6. Jarvan IV
Waiting for the price of 2 coins, the first chess piece is Jarvan, this is the remaining piece in the early game trio, Nidalee, Garen and Jarvan. Thereby, we will have 3 battles generals extremely powerful with additional health and bonus damage. Most importantly, Jarvan’s skills have both damage and multi-target control if he combos well. In addition to the Protector system, Jarvan can combine with Elise to provide additional shields for nearby allies as well as himself.
7. Jax
Also with a price range of 2 money like Jarvan, Jax belongs to the Holy God race, Duel-type and has a very strong ability to counterattack. Jax can dodge all attacks on himself for 2 seconds, then he counterattacks, dealing magic damage to nearby targets and stunning them for 1.5 seconds. In the early game, 2 seconds to absorb damage is a large number, plus 1.5 seconds of stun, Jax will have a total of 3.5 seconds to buy time for the whole team to charge.
8. Lulu
No longer the powerful 5-gold piece of season 3, Lulu is now back to the original season 1 with the move Giantization and it is very beneficial in the early and mid game. When used, Lulu massively transforms 1 champion with the least health, giving that champion an additional 400/600/950 health, along with the ability to knock up nearby enemies for 1.5 seconds. In the early game, when the damage to the pieces was not high, with the additional health from Lulu, that low health champion suddenly became extremely uncomfortable.
9. Teemo
Teemo continues to appear in season 4, but his annoyance is not from the Mushroom Place skill like in season 3 but instead of Blind Darts. When used, Teemo shoots darts at the opponent and explodes into a cloud on contact. The cloud poisons nearby enemies, dealing 200/300/700 magic damage and blinding them for 2.5/3/5 seconds. Blinding means that the opponent will not be able to hit the normal hit, similar to Graves in season 3.
10. Pyke
Massive damage control skills are always prioritized early in the game and Pyke is one such champion. For 2 coins, Pyke has the ability Spooky Water that helps to dash behind the furthest enemy, then create an afterimage that damages and stuns all enemies in its path. Because the target is far away, this line has a great length and can stun a lot of targets with just 1 dash.
Source link: Teamfight Tactics – TFT season 4: Top 10 strongest cards in the early game (P.2)
– Emergenceingames.com