Dota 2 has a lot of Aghanim’s Scepter that can increase DPS (damage per second) directly as well as indirectly. Therefore, to know which is the best green stick among the huge number of heroes is a very difficult problem. This article will select the top 10 Aghanim’s Scepter worth the most money for cores when our team doesn’t have enough damage.
ZEUS – NIMBUS
This Aghanim’s Scepter can be used all over the map and is a reliable source of damage in teamfight. Once a Refresher Orb or Shard is obtained, Nimbus can be used as a way to lock down opponents.
There are many reasons not to rush Aghanim’s on Zeus: you may need to build other items first or the tool used to deal with enemy heroes while the team has no solution. But in most games, Zeus is almost required to have a green stick in his inventory.
LUNA – ECLIPSE
- Allows Luna to cast Eclipse on her troops or Luna herself and let Eclipse follow, or cast it on an area.
- Increase the number of beams and Eclipse duration
- Removed beam limit per piece
- Make the beam come out twice as fast.
Building Aghanim’s Scepter for a hand-to-hand DPS core hero is probably a bad idea, but the author assures you that’s not the case. Luna is the core tempo in the current meta: her stats and skills are well developed, but she can’t go head to head against super late heroes like Phantom Lancer or Terorblade.
However, what Luna did was Aghanim’s early and used Eclipse to attack the highground. We may have to wait for a long cooldown, but you get the advantage of location, since Eclipse can be cast from a long distance. And this Aghanim’s Scepter can kill two opposing supports very quickly, putting them at a disadvantage, thereby giving Luna full lane control.
DEATH PROPHET – EXORCISM
- Whether the opponent is affected by your spells or basic attacks, a ghost will fly: slowing and hitting the opponent and returning to heal Death Prophet.
That speaks volumes to the advantages of Death Prophet’s Aghanim’s Scepter. Even though it has been nerfed many times in a row, this item still gets a regular hero boost. The green stick for DP is no longer a must-have item, but it’s still an option worth considering, especially when you have a push squad and are looking to increase the team’s attack speed.
There is no item that gives heroes close to 400 health, close to 2 armor, bonus attack speed and damage over 100 on all attacks/spells for 4200 gold. Of course, in most games, Death Prophet has to deal with survival and mobility first, though, getting on Aghanim’ Scepter is never a bad idea.
EMBER SPIRIT – FIRE REMNANT
- Increased cast range, remnant speed, and maximum charge amount
This is one of Aghanim’s Scepter that offers both direct and indirect advantages. Increasing to five remnants gives Ember Spirt more damage, but this Aghanim’s Scepter is mainly exploited for mobility: increased survivability and potential for extra damage in combat.
Ember Spirit is no longer the most successful hero in the pro scene, but the hero is still considered great in pubs, where the game is usually longer. That means you will have more time in the game and the opportunity to buy this ‘flip-up’ item.
JUGGERNAUT – SWIFTSLASH
- Perform mini Omnislash
The biggest reason Juggernaut’s Aghanim’s Scepter is on this list is not because of the amount of DPS it causes. Of course Swiftslash is strong, because it has the ability to disjoint spells and avoid damage. However, the biggest reason for the item being recognized here is due to Swiftslash’s cast range.
It has a cast range of 650 (While Omnislash only has 350). This means it’s hard for opponents to ‘kite’ Juggernaut, allowing Juggernaut to initiate combat and focus on priority objects more easily. This is an extremely valuable item for the later stages of the game. Of course, Abyssal Blade also has a similar cast range, but which one goes first depends on your match. And if the game lasts longer, there’s no reason not to get both of these items!
FACELESS VOID – TIMEWALK
- Activate Timelock on all troops at the destination.
Faceless Void almost didn’t make this list, but I believe it’s worth our inclusion for one big reason: Phantom Lancer. Phantom Lancer is probably one of the most annoyingly popular cores in the pub meta right now. Unless you completely ‘shut down’ this hero, PL will become a huge headache. Or if you have Faceless Void you can go to Aghanim’s Scepter.
‘Stun all PL’s shadows as soon as this hero uses Doppleganger and deals damage’ is pretty strong. In addition, Faceless Void can also combine the green stick with Maelstrom or even Battlefury to maximize the effect. Although Cleave is not as strong as before (previously armor-piercing Cleave), but with the number of balls that PL creates, it is still enough to nuke a large amount of damage, although AoE is a bit small.
QUEEN OF PAIN – SONIC WAVE
- Increase damage and reduce cooldown
To be honest, the bonus damage from QoP’s green stick is negligible: it only adds 50 damage, even if it’s pure damage, it’s still too little. But the reduced cooldown is definitely something worth considering in most games, as it opens up two new play options.
Queen of Pain can now participate in all combat with all the tools she has, helping to control tempo well, especially against opponents that have to depend on long cooldowns. Queen of Pain can now use up to two ultimates in a teamfight: this is something players should not take lightly. Remember, eating up to 1000 pure damage in the mid-game is not something that every squad can withstand.
TINKER – LASER AND HEAT-SEEKING MISSILES
- Causes Laser to jump to visible enemy heroes in the area
- Increases Heat-Seeking Missle
The potential extra damage from this Aghanim’ Scepter is huge: not to mention Tinker can refresh all of his moves at will. Laser can be said to be very powerful, as it adds a blinding effect to the entire group of opponents, rendering many of the currently popular cores of the meta useless.
And yet, Laser’s damage is still pure, so it’s hard for the opponent to fight it, unless you get to BKB (in return, its use will decrease with game time), or try to kill. Tinker before this hero kills you. But usually the opponent will be the one to die at the hands of Tinker first.
DRAGON KNIGHT – DRAGON FORM
- Added level 4 for ultimate: Black Dragon. Black Dragon increases Corrosive damage, Splash and slows enemies. Black Dragon can traverse terrain and add magic resistance.
Black Dragon DK is definitely something to scare off opponents: while the damage output doesn’t increase much, mainly due to Corrosive Breath’s DoT effect, the ability to cross terrain makes this hero very scary.
Don’t underestimate the splash damage bonus from Black Dragon either: dealing 15% more AoE damage usually means you deal more damage to cores, while DK focuses on dealing with supports early in the fight. Its AoE is large enough to catch a lot of targets easily, and is a reliable tool against heroes that generate a lot of shadow.
ELDER TITAN – ASTRAL SPIRIT
- Grants Elder Titan 2 seconds Spell Immune for each affected enemy hero when the spirit returns to Elder Titan.
The article does not know whether to put Elder Titan in the core position or not, as well as whether we should pick this hero in matches without Meepo on the other side of the front line; but in general, owning a better version of BKB (not to mention the price on the green stick is the same as the price of BKB). And yet, it also deals 600 extra damage per hit. It must be said that it is too strong!
According to dotabuff
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