Diablo Immortal grossed over $14 million in its first week of release

Diablo Immortal grossed over $14 million in its first week of release

Despite receiving a lot of criticism from the gaming community, Diablo Immortal’s revenue still exceeded Blizzard’s expectations.

After 4 years since the first announcement in 2018 Diablo Immortal was also officially released before the expectations of many gamers. However, the release date of this game was also the time when waves of controversy broke out.

Diablo Immortal grossed over $14 million in its first week of release

Accordingly, a large number of gamers rushed to the site Metacritic (a famous review site of the gaming industry) and simultaneously left extremely negative comments about Diablo Immortal right after this game just appeared on the wall market.

See also: Too bored with Diablo Immortal, gamers race to experience Diablo II’s “junior” game

This also leads to the product of Blizzard only achieved a score of 0.5/10, making it the lowest-rated game of any game Blizzard Entertainment has ever released, and at the same time Diablo Immortal’s number was only surpassed by “Madden NFL 21” overall. site Metacritic The PC version of Diablo Immortal also suffered the same fate with a score of 0.2/10.

Diablo Immortal grossed over $14 million in its first week of release

It seems that Diablo Immortal has officially become a “bomb” of 2022, but the data about this game is showing the opposite about this game. More specifically, despite a lot of negative reviews, Diablo Immortal is reaping a lot of commercial success, with more than 10 million downloads after just a short week.

According to the side Blizzard then Diablo Immortal It was the most successful game launch in the franchise’s history. The free-to-play game model contributes a great deal to this success, because in the past players were worried that Diablo Immortal would be a “trial version” before spending money on buying the game.

See also: Diablo Immortal fans draw a picture to introduce the Ultimate Weapon in the game

According to data from AppMagic, Diablo Immortal has earned himself 14.5 million USD after only its first week of release on both iOS and Android platforms. Of which, North American players accounted for 45% of total revenue, followed by South Korea with 21%, Japan with 8%, Germany with 6%, Canada with 3% and other countries with 17%.

Diablo Immortal grossed over $14 million in its first week of release 3

It can be seen that although this game has a lot of complaints from gamers because of the form of “blood sucking” ingame and the form of free-to-play games, there is still a large part of gamers who still do not feel that way. very upset with this. Of course numbers don’t lie and Diablo Immortal is definitely a hit from Blizzard, at least for now.

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