receives two very important cards, the Hydrologist and the Gentle Megasaur.

Gentle Megasaur obviously makes the Murloc Paladin deck much stronger. With the Adapt effect on your Murlocs, it can speed up finishing your opponents or make the Toads very difficult to kill. That helps the Murlocs who have small stats to stand up in the mid game against threats from the opponent.

Hydrologist is inherently underappreciated, but it has proven otherwise. Since the Paladin’s Secrets don’t have much of an effect, the Hydrologist is considered to be of little use – a mistake we made with the Mysterious Challenger. Adding a Secret to your hand is almost always a good thing – especially when you’re chosen by the Discover effect.

With the very good interaction of the Murlocs, even Vilefin Inquisitor has a place in this deck – good stats and pretty good effects for a 1-mana minion. Considered too strong, Murloc Warleader was nerfed and since then Murloc Paladin has lost a lot of its power after only a short time storming the meta.

Pirate Warrior

Pirate Warrior is probably the deck with the most success in 2017 than any other deck.

As early as the end of 2015, Pirate Warrior emerged as a new aggro deck in the meta, and by the time Shaman was nerfed a few cards, it really rose to become not only a top aggro deck, but also a deck with The strongest at that time. With N’Zoth’s First Mate and Fiery War Ax, even the Small-Time Bucaneer nerf shouldn’t have too much of an impact on its power. Even after the TGT, BRM, and LoE sets were sent to Wild in April, Pirate Warrior is still the strongest deck in the meta despite losing a few cards.

Any Hearthstone player during this period should have seen the most played cards in the Rank are N’Zoth’s First Mate, Upgrade!, Small-Time Bucaneer, Southsea Deckhand and Patches the Pirate.

After that, the weapon that always appeared in all Warrior decks so far – Fiery War Ax – was nerfed. Although it has been suggested for a long time to change this weapon, it was not until the middle of this year that Blizzard decided to raise it from 2 mana to 3 mana. This is a huge loss in many ways for Warrior decks in general and Pirate Warrior in particular, and since then Pirate Warrior has no place in the meta – now it’s around the second half of tier 3 according to Tempo Storm.

Quest Rogue

If there’s one deck that shines brightly in the meta before dying, it’s Quest Rogue. It’s also sometimes called Crystal Rogue, but whatever you call it, Quest Rogue is a real pain.

The Journey to Un’Goro expansion gives each class one Quest card, and one of them is instantly wildly popular, Rogue’s Quest – The Caverns Below. After completing a Quest by playing a minion 4 times, you gain a 5 mana Crystal Core card with an effect that changes the stats of all your minions to 5/5. For Rogue, completing the Quest is quite simple with Shadowstep, Youthful Brewmaster, Gadgetzan Ferryman and even Vanish.

That means it’s usually around turn 5 that this deck can complete the Quest and then play Crystal Core. After that a lot of minions with only 1-2 mana were played continuously at 5/5, and most decks couldn’t figure out how to neutralize them. Just a day after Journey to Un’Goro launched, a few players called out to nerf The Caverns Below.

Blizzard listened to the players’ requests and after three months nerfed the Quest Rogue – the number of minions required to complete the quest increased from 4 to 5. The critical nerf pushed the Quest Rogue to the bottom of the meta. However, perhaps the nerf is not completely necessary because when Blizzard made changes to Quest Rogue, it was also countered by many other decks in the meta.

Source: dotesports

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