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phantom assassin vs juggernaut

Instructions for playing Juggernaut and Phantom Assassin in 7.27 Dota 2

Phantom Assassin and Juggernaut are prominent carries in Dota 2. These two heroes have been around for a long time in the game and new players are often advised to choose Juggernaut to learn to play carry. However, both of these heroes are currently not doing very well at the top ranks. This article will guide you on how to promote Phantom Assassin and Juggernaunt.

BUFF STRONG SKILL SET

Both Phantom Assassin and Juggernaut rely on damage jump (crit passive) to deal damage. Usually, PA relies more on passive crit and this is one of the reasons why the hero fails not only in Divine games and above but also pub games. However, the problem is not so much luck or how you play. The truth is that these two heroes often have to rely on specific help from their teammates to shine as well as be able to face other carries in this meta.

Juggernaut and Phantom Assassin both have base stats that don’t stand out. PA has a decent Agility per level at 3.4, but it’s much lower than Terrorblade’s 4.8 or Morphling’s 4.3. Worse, Juggernaut only gains 2.8 Agility per level, but at least the hero’s 1.4 BAT partially offsets this loss.

BAT is Base Attack Time (initial attack time), ie the time interval between attacks. Low BAT means a shorter time between attacks and thus in favor of the hero every time the attack speed is increased.

However, the common point of these two heroes is the ability to crit. Juggernaut has a crit of 180% damage with a crit of 35%, while Phantom Assassin has the “best” crit in the game, dealing 450% damage with a crit of 15%. Juggernaut’s expected damage (expected value) is 128% and PA is 152.5%.

Therefore, in terms of hand damage, we can easily see that these two heroes are completely inferior to other carries. That includes additional buffs from teammates.

In return, these two heroes are much stronger as the damage increases. Since the amount of crit is based on damage, the higher the damage, the greater the crit damage will be. This is why these two heroes don’t perform well in pubs: they need certain teammates to help them farm in the early game when the items are low, the damage is low, resulting in damage. crit will also be low.

Solo, Phantom Assassin or Juggernaut won’t be able to beat Terrorblade in the late game if they have the same net worth: more armor, more attack speed and more damage from Agility will help Terrorblade, as well as many other carry metas, stronger.

However, in the 5v5 situation of Dota 2, the story will be completely different. Juggernaut and Phantom Assassin will greatly benefit from any of the buffs below. The article will point out the best teammates for these two heroes.

INVOKER

Invoker - Abilities - DOTABUFF - Dota 2 StatsWe just talked about this hero in the top strongest mid hero and Alacrity is one of the reasons for Invoker’s success. While people often choose Cataclysm or Meteor, Alacrity can be considered the best spell that Invoker has. With a level 20 talent and a green stick, it adds 165 damage, 165 attack speed. Alacrity was then roughly equal to three Butterfly combined, with a duration of 9 seconds and a cooldown of 17 seconds (ie just waiting for 8 seconds to continue).

If buffing these two carries, it adds 740 damage to PA’s crit or 300 damage to Juggernaut’s crit. When used correctly, this move is really powerful. Its duration is equal to BKB’s original duration, rendering the opponent unable to dispel it. We haven’t even taken into account that since these two heroes are crit proportionally, the attack speed buff will be even more beneficial. For example, with a crit damage rate of 30%, it is understood that if you hit 10 hits, you will have 3 crit hits, so if you hit 1 hit every second, then after 10 seconds you will get crit three times, but if you hit 5 seconds, 10 hits, after 10 seconds you will crit 6 times. Imagine the sheer amount of damage you get when the attack speed of these two heroes improves. Of course, the calculation is like that to make it easy for you to imagine, but the algorithm in the game is not as simple as above.

MAGNUS

Empower is not as great as before, but it is still a very powerful farm speed booster and damage buff. The 32% bonus damage can’t match Invoker’s Alacrity, but Magnus’s buff lasts longer and offers many other benefits beyond combat.

Magnus - Abilities - DOTABUFF - Dota 2 StatsIn addition, players should not underestimate the effectiveness of cleave in team fight. If the opponent chooses a good standing position, the cleave will be greatly nerfed. But when faced with hero illusions or summons, cleave can change the game. Terrorblade can easily summon two of her companion illusions, each dealing 60% of the hero’s base damage. They will be a big hindrance if the team doesn’t have a cleave or anything to destroy these illusions and summons.

ATTACK SPEED BUFF: OGRE MAGI, BEASTMASTER, EVERY

The attack speed parameter is “hidden” in the game interface. That makes players not take it seriously over the years. You can always see the hero’s damage and be satisfied when it gets higher and higher. You can read the Attack Speed ​​parameter, but it’s also a bit confusing. Switching the hero’s attack speed to the default 1.7 BAT (of most heroes) only gives players more headaches (not to mention heroes that don’t have the default BAT).

The article will not go into detail about the attack speed mechanism (you can see more here). Theoretically, Queen of Pain with a BAT of 1.5 and an attack speed of 300 will have a “cooldown” of 0.5 seconds per attack, meaning the hero can attack twice per second.

Huong dan choi Juggernaut va Phantom Assassin trong 7.27 Dota 2 - Emergenceingame

The items and stats in the image above add up to exactly 300 Attack Speed, including 100 from base attack speed and +200 from items. However, due to BAT 1.5 to BAT 1.7 conversion, the displayed value is again 340 (instead of 300). This information may mislead players who are not familiar with BAT.

In short, buffs like Bloodlust or aura Inner Beast are clearly strong, but Phantom Assassin as well as Juggernaut won’t benefit much, when compared to other heroes in hand ability.

However, Juggernaut also gets the Attack Rate buff in Omnislash, as well as Swiftslash when on the green stick. In this regard, any attack speed buff is advantageous for the ultimate in particular and the Juggernaut itself in general.

Armor Suppressor EFFECT: SLARDAR, VENGEFUL SPIRIT, VVU

Over the years, we have had many articles about armor and they are well worth reading. You can refer to this article as well as this article.

One very important point to note in this section: you can think of the armor reduction effect as a form of exponential damage increase. The armor reduction is beneficial for heroes that depend on hand damage, that includes Juggernaut and Phantom Assassin.

16 armor equals 50% reduction in physical damage. Therefore, reducing this number to 0 almost doubles the physical damage you do. With a normal hero, the expected damage will be 100%, not 50% (if no armor reduction effect). With Juggernaut and PA, the damage percentage difference will respectively be 128% with 64% and 152% with 76%.

EPILOGUE

So what does the above mean for pub games? Not much, really. If you like to play Phantom Assassin or Juggernaut in the game, then the article does not prevent you from doing so. What the article wants to say is to communicate with your teammates during the draft. You can increase your win rate without having to adjust the gameplay. We just need the right teammates.

According to dotabuff

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