Dota 2: Top 16 strongest Aghanim’s Shard to upgrade for core

Dota 2: Top 16 strongest Aghanim's Shard to upgrade for core

Aghanim’s Shard is the main theme in patch 7.28 of Dota 2. All heroes have their existing skills upgraded or new skills added. It’s like Aghanim’s Scepter, except it’s a third the price and doesn’t add any stats. We already mentioned the top 10 best Aghanim’s Scepter for support. This time, the article will list 15 best Aghanim’s Shard to upgrade for core. This item is not too difficult to farm when you are the core: it usually takes about 2-3 minutes of game time in the mid and late stages.

1. Bloodseeker

Bloodrage attacks now deal pure damage equal to 1.5% of the target’s maximum health and heal you for that amount. Only affects Bloodseeker.

This shard could be better if it affected other heroes, but overall it has the potential to bring back the Bloodseeker core. Over the past few months, Bloodseeker has been playing more offlane with a build cast. But Aghanim’s Shard gives a lot of damage and lifesteal, making Aghanim’s Shard worth it if you follow the hand lane. The Shard upgrade is also really strong against tank heroes. Centaur 5000HP, Bloodrage will deal 75 pure damage per hit (not counting normal damage) as well as steal 75HP.

2. Brewmaster

Primal Split creates additional Void brewing. Has Astral Pulse, affecting enemies for 500 AoE. Adds 20/30/40% Slow and Disarm for 2.5 seconds. Cooldown: 20.

Brewmaster’s gameplay relies on Primal Split and anything that strengthens the ability works in favor of the hero. With the new Aghanim’s Scepter upgrade, giving Brewmaster two Primal Split charges, Aghanim’s Shard makes it even more powerful. Rushing green and Shard in 7.28 is certainly not a bad strategy for Brewmaster.

3. Bristleback

Add Hairball skill. Else the hedgehog ball to the target location. Explode on target, hitting enemies within 700 radius with Goo and two Quills. Cast Range: 1500. Cooldown: 20. Manacost: 100.

Hairball gives Bristleback stacks Warpath and slows multiple targets, while damaging them (and increasing Quill Spray damage). This is a skill that is completely worth the investment with a price of 1400 gold. AoE is quite large, making it easy to reach many enemy heroes in teamfight.

4. Clinkz

Skeleton Walk creates two Burning Army Skeletons when stealth is removed.

Similar to Clinkz’s old green stick and more than twice what I got in the old level 10 talent. Skeletons are quite strong (especially when they use Searing Arrow at current level and 30% damage from Clinkz, meaning they will get stronger later). This is a great tool for handling support. Their impact is higher in the early game. Therefore, this item should be up when the game turns 20 minutes, when you already own Orchid Malovolence or Desolator.

5. Juggernaut

Increases your movement speed during Blade Fury by +100 and randomly attacks a nearby enemy once per second.

Juggernaut’s problem is the lack of stun, so the hero depends on Omnislash. But when the ultimate is on cooldown, Juggernaut needs something like Abyssal to jump on enemy heroes and hold them off. Bladefury is a good way to stay safe in the late game, but it doesn’t deal as much damage as a hand-hit Jugg. Upgrading Aghanim’s Shard allows the hero to use Bladefury more actively, while dealing large amounts of damage in the late game. Omnislash and then Bladefury (when equipped with Aghanim’s Shard) will be a great source of damage, more specifically, you will easily chase opponents thanks to +100 movement speed.

6. Lina

Increases Laguna Blade’s cast range by 150. Laguna Blade can target the ground and will always move to dark range, hitting all units in its path.

900 damage that can hit multiple targets, and possibly all 5 heroes, isn’t such a bad thing. With the green stick, it will be 900 pure damage, going through magic immunity.

7. Mars

The Spear of Mars skewers up to two pieces and leaves a trail of fire in the path of the spear, lasting 10 seconds. Deals 35 dps and slows by 20%. Debuff lasts for 2 seconds.

Mars’ Aghanim’s Shard upgrade is inspired by Aghanim’s Labyrinth, but in that mode you can skewer up to 7 enemies. With this Shard, the ability to skewer 2 heroes is also very strong, and if you are stun right next to the Arena of Blood wall, you will most likely win the teamfight. In addition to DPS, the slow from the fire trail also helps Mars chase the enemy.

8. Mirana

Added +1 Charge Leap. Attack while leap buff has 1.5x Critital Strike.

One of the strongest Aghanim’s Shard upgrades in the game and this is what turns Mirana back into a core hero. Guaranteed critical strike for 2.5 seconds will deal tremendous damage after each Leap, not to mention you also get an extra Charge Leap. With the upcoming meta, it is highly likely that position 1 and 2 Mirana will appear more, in addition to position 4 Mirana. Aghanim’s Shard can make the third item after Maelstrom/Dragon Lance and Manta Style/Yasha.

