The game Auto Chess Mobile dignity has a very diverse and rich character system, combining these generals will bring different effects and effects while playing Auto Chess Mobile.
If you love this tactical general card game, let’s find out what each race and character class in Auto Chess Mobile is capable of and when combined, what they will bring in each match.
Auto Chess for iOS Auto Chess for Android
The article will introduce to you two ways to combine generals of this strategy game, which are:
- How to combine according to Race
- How to combine according to System
1. How to combine General Auto Chess Mobile according to Race
1. Beast Race 2. Glacier Clan 3.Cave Clan 4. Demon Race 5.Dragon 6 Clan Dwarf 7 Egersis 8 Race Feathered 9 Goblin 10 Clan Divinity 11 Human 12 Kira clan 13. Marine Race 14. Spirit Race
Details of how to use the Generals in Auto Chess Mobile:
The Glacier Clan
Ability:
Combined:
- With 2 Glacier Clans in the formation, only Glacier Clans can attack faster
- With 4 Glacier Clans in the formation, the entire team gets increased attack speed
Dragon Race
Capabilities and combinations:
- With 3 Dragons in the lineup, the Dragon generals have 100 Mana available at the start of the match.
Feathered Race
Ability:
- Dodge attacks
Combined:
- With 3 Feathered in formation, champions of this race have an increased chance of evasion by 20%
- With 6 Feathered in formation, champions of this race have an additional 40% increase in evasion
Goblins
Ability:
- Increases by 10 Armor
- Restores 10HP per second
Combined:
- With 3 Goblins in the formation, 1 ally randomly gains Armor and HP regeneration
- With 6 Goblins in the formation, the entire team gains Armor and HP regeneration
The Divinity
Ability:
Combined:
- With 1 Divinity in formation, the entire lineup reduces cooldown time by 50%
- With 2 Divinity in the formation, the entire formation reduces the cooldown time by 75%
Beast Race
Ability:
- Summon to help
- Increased damage to main champions and “summoned beasts”
Combined:
- With 2 Beasts in the formation, the entire team increases their damage by 10%
- With 4 Beasts in the formation, the entire team increases their damage by 25%
- With 6 Beasts in the lineup, the entire team increases their damage by 45%
The Egersis
Ability:
- Reduces, disables enemy Armor
Combined:
- With 2 Egersis generals in the squad, you can reduce the Armor of the entire opponent team
- With 4 Egersis generals in the squad, you can reduce the Armor of the entire opponent team
The Kira clan
Capabilities and combinations:
- As long as 1 Kira hero is in your formation, all allies have a bonus of 5% maximum HP
The Dwarves
Capabilities and combinations:
- As long as one Dwarf hero is in the formation, the team’s attack distance increases by 2 spaces
Spirit Race
Ability:
- Has 30% chance to turn the opponent into a stone for 4 seconds
Combined:
- With 2 Spirit generals in the formation, these Spirit clans have a 30% chance to turn the opponent into a stone in 4 seconds
- With 4 Spirit heroes in the formation, the entire team has a 30% chance to turn the opponent into a stone in 4 seconds
The Marine Race
Ability:
- Increase the magic resist for the entire team
Combined:
- With 2 Marine generals in formation, the whole team can resist 30% magic damage
- With 4 Marine generals in formation, the entire team can resist 51% magic damage
Demon Race
Ability and kcombination:
- When there is a single Demon hero, the entire team when attacking will deal 50% more net damage
Human Race
Ability:
- Prohibits the opponent from performing a skill or attack for 4 seconds (mute)
Combined:
- With 2 Human champions in the roster, the team has a 20% chance of making the opponent “dumb”.
- With 4 Human champions in the roster, the team has a 40% chance of making the opponent “dumb”
- With 6 Human champions in the roster, the team has a 58% chance of making the opponent “silent”.
The Cave Clan
Ability:
Combined:
- With 2 Cave Clan generals in the team, the whole team gains 250 HP
- With 4 Cave Clan generals in the team, the whole team gains 350 HP
2. How to combine General Auto Chess Mobile by System
1. Assassin 2. Druid 3.Hunter 4.Knight 5.Mage 6.Mech 7.Shaman 8.Warlock 9.Warrior 10.Witcher
Unlike Tribe (which can bring effects and skills to the whole team), the Character Systems when used only work on those champions in the lineup.
Assassin
Ability:
- Increases the critical attack rate by 15%
Combined:
- With 3 Assassins in formation, attacks deal 300% critical damage
- With 6 Assassins in formation, attacks deal 400% of critical damage
Druid
Ability:
- Can level up with 2 champions of the same level instead of 3 as usual
Combined:
- Two 1 Star Druids can be upgraded to 2 Star Druids
- Two 2 star Druids can be upgraded to 3 star Druids
Hunter
Ability:
- Increases damage when attacking
- Skip dodge
Combined:
- With 3 Hunters in formation, when attacking gives an additional 35 damage and 35% chance to skip dodge
- With 6 Hunters in formation, when attacking gives an additional 80 damage and a 64% chance to skip dodge
Knight
Ability:
- Resists 75% of magic attacks
- Increases Armor by 30 over 3 seconds
Combined:
- With 2 Knights in the lineup, these champions have a 25% chance of getting a shield
- With 4 Knights in the lineup, these champions have a 30% chance of getting a shield
- With 6 Knights in the lineup, these champions have a 50% chance of getting a shield
Mage
Ability:
- Reduces the opponent’s magic resistance
Combined:
- With 3 Mage champions in formation, 40% less magic resistance of the opponent
- With 6 Mage champions in formation, 103% less magic resistance of the opponent
Mech
Ability:
- Automatically recovers HP
Combined:
- With 2 Mech in formation, 15 HP can be recovered per second
- With 4 Mechs in formation, 40 HP can be recovered per second
Shaman
Capabilities and combinations:
- If the opponent has Hex-type champions, Shamans will automatically attack them in the first 6 seconds of the game
Warlock
Ability:
- Increases vitality for all allies
Combined:
- With 3 Warlock generals in the squad, lasting 15 vitality
- With 6 Warlock generals in the squad, lasting 40 vitality
Warrior
Ability:
Combined:
- With 3 Warriors in formation, an additional 6 Armor is added
- With 6 Warriors in formation, an additional 13 Armor is added
- With 9 Warriors in formation, an additional 21 Armor is added
Witcher
Ability:
- Sealing the opponent’s power
Combined:
- With 1 Witcher general in the formation, will decrease the opponent’s power
- With 2 Witcher Generals in the formation, the enemy Demon Generals cannot use the skill
Source link: How to combine generals in Auto Chess Mobile
– https://emergenceingames.com/