Dota 2: The most successful heroes 7.24

Hero tỉ lệ thắng cao nhất 7.24
Hero highest win rate 7.24

With a constantly changing meta and the release of a bunch of small patches, it’s really hard to know which heroes perform well in pubs. In Dota, every hero can shine and fit into different formations, but here are the top 5 most stable heroes of 7.24.

Luna icon.png LUNA

Luna is back in the game thanks to a new buff. Aura Lunar Blessing Base Damage and Armor increased from 10%/15%/20%/25% to 15%/20%/25%/30%. Five percent isn’t low, but we didn’t expect this hero’s win rate to increase to nearly 3%.

Perhaps we will find an explanation when we look at the patch as a whole. Outpost now offers less vision and Luna is seen as an advantage at night compared to other heroes in terms of vision control. Luna is also a core tempo and when the GPM talent was removed, the hero’s strength increased a bit.

Finally, the absence of the Shrine reduces the chances of a comeback from the opposing team and makes it a bit easier to invade the enemy jungle – which gives the core tempo an advantage.

Luna clearly deserves some respect in the current meta. While she is best utilized at the highest rank, she is still perfectly suited for all other ranks.

Jakiro icon.png JAKIRO

Being ticked for the first time on Dual Breath is immediately considered a good buff, but it doesn’t explain Jakiro’s win rate up to 1.5%. Meanwhile, the +400 Dual Breath range talent isn’t exactly a buff either, as it only replaces the +150 GPM talent. The article believes that the current meta is the reason why Jakiro is beneficial.

Jakiro is a strong support for teamfight and was playing well even before this patch landed. And now, as the game focuses more on map control, Jakiro shines even brighter. This hero can take hits, lane, push lanes well when needed, and can make a breakthrough in teamfight in the early and mid game if he knows how to play.

Jakiro’s teamfight effect is even stronger when enemy cores can’t stack many neutral items. In the past, a strong tempo hero like Viper or Razor could completely control the game with the help of many neutral items at a time when Jakiro was considered the strongest. Now, the two-headed dragon will have more acting ground.

Huskar icon.png HUSKAR

Speaking of Huskar – this is one of the heroes that benefited the most from the patch, having a win rate jump from 51% to around 53%. The article cannot explain exactly how this hero became stronger in the pub meta because Huskar did not receive any direct buffs. In addition, the article also feels that the neutral item limit is bad for the hero, instead of beneficial, but that is not true.

7.23 makes Huskar stronger for several reasons: neutral items allow the hero to keep his tempo in the mid-game while some buffs directly help Huskar win lane. This hero also gains Strength in a small patch.

So is the current meta in favor of Huskar? Would it be better to go back to stacking more Bracers than holding more neutral items? Or does the game have some unrecognized changes in the patch notes that we don’t know about? Time will tell, but for now, we need to keep in mind that Huskar is one of the best heroes in the meta.

Ogre Magi icon.png OGRE MAGISTER

Ogre Magi’s win rate increased to around 1% and is currently at 53.5%. There was only one small change regarding the GPM talent being removed, and the article realized that copying pro players’ skill and item builds isn’t always a good idea (even if you’re at that level). highest rank in the game).

+20 Ignite DPS at level 10 is a strong talent. It increases the damage dealt to the skill by 40% and increases the total damage to 560 (excluding magic resistance) if the ability is maxed out. Since the ability affects two targets by default and can Multicast on many more, this is a great teamfight tool. But the article believes that the reason for Ogre’s increase in win rate is not because Ignite is buffed, but because people are starting to prioritize this move again.

Last year, the only way Ogre could play in the pro arena was by building 4-0-4-1 at level 10. While pro players know how to farm efficiently and possess the highest level of skill possible. Turning this build into a great economic advantage, most pub gamers, even in Immortal, can hardly do this.

For most casual players, increasing attacks that deal direct damage to Ogres are seen as a better option: they give you more of an edge in teamfight. At the end of last season and the beginning of this season, we gradually see Ogre players return to this way of playing and that can be seen as the main reason for his increased win rate in pubs.

Slardar icon.png SLARDAR

Slardar has increased his win rate by about 3% and is now close to 55%, making him one of the strongest heroes in the meta. The buff that Slardar gets is quite simple, but it has a lot of impact.

+10 Movement speed is really a big boon for any hero, but with Slardar, it’s much more beneficial:

  • Requires movement speed to reach objects
  • There is an active skill that increases movement speed by a percentage
  • Has a passive that increases movement speed by a percentage
  • It is very important to get on Aghanim’s Scepter early to maximize the 3 points above, but can’t get it because it also needs Blink Dagger early in the game

Therefore, the article believes that rushing Aghanim’s Scepter, instead of risking Blink Dagger, is considered a safer and better choice in most games (of course not all games do).

Aghanim’s Scepter grants Slardar survivability through increased armor and healing. It also gives the hero an extra stat – Slardar often falls short of mana during lengthy teamfights. This hero farm is quite slow and Slardar’s first big item is very important. Although the Blink Dagger costs half as much as the Scepter, and allows Slardar to mutate earlier, this is also a very dangerous double-edged sword.

Just one or two failed ganks, one or two untimed deaths, the first Slardar core position 3 build Blink will become useless and you will have a hard time coming back. Meanwhile, Slardar first Aghanim’s Scepter takes a lot of time and requires more resources, but in return, it is more secure, stable and reliable.

Back to the pub vs. pro: Dota in pub is much more peaceful. The article is not about communication in the game but about the tempo of the game. Pub gamers move in groups less, mistakes aren’t punished as severely, and games often last longer than they should have ended. These reasons make Aghanim’s Scepter a logical choice.

In most casual pub games, your opponents will give you time and space to play a little more greedy than in the pro arena. Take advantage of it, exploit it and know when to switch to more active play once you’ve climbed high enough.

According to Dotabuff

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