9. Monkey King

Reduced Tree Dance cooldown from 1 to 0.4s and cast point from 0.3 to 0.1.

Monkey King’s shard was nerfed in Dota 2 Updatee 7.28a, with Tree Dance cooldown increased from 0.3 to 0.4s. It is because this Shard makes Monkey King too flexible. Once he jumped up the tree, it was really hard to catch Monkey King due to the much lower cooldown and cast points, especially when MK also picked the level 15 + 475 talent of the Tree Dance cast range.

10. Phantom Assassin

Added Fan of Knives skill. Throws a knife around Phantom Assassin for 550 AoE, dealing 12% of the enemy’s maximum health when hit, and Breaks for 3 seconds. Coolddown: 20. Manacost: 125.

When PA got Battle Fury, she became one of the fastest farmers in the game. Therefore, 1400 gold is quite a small investment. When to item up depends on who your opponent is. Bristleback or Specter need Break to neutralize their strengths: That’s when Fan of Knives shines. But even in such a game, the Shard isn’t something to get up early. Battlefury, Desolator and BKB are items Phantom Assassin needs to survive and deal high damage in teamfight. Aghanim’s Shard should only be upgraded after you have obtained three to four core items.

11. Queen of Pain

Toss a sonic boom when the Queen of Pain blinks at the start and end points. Deal 15 damage within 300 AoE and silience 1.5 seconds (enemies can be hit by both times)

Queen of Pain’s Aghanim’s Shard is taken from Aghanim’s Labyrinth, similar to Mars. This is an upgrade you can use in both attack and defense. Blink in, it prevents heroes from reacting while disabling Blink Dagger. Blink out, it prevents heroes from using chase skills unless they have an immediate dispel.

12. Silencer

Glaives jumps once to the nearest enemy unit, dealing 50% damage. The jumping range between two pieces is 600.

Core Silencer Luna version – fewer targets hit but more damage. The best part? While Glaives’ secondary target only takes 50% damage, it also steals intelligence from that target. Glaives damage depends on Siilencer’s intelligence, so Glaives’ damage is doubled when hitting two targets, and reduces mana for multiple heroes at once. One Glaive takes 3 intelligence, equivalent to 36 mana, per target.

13. Terrorblade

Added Demon Zeal skill. Costs 25% of current HP to cast, plus +50 Movement Speed ​​and +50 Attack Speed ​​for 7 seconds. Plus 50% bonus while in melee form. Cooldown: 14.

Terrorblade’s Aghanim’s Shard gets a buff in patch 7.28a. Movement speed increased from 25 to 50 and attack speed duration increased from 6 to 7 seconds. TB never wants to go to war when Metamorphosis is on cooldown, but sometimes we don’t have many options. Therefore, Demon Zeal greatly increases TB’s combat ability without Metamorphosis thanks to the bonus in the form of melee. The current 25% health loss is not a big deal with Terrorblade since the hero has a backup Sunder.

14. Vengefuls Spirit

Wave of Terror steals 25% of the enemy hero’s base damage and turns it into your own base damage for the duration of the debuff.

Similar to Mirana, Vengeful Spirit’s Aghanim’s Shard is what makes the hero strong in mid and opens up a more flexible playstyle. The upgraded Wave of Terror takes damage from each hero it hits. VS can steal huge amounts of damage in teamfight and use it to deal with opponents. Prioritizing stealing enemy core damage will also help your team take less damage.

15. Wraith King

Reincarnation no longer has manacost and creates three skeletons to attack each nearby enemy hero when Reincarnation is active.

Originally, the Wraith King’s Shard was faulty as it spawned three skeletons even for each illusion present. So when facing Phantom Lancer or Chaos Knight, WK can create an army of 20-30 Skeletons. While that issue has been fixed, it’s still a Shard in favor of WK. The Wraith King doesn’t need to wait until level 20 like before to worry about mana for Reincarnation. Shard also allows the hero to choose the +6 Skeleton Spawned talent, and the +24 Damage Skeleton talent, which makes it easier to destroy turrets, farm faster, and deal more damage in teamfight. If your opponent has an Earthshaker or an Ax, you should avoid creating many skeletons.

16. Zeus

Static fields can be cast to perform Heavenly Jump, shocking the nearest visible enemy (hero preferred) within 2000 range, dealing Static Field damage to them and reducing Movement Speed ​​by 100% for 2.5 seconds. If you move forward, you will jump in that direction 450 units. Cooldown: 14. Manacost: 100.

Zeus is a hero who prefers to play from the rear and doesn’t want to get too close to the enemy. Once attacked, it is very difficult for Zeus to survive for long. Heavenly Jump increases Zeus’ survivability as it not only helps the hero jump over hills, but also dodges Slark’s Pounce, Mars’ Arena of Blood, and Grimstrokee’s Soulbind (use it while not tied to another hero). This is an item depending on the situation. In addition, casting Static Field can also damage nearby enemies.

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