Gamers often talk about the high ground advantage in Dota, but very few people really understand how important it is and how it can change the game. This article will guide you through the advantages high ground gives you and some common mistakes that players make when having terrain advantage in Dota 2.
KEY BENEFITS
There are many key benefits from the high ground, which are generally well understood. The first is the visual advantage: your opponent can’t see you on the hill, while you can clearly see them. This is the auto-attack advantage: ranged heroes will miss when attacking from the terrain below. And there is also the advantage of terrain: the direction to the high ground is often narrow and therefore requires the opponent to huddle together if they want to attack.
Depending on where you are on the map, the high ground has additional benefits. When defending high ground, you have many buildings to protect yourself and a strong aura to cover. You can also get into battle faster with buybacks or healing at fountain.
The higher terrain in the jungle gives you the advantage of vision through outposts, and possibly even through potential bans. It’s very common for most teams to have their wards ward at the top and put their wards in.
All of these in-match are extremely important when playing Dota and all of them are often misused by players of all levels.
KEEP THE WINNER OF VISION
Dewards are hugely beneficial right now, and now there’s very little reason for a support to not carry at least one Sentry in their backpack at all times. Go smoke gank? Take the sentry and leave it in the inventory? Prime base? Remember to check your base ward locations. These sentries will help you win the game.
However, not having a Sentry or guaranteeing that you actually have a vision advantage is one of the mistakes that cause defeats. Creep waves are also a source of vision for the opposing team and when defending high ground (in theory) you should clear them before creeps can reach the hill. However, when it comes to reality, it can be a bit different.
KEEP THE GENERAL ADDITION
For example, you can clear a creep wave with position 4 Lina with a two skill combo, but it should always be done smartly. Once your opponent’s creeps get to the high ground, you know your opponent will see you, so positioning is very important at this point. It would be nice if you could block creep wave enemies up the hill, but that’s not always possible. If that time has passed and the creeps are on the hill, it would be a mistake for the team to try to clear the creeps with some of the team heroes.
In games like Counter-Strike, backing up your opponent has a huge advantage, and it often wins the round once a fight breaks out: you get to shoot multiple shots in the back of your opponent. In dota, your “backs” are the blood heroes on the team, usually the supports. Never turn your back on an enemy unnecessarily, and that includes pushing the creep wave out of your base: it’s better to let position 3 or strong cores take over this responsibility.
Similarly, when keeping the terrain advantage elsewhere and waiting for the opponent to attack, the team’s supports should not be the gatekeepers: you need buff or disable heroes to get ahead of your opponents, if they want to push. go up.
The central position in the jungle triangle is always occupied by supports that have the ability to save teammates in professional matches. You don’t have to be Puppey to do this in your game: you just have to communicate with your team about it. Same with base defense: once the enemy creep wave approaches, supports always retreat to Tier 4 turrets. Supports don’t stand near tier 3 turrets and fight the opponent.
It seems like we always blame the supports for such mistakes, but that’s not true: responsibility is shared with every member of the team. If you’re the top tank hero but you’re not really at the top, you’re making the same mistake as a support in the wrong position.
Games have always had a “we have to do something” mentality, but it is such a big topic that we will talk about it next time. For now, accept the fact that sometimes doing nothing with the team is better than doing the right thing alone (i.e. killing the creep wave alone so the opponent has no vision advantage).
EPILOGUE
The increasing level of play in the professional and pub arenas shows the advantages of high ground. It is most pronounced in the area of the forest triangle where the Shrine used to be. Now, the Shrine is gone, but that triangle is still the safest place to farm and one of the hardest spots on the map to get.
The author hopes this article will help new players better understand the importance of maps and positions in Dota, and take advantage of that in a Dota way.
According to dotabuff
Source link: Guide to playing Dota 2 with the advantage of High Ground
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