Supporting 60 FPS is great, but being able to unlock the aspect ratio to take advantage of high-ratio monitors is even better. When the new PC version of Monster Hunter: World was announced, a lot of people talked about 4K as well as 60FPS for the game. Now, Monster Hunter World has officially confirmed that there will be no frame rate limit for PC. More specifically, the game has three options for you: 30 FPS limit, 60 FPS limit, and “unlimited”.
In testing on some systems, we can confirm the game fully runs above 60 frames per second, but with the vast majority of hardware, you need to throttle down to achieve high frame rates. than.
With a computer i7-7700HQ, GTX 1070, 16GB of RAM, the frame rate ranges from 40-70fps at the highest configuration (Highest) for the game, with a resolution of 1920×1080. Frames often drop in open environments, and when monsters appear. During the opening fight between the two monsters in a small area, the frame rate reached a steady 60fps, with no signs of slowing down.
From High to High, the aspect ratio increases in the hub area from 60-65 to 70-75, while in the Middle (Mid), increases it from 70-75 to 75- 80. Visual differences aren’t too much between configurations, so consistently high frame rates should be a priority.
When configured to low (Low), making the image become square, early game cutscenes can reach 144 frames per second on the GTX 980 Ti card.
We will have more hardware tests to determine what configuration you need to achieve 60 fps or more with the game configuration at High or higher.
Source link: Monster Hunter: World on PC won’t lock the aspect ratio, surpassing the 60FPS limit on console
– https://emergenceingames.com/