In fact, the game industry has many “flops” of the century but nothing is impossible, these are seemingly unsuccessful games that end up being incredibly successful.
Fortnite
Nowadays, you can’t scroll through game news without seeing information about Fortnite, and it’s truly a global phenomenon. Even so, there was a time when Fortnite seemed like nothing more than an exciting co-op shooter that still had adjustments. The game was originally revealed in 2011, and at the time it was a co-op survival shooter with an emphasis on building structure and defense.
It was first revealed in 2011 but Fortnite was not very attractive at the time
It was certainly a novel idea, but then Fortnite didn’t have too much appeal to stand out from other names, especially when co-op shooters were extremely popular at the time. there. But the main problem is that Fortnite has been “missing” for a while, and it wasn’t until 2014 that Closed Alpha registrations started. For another three years, public interest in Fortnite has waned even further. Based on the fact that it is a free game, it is difficult for the developer to collect a large amount of money.
And the launch of Battle Royale changed everything
And, that all changed when Epic launched the mode Battle Royale in Fortnite, launched it on Twitch, and instantly became a popular game worldwide. Fortnite continued to enjoy success throughout 2018, helping Epic rake in a $3 billion profit figure. Fortnite is now known to everyone, from social media channels, gamers’ parents, and even those who have never touched the game. This is definitely an undeniable success.
Xenoblade Chronicles
In 2007, Monolith Soft announced that it had spun off from Bandai Namco and became a subsidiary of Nintendo – a huge step forward given that Monolith was once a huge Japanese RPG developer. The company has implemented a number of projects with a slightly action-oriented but smaller scale such as Soma Bringer and Disaster: Day of Crisis, before assisting with the development of Super Smash Bros. Brawl.
Not many people think Xenoblade Chronicles can reach the world
In 2010, Monolith released one of the most ambitious Japanese role-playing games: Xenoblade Chronicles. It’s a real gem in the rough, a massive open-world RPG on the Nintendo Wii, which is still very far from the genre. There was a lot of doubt about the Wii’s ability to handle the scale of a game like Xenoblade, and although the game sold well in Japan, many people were skeptical about its ability to go out into the world. Luckily it did, thanks in part to a fan campaign called Operation Rainfall.
And Xenoblade Chronicles 2 has sold over 1.5 million copies worldwide
After several delays, Xenoblade Chronicles exploded onto the Western market, receiving numerous critical acclaim and commercial success, despite its limited availability as the game was only distributed through the GameStop channel. Fans flocked to buy Xenoblade, and critics considered it one of the greatest Japanese role-playing games of all time. To this day, Xenoblade remains a successful franchise, with the original game being re-released on the Nintendo 3DS and Wii U’s online store, and the sequel selling over 1.5 million version globally.
Five Nights At Freddy’s
It became a global phenomenon almost overnight, and today you can find souvenirs of the brand at any Target or WalMart store. But Five Nights At Freddy’s was a failure at first, a Kickstarter failure to be more precise. In 2014, Scott Cawthon launched a campaign for FNAF, with an amount of only about 10 thousand dollars. Unfortunately, after a few days of launch, the FNAF did not raise any money, and Cawthon decided to scrap this campaign.
Five Night at Freddy’s also failed on Kickstarter
Needless to say, things got extremely “dark” with this game, and then almost no one knew about it. Fortunately, the game was given a second chance by Steam Greenlight, and after streamers and creators on Youtube, nothing can stop FNAF. More than five titles were later released, making the franchise a major contributor to the revival of horror games, and subsequently countless other simulations. The success of FNAF has become a classic, from an unknown game to a phenomenon.
Final Fantasy XIV
Final Fantasy XIV was once a mess
Final Fantasy XIV is probably a good example of the saying “from zero to hero” – from nothing to a hero – in the gaming world. Originally released in 2010, Final Fantasy XIV was a mess, a lot of server-related issues, a lack of mission variety, and a loose storyline. At that time, Final Fantasy XIV seemed to be one of the biggest failures of Square Enixwhich is largely due to the team’s lack of experience in developing MMOs.
Naoki Yoshida, director of A Realm Reborn, has been tasked with somehow “cleaning up” the mess. Square Enix caused, and he actually did. He and his development team completely rebuilt the game, fixing nearly every problem encountered with the first version. In 2013, A Realm Reborn was born, well received by the fan community and critics.
And was reborn again
Since then, we’ve seen great support with subsequent content, two expansions, and even an annual Fan Fest event dedicated to the game. . Final Fantasy XIV has taken a huge step from a flop into one of the greatest online role-playing games ever, and it just keeps getting better. It’s a game that both Final Fantasy and MMO fans can enjoy, and the team behind A Realm Reborn should be commended for their work.
NieR: Automata
NieR: Automata was an extremely confusing game when it was announced
NieR: Automata has been an extremely confusing game ever since it was announced; a sequel to an all-out Japanese role-playing game that sold almost 500,000 copies worldwide. Even to add to the suspicion of fans, Square Enix also gave Platinum Games co-development support. Based on the results of Square Enix at the time, most people did not keep their faith and were always on high alert.
Immediately after its release, however, critics and fans alike were amazed by an absolutely incredible game that made every player re-evaluate the concept of a video game. Automata has earned countless GOTY nominations, and director Yoko Taro has even become a star in the gaming community. Even Taro himself was surprised by the game’s sales, with more than 3.5 million copies sold globally, an unimaginable number for an independent Japanese role-playing game not in a franchise. great.
But the quality has proven class
Taro shared at the Southeast Asia Summit in Singapore that “the previous game sold well in Japan, so we made NieR: Automata thinking we could at least sell it in Japan. So to be honest I didn’t research the international markets. It ended up being a hit, and we didn’t expect it to sell so well.” In a way, Automata became an undeniable hit in the gaming community, in a way that even its creators don’t understand why, an incredibly interesting success story in history. video games.
Source link: Top games that thought “spray” were pathetic but successfully reversed the current
– Emergenceingames.com