Players will die countless times in Sekiro: Shadows Die Twice

Players will die countless times in Sekiro: Shadows Die Twice

A few weeks ago, From Software announced that the action RPG Sekiro: Shadow Die Twice will give players “a lot of challenges” compared to previous titles that the developer has offered (hem, Dark Souls, Bloodborne). Project director Hidetaka Miyazaki also said that the game, set in 1500s Japan, will require the player to “die many times”.

This information was revealed in the latest interview between Miyazaki and Eurogamer, with the game director discussing the main idea as well as the color tone From Software wanted. According to Miyazaki, the game will punish those who make mistakes. The director further explained, “The intention is that players will die a lot. Because the game takes the idea of ​​​​the main character ninja as the focus; As a ninja, you will be less equipped than a normal samurai or knight, you always face the door of death.”

Cha đẻ Dark Souls tin người chơi sẽ chết vô số kể trong Sekiro Shadow Die Twice - Emergenceingame

The vast majority of fans hope Sekiro: Shadows Die Twice will be more unique, as they fear it will be heavily influenced by the studio’s previous titles such as Bloodborne and Dark Souls, but Miyazaki said he is sure the game will have completely different experience. For example, while respawning is an extra feature in Sekiro, From Software emphasizes it won’t be used often. According to the director, revival will be limited, will take resources, and it will be used to turn “death into an opportunity to turn the tables.”

With all the information available, it’s hard to say how Sekiro: Shadows Die Twice will play. In addition, Sekiro: Shadows Die Twice does not include multiplayer, the developer will have to focus all efforts to ensure the single player mode makes gamers unforgettable.

Sekiro: Shadows Die Twice is currently scheduled to launch in 2019 on PC, PS4, and Xbox One.

Source: Eurogamer

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