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Old habits you should give up in Dota 2

Old habits you should give up in Dota 2

Everyone knows that Dota 2 is not an easy game for beginners. Therefore, most Dota gamers are long-time players. Slowly, we gradually create the habit of playing Dota 2.

Playing habits are something that is ingrained in gamers’ minds, but with an ever-changing game like Dota, there are quite a few ‘outdated’ habits that still apply. This article will talk about old habits you should give up if you want to play Dota 2 better.

1. Only play certain heroes

Human nature often refuses to change, but it is also human nature that always wants to change if it wants to develop more. I think feeling trapped is also part of the reason. We usually only play heroes we are familiar with. But after a while, when we can’t win any more battles from that hero, we gradually become tired of that hero and can’t feel much better. The problem is that the initial effort we put into learning to play a new hero is quite painful. This is especially true if the new hero has a very different gameplay from what you are used to playing before.

It is always better to do something that we do well and understand well than doing something completely new and we know nothing about it, which will make us feel uncomfortable. roof and dull. It is a big barrier that keeps us from expanding our hero pool. There have been many times when you avoided certain heroes for various reasons, but ended up loving them later on. Of course, this love can only happen when people have lost hundreds of MMR in ‘super frustrating’ matches just to learn how to play that hero.

The One True King Wraith King Arcana Dota 2 - Emergenceingame

2. Only face in the default lane

This concept only really has deep (or prevalent) meanings in the professional arena. For a long time, people have assumed that Dota is a three-lane game with two heroes in the top lane, two heroes in the bot lane, and one hero in the mid. There have been patches that have changed this split, but 2-1-2 is still the most popular. This structure is further reinforced by the role queue system and creates ‘rigidity’ in the minds of some gamers.

In the pro arena, you’ll see players change lanes, drag creeps behind towers, or give lanes to support and then rotate to another location if the opponent in the lane is too ‘evil’. Dota 2 is a game that requires players to adapt to different situations, but the flexibility of professional players is rarely applied in pubs. Instead of constantly finding new directions to gain an advantage, most pub rotations will happen something like “I’ve been standing in the bushes for 30 seconds and still haven’t got any kills, so now it’s going to be a big one.” another lane and then do the same thing” (i.e. random rotation with no apparent purpose).

3. Push mid after winning the teamfight

Mid lane, by default is the hardest lane to push high ground. But it’s also the shortest lane and that’s usually where people want to put the most pressure after winning a teamfight. Lane mid is the place where the teamfights that go down in Dota history happen. But flipping the bet is actually very rare. In most situations, choosing to control other more sensible positions in the map and gradually push the two lanes together yields better results, although it may not be as attractive as pushing mid.

Having the shortest lane out of the three lanes is a real problem for mid lane. Pushing this lane is too easy, which also means that it is easy for the defenders to push back. Pushing mid creates less pressure than the rest of the lanes because it doesn’t have much of a creep advantage in both creep waves and jungle creeps i.e. if we push the other two sides apart from the creeps every 30 seconds, we can still farm. Add nearby jungle creep yards. The mid lane is even more dangerous because the opponent from two lanes can rotate to easily. This means it’s not only dangerous to push turrets, but it also saves the enemy time in fighting back.

Finally, mid lane is the only Barrack lane with two Tier 4 turrets right behind Tier 3. Winning a high ground combat usually sends you into the enemy base and if it’s mid, it means you can take all three turrets. shoot at the same time. So why are we fighting at a disadvantage when other better options are still available?

4. Think teammates will do the right thing

Probably many of us have played a few thousand Dota games already. As well as some who have watched some professional tournaments and good streamers. That inadvertently creates a habit of expecting too much from teammates in a ‘messy’ pub environment. There are many reasons why teammates might let you down. ‘Dignity’ (i.e. personality) conflict, playing an unfamiliar hero or role, or simply playing poorly.

Sometimes we have to carry the team while playing support and times when you have to ward yourself even though you are carrying. Expecting Invoker Master Tier to dominate the game might be reasonable, but if he’s just been dumped by his lover, then there’s a good chance Exort, Exhort, and Wex will also fall apart. In Dota pub, you have to be ready for any situation if you want to win.

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5. Thought the community wouldn’t get better

This one sounds a bit strange to put on the list, but it’s just as important as the four above. There are very few new players joining Dota nowadays. That means most current gamers have accumulated quite a bit of experience. A few years ago, pull creeps might have been a strange concept. Now, the laning phase is a fight between a last hit and a fiery deny.

Dota has become a lot different than before. The game now focuses on macros (general economy) and players need to have a cool head to make the right decisions. Most players already have a decent grasp of the game mechanics as well as somewhat possess detailed knowledge of their favorite roles. It’s not the same anymore, when players can exploit an advantage or two to win. Now, if you don’t try, you will probably lose.

According to dotabuff

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