Dota 2 – Update 7.22E . Details

50587 - Emergenceingame
After the regional qualifiers ended, we finally know the names of the teams that will be participating in Dota 2 – The International 2019. Still in Valve style, they released their final update before when the biggest event of the year is held in Shanghai, China.

Similar to previous minor updates, Dota 2’s 7.22e update this time includes a few tweaks that are also said to be major. Let’s follow Taimienphi’s detailed content of update 7.22e Dota 2.

Dota 2

Update before The International 2019 Dota 2 tournament

7.22E Dota 2 update details

1. General changes and items
– As of today, the chance to miss due to standing on the hill or being impacted is now random (Pseudo Random). This is a very interesting change and it is difficult to predict how it will play out.
Stout Shield no longer stacks damage stats, which is definitely bad news for Ax fans. Looks like IceFrog isn’t a fan of creeps behind turrets.
– Damage Chain Lightning belong to Maelstorm reduced from 160 to 150. As expected, a small customization for one of the most popular items right now.

2. Change champions (Heroes)
Abaddon: Debse of Avernus now lasts more than one second (5 seconds total).
Ancient Apparition: Movement speed slightly reduced from 290 to 285. Also, Level 25 Talent reduced from 700 AoE Cold to 625.
Beastmaster: A small tweak to boar damage. His level 15 talent has been reduced from +40 pig damage to +35.
Bloodseeker: Blood Rite’s cooldown reduced from 18/16/14/12 to 12, definitely a great buff that will make this Hero a little more attractive in pro games. BS has other issues that are preventing him from bursting into the pro game.
Bounty Hunter: Slightly increased his base damage (now +3).
Centaur Warrunner: Hoof Stomp has a big increase in colddown time, instead of 13 seconds on all levels, not 22/19/16/13.
Chen: Reduces his base damage by 4.
Dark Seer: Ion Shell damage is slightly reduced, at least in the early stages. From 30/50/70/90 to 24/46/68/90.
Death Prophet: Damage of Exorcism was reduced from 2x to 1.75x. This is a highly anticipated change since Aghs was added to DP.
Drow Rangers: Drow has two changes to her talents at level 15. First, change from +550 Gust Distance/Knockback to +30% Gust Miss Chance. And the next change in talent level 15 from +10 Agility to +14
Ember Spirit: From now on, we can’t use Slight of Fists while tied. Surely one would be hard to catch the people around.
Enigma: Midnight Pulse damage reduced from 3.75/4.25/4.75/5.25% to 3.5/4/4.5/5%.
Grimstroke: The unfortunate hero is receiving a nerf with his base damage reduced to 2. Additionally, Soulbind no longer reduces movement speed by 10%. Hopefully, these changes will make a difference in terms of imbaness in this Heroes game.
OI: Teather’s heal/heal conversion ratio reduced from 90/110/130/150% to 60/90/120/150%.
Juggernaut: Jug gets a slight reduction in his main magic damage, Bladefury. Instead of 90/115/140/160, it’s now 85/110/135/160.
Calendar: Base Intelligence is increased by 2. In addition, one of the most annoying spells in the game also receives a buff. Sinister Gaze cooldown reduced from 30/27/24/21 to 24/22/20/18.
Luna: All changes to Luna are connected to her Talent.
+ Level 20 Talent increased from +8 All Stats to +10.
+ Level 20 Talent increased from +100 Lucent Beam damage to +125 Lucent Beam damage.
Level 25 Talent increased from +30% Lifesteal to +35%.
Lycan: His Base Intelligence is increased by 2 and Base Strength by 1. There are also changes to his Talent and Ultimate.
First, Shapeshift’s critical attack chance is now Pseudo Random. Additionally, his level 15 HP regen Talent is increased to +13 and level 20 Feral Impulse damage is increased to 18%.
Mirana: Base Intelligence increased by 3. Additionally, Sacred Arrow now cools down 2 seconds less at level 4 and its base damage is also increased. From 50/140/230/320 to 80/160/240/320.
Morphling: Base Amor reduced by 1; Morph scepter no longer reduces cooldown by 35% but it now allows you to target allies. Last, but not least, Level 20 Talent changed from Allied Morph to +15% Reduction cooldown
Necrophos: Heartstopper Aura Max HP’s health loss rate per second has been increased by a total of 0.1%.
Ogre Mage: Increase Intell from 2.3 to 2.5, Agility from 1.6 to 1.9. Furthermore, the attack speed of the level 20 talent increased to +60 instead of the previous +40.
Omni: Guardian Angel duration reduced from 6/7/8 to 5/6.5/8. In addition, Heavenly Grace’s cooldown has been greatly increased in the early stages.
Oracle: Movement speed reduced from 300 to 295.
Outworld Devourer: Sanity’s Eclipse mana reduced from 40% to 30%. Also, Level 15 Talent now gives +350 mana instead of +25 Movement Speed.
Phantom Assassin: Fix Stifling Dagger slow lasting for 1/2/3/4 seconds instead of 1.75/2.5/3.25/4 seconds.
Phantom Lancer: Spirit Lance mana cost reduced from 125/130/135/140 to 110/120/130/140. Furthermore, his level 15 HP Talent is also increased by 25.
Shadow Demon: Soul Dream mana cost is now +30 higher at level 4.
Skywrath: Attack range is increased by 25 up to 625.
Slardar: Haze’s Corrosive Haze is reduced to 0.3 and cast range increased to 900.
Spirit Braker: Charge of Darkness CD increased from 11 to 17/15/13/11.
Sven: Base strength decreased by 1. In addition, CD God’s Strength increased by 10 seconds.
Underlord: Pit of Malice cost reduced from 100/15/130/145 to 80/100/120/140. Additionally, magic CD has been reduced from 30/26/22/18 to 24/22/20/18.
Vengeful Spirit: Base Intelligence increased by 2.
Viper: Base Damage increased by 2. Furthermore, Level 10 Talent’s Attack Speed ​​is also increased by 5 and Level 15 +25 Attack Range.
Visage: Grave Chill cooldown from 3/4/5/6 to 6; Movement speed changed from 32% to 17/23/29/35% and AS changed from 64/34/46/58/70.
Weaver: Strength increased from 1.8 to 2.0.
Wraith King: Skeleton HP reduced to 175 and his Level 15 Talent effect -5 armor on the skeleton.
– Damage of Zeus: Thundergod’s Wrath increases by 25. However, mana cost also increases slightly in the first two levels.

https://thuthuat.taimienphi.vn/dota-2-chi-tiet-ban-cap-nhat-7-22e-50587n.aspx
Above are the details included in Valve’s latest 7.22e Dota 2 update since the regional tournament ended, with these updates, gamers in the tournament The International 2019 will have to practice more, before entering the next TI9 stage.

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