Dead Space 4 intentions revealed by former creative director

Dead Space 4 intentions revealed by former creative director

New information about the canceled projects of Visceral Games that are said to be Dead Space 4 has been revealed.

When talking to Eurogamer, former Dead Space creative director Ben Wanat said Dead Space 4 will focus on exploration and gathering resources to survive, along with a key storyline with areas. more open to the subject of free discovery.

“The idea is that you will try to live through the day in devastated ships, find a ray of hope, gather resources to make sure your ship can keep moving, try to find survivors. ,” said Wanat, currently the creative director of Crystal Dynamics.

Dead Space 4 may have extended the “Lost Flotilla” chapter in Dead Space 3 – when Isaac was walking through wrecked ships looking for SOS signals. “The subship area in Dead Space 3 shows how gameplay can go in many different directions, and I really wanted to dive into it,” said Wanat.

The idea is that the player will jump from ship to ship, scavenge for supplies and battle the legions of Necromoprhs lurking on board. Wanat envisions these ships to be very different. “Imagine a variety of ships, each with their own goals, designs, and gameplay. Dead Space 3’s original beta for the fleet area had some special placements and I wish the squad could be used.”

Những dự định về Dead Space 4 được cựu giám đốc sáng tạo studio cho biết - Emergenceingame

The interview revealed a few other interesting details. Isaac Clarke probably won’t be the main character in Dead Space 4. The game doesn’t have a clear plan to determine who the player will control, but Wanat wants to choose the main character as Ellie, a supporting character appearing in Dead Space 3. .

In addition, Dead Space 4 intends to introduce new, more dangerous Necromorphs in the Zero-G environment, and rework the controversial crafting system of the previous game, saying, “I love that the game gives players the freedom to create their own creations. build your weapon, but it becomes too difficult to modify when you allow the player to destroy the choice of primary and secondary firing,” said Wanat.

Of course, Visceral never got a chance to turn these ideas into reality, as it was shut down by EA late last year. Anyway, this information tells us many interesting points about the unique history of the game. Last year, Eurogamer also said that the original concept of Dead Space 3 was very different from what we have now, while the first Dead Space version was planned to be System Shock 3.

According to PCgamer

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