If you are a true fan of Truth Arena, you may have noticed that the game’s latest update is quite large. Update 10.12 brings a bunch of champion changes, system tweaks, new content and bug fixes, as well as the removal of some characters. The “lighter” Teamfight Tactics – TFT 10.13 update is now on the PBE in beta, and here are some of the key changes you’ll probably want to consider in this update.
What’s new in the update Teamfight Tactics – TFT 10.13
First, some of the game’s systems have been changed as we’ve reached the middle of the 2020 update roadmap. So far on the PBE, the Battlecast and Protector systems have a few things going for them. index correction. As for champions, Ekko, Kog’Maw, Cassiopeia, and Aurelion Sol are also changed in this update with a mix of damage increases and decreases and other stats.
Detailed content of update Teamfight Tactics – TFT 10.13 Vo Ha Thien Ha 2
1. New Tianhe
– Added new Binary Star galaxy.
– Heroes can only be equipped with 2 items.
– Super-Mech is also limited to 2 items only.
– Medium Legends galaxy removed from the game.
2. Change of System/City
– Battlecast: 70/160/325/600 => 80/180/480/880 Healing & Damage on Proc
– Swordsman: 30/70/100% => 30/65/100% Chance for bonus attacks
– Gunner: 3/5 => 3/6 Extra Attacks
– Super Tech: 40/80 => 40/75 Bonus AD
– Dark Star: 8/16/24/32 => 8/18/28/38 Bonus AD & AP
– Secret Detective: 40/70/120 => 40/80/120 Bonus Attack Speed
– Mystery: 50/125 => 50/120 Magic Resist
3. Changed champion Teamfight Tactics – TFT 10.13
– 1 Gold
+ Illaoi
600 => 700 HP
4 => 6 second Spell Duration
20/30/50% => 30/40/60% Defense Stealing
+ Nocturne
0.7 => 0.75 Attack Speed
200/250/350 => 200/250/400 Spell Damage
+ Xayah
0/70 => 0/60 Mana
– 2 Gold
+ Darius
35 => 40 Armor
20 => 30 Magic Resist
400/500/750 => 400/550/800 Spell Damage
+ Kog’Maw
500 => 550 HP
0/40 => 0/30 Mana
2/4/7% => 2/4/8% Max HP% Damage
+ Nautilus
60/120 => 50/120 Mana
3/3.5/5 => 3/3/5 second Stun Duration
– 3 Gold
+ Bard
Cast time significant reduced
Cassiopeia TFT Champion IconCassiopeia
12 => 14 second Poison Duration (same damage over a longer duration = less DPS)
+ Jayce
850 => 800 HP
+ Master Yi
75/100/200 => 75/100/175 Spell Damage
– 4 Gold
+ Fizz TFT Champion IconFizz
60/120 => 50/120 Mana
+ Gnar
750/1250/2500 => 750/1250/4000 HP on Transform
100/175/400 => 100/175/550 AD on Transform
2 => 1.5 second Stun Duration
+ Jinx
60/75/100% => 50/70/100% Bonus Attack Speed
+ Riven
250/400/100 => 225/375/1000 Spell Shield
+ Teemo
125/175/600 => 125/175/500 Spell Damage
4 => 3 seconds Slow Duration
– 5 Gold
+ Ekko
100/200/2000 => 100/150/2000 Spell Damage
+ Thresh
50/75 => 50/90 Mana
4. Change equipment and item stats
– Bloodthrister: 40 => 45% Lifesteal
– Hextech Gunblade: 40 => 45% Spell Steal
– Jeweled Gauntlet: 20% => 30% Bonus Crit Damage
– Statikk Shiv: 80 => 90 Damage
– Zz’Rot Portal: 1000/2000/3000 => 1500/2250/3000 Voidling Health
5. System change
– Increase the minimum number of equipment drops in the game to 1.
– If you reach a rank of Master or higher, you can only climb the rank alone in Ranked (ranked mode).
6. Bug fixes
– Removed some tooltips related to percentages.
– Fixed Malphite’s Energy Shield not benefiting from Spell power provided by Chalice of Power.
– Fixed an issue where a Kog’Maw Bio-Cannon attack could rarely become a Trap Claw
– Removed the unintended orange glow appearing on melee weapons of champions equipped with Infinity Edge.
– Fixed an issue where Zephyr’s skill (Wind Sword) could be blocked by AoE spells like Teemo’s trap.
– Fixed an issue where Space Pirate would rarely drop more gold when equipped with Giant Slayer (Ỷ Heavenly Sword).
https://thuthuat.taimienphi.vn/ban-cap-nhat-Teamfight Tactics – TFT-10-13-co-gi-moi-59060n.aspx
That’s all about the current Teamfight Tactics – TFT 10.13 update, but be sure to see more changes coming for testing before the update goes live on Wednesday, June 24, 2020. out, you can refer to more information about What’s new in League of Legends 10.13 update here.
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