Dota 2: meta 7.26, Omniknight is no longer being used

Dota 2: meta 7.26, Omniknight is no longer being used
9esPGk - Emergenceingame

In Dota 2, when a new patch update (here, 7.26) is released, a completely new meta will also be born, obviously some heroes will jump to the top while others have to wait. until it gets a boost. With the different minds of gamers, there are some strange styles that have appeared that no one can predict and really bring certain effects such as Sniper support, Weaver support, Luna offlane, and some unprecedented combos. precedent in Dota 2 history.

In contrast, one hero that has disappeared in the current Dota 2 meta 7.26 is Omniknight. This article will explore why Omniknight is no longer being used in the game, as well as learn about meta 7.26: which gameplay is strong, and why it is so strong that you can win your pub games in Dota 2.

Dota 2 meta 7.26

OMNIKNIGHT’s PICK AND WIN RATE

In Dotabuff’s meta stats page 7.26, every hero’s win rate is recorded from last month. At every rank, Omniknight has a win rate of less than 49%. In the Divine/Immortal rank, the hero has a win rate of 43.92%.

Dota 2 meta 7.26

Omniknight chi so - Emergenceingame

In the recent major tournament, ESL One Birmingham 2020 – Online, Omniknight was one of three heroes not picked (the other two are Dark Seer and Pudge).

Dota 2 meta 7.26

(3 matches in the qualifying phase of Southeast Asia).

PICK RATE AND WIN RATE OF SUCCESSFUL HEROS

Now let’s look at some heroes that are doing really well and getting picked more often than Omniknight

PUB GAMES

At Divine/Immortal rank in offlane, the top heroes are:

  • Luna
  • Lycan
  • Beastmaster
  • Visage
  • Venomancer
  • Lone Druid
  • Enigma

ESL ONE BIRMINGHAM 2020 – ONLINE

The most picked heroes at ESL One Birmingham 2020 – Online so far are:

  • Earthshaker – 97 games, 54.64% win rate.
  • Queen of Pain – 85 games, 55.29% win rate.
  • Ember Spirit – 67 games, 53.73% win rate.
  • Dragon Knight – 66 battles, 51.52% win rate.
  • Beastmaster – 66 games, 48.48% win rate.
  • Rubick – 65 games, 44.62% win rate.
  • Bane – 62 games, 54.84% win rate.
  • Nature’s Prophet – 62 games, 48.39% win rate.
  • Phoenix – 61 games, 57.38% win rate.

WHY OMNIKNIGHT WAS DISCLOSED WITH OTHER HERO SUCCESSFUL

1. NEW GOAL IN MAP

Do you realize you always pay more attention to the clock in the game? If not, then you should get into that habit, because new objectives have changed around the map and require players to pay more attention to time than ever before. Let’s take a look at the main goals and meta in Dota 2 in the current 7.26 patch:

Every 10 minutes, Outposts give a lot of experience (exp), this amount of exp is enough to snowball when one team gets all the experience and the other side gets nothing.

Every 5 minutes, Bounty Rune appears and the amount of gold received will increase over time. A team that collects all the bounty runes or gets the most of the bounty runes will accumulate so many advantages that the opponent cannot change the course of the match.

Collecting Bounty Runes means that supports have more conditions to buy Sentry Wards, reduce opponent’s vision, gain control of the map and core farms, timing equipment will also come earlier, and at the same time compensate. recoup the cost of purchasing the teleport scroll after it has been inflated in price.

These goals help high mobility heroes (high movement speed or good movement skills) to have more impact than slow heroes. There’s a reason why heroes like Queen of Pain, Nature’s Prophet, Ember Spirit, and Phoenix are popular in the current meta. These heroes can move to a far lane to apply minion pressure and still be able to participate in teamfights in a timely manner.

In Dota 2, Omniknight is a hero with slow movement speed (300), low skill cast range and no skill to move fast, before 7.26 he still seems to be useful in some meta where core protection is needed in space. lane or total teamfight. But in the current version, moving around the map to control new targets gives the team an edge to win.

Dota 2 meta 7.26

2. HEADERS HARDER TO PUSH

Turrets in Dota 2 have been buffed since before 7.26 was released, making the game’s meta gradually change. A small buff can make all the difference in a game like Dota and this little buff has brought back the turret pushers.

Heroes that are currently performing well in the offlane like Luna, Lycan, Enigma, Beastmaster, Venomancer, Lone Druid, Visage and even Chen all have strong tower push abilities. One is the ability to summon, the other is heroes with strong auras such as healing or adding damage to allies, heroes who are famous for their scary tower push skills.

When the team destroys the turret, the team’s range of activities will be expanded. This allows you to move more easily while the opponent has difficulty and anxiety when trying to regain control. As a result, the goals are easier to achieve, leading to more and more snowball matches.

When you can teleport to tier 1 turrets in mid or move through enemy territory without obstacles because the opponent no longer has turrets, you can collect Bounty or capture Outpost easier. So we’re back to the first point on how collecting targets will improve the probability of winning the game.

Omniknight’s strength in Dota 2 lies in his ability to protect his teammates, this hero is useful when the meta focuses on sweeping squads or raising turtles to protect the core, but this 7.26 version is too heavy on mobility and control goals. The Omniknight’s skill set was incapable of meeting those requirements.

3. GAME END FASTER

The average length of a game at ESL One Birmingham 2020 – Online is 35 minutes 23 seconds.

At ESL One Los Angeles, the average team length per game was 34 minutes 37 seconds.

In January, the games are a bit longer.

At DreamLeague Season 13, the average length of a game is 40 minutes and 40 seconds.

At WePlay! Bukovel Minor 2020, it is 39 minutes 28 seconds.

So what do they mean? As the game ends faster, each objective has a higher importance. It also means that the teams that collect more targets will have a bigger advantage and when at 35 minutes they can end the game easily when the difference is too much.

Omniknight is too slow to move around the map, where everyone will leave lanes and land on objects every 5 minutes. Teams with heroes with quicker access to the target will have an advantage in setting up the game in the contested area. Even if you lose the target in an unfortunate event, with preparation, winning the big teamfight on the target is inevitable, thereby giving the whole team an extra advantage throughout the game.

Dota 2 meta 7.26

EPILOGUE

If you have to name the current meta, you can choose from “Speed”. You need to react faster than your opponent, collect as many targets as you can, and still be able to fight fairly with the opponent. Heroes like Queen of Pain, Ember Spirit, and Nature’s Prophet are just too good when it comes to all the elements, in contrast to Omniknight when he is too slow and doesn’t have enough mutation in a teamfight to make up for it.

In the current 7.26 version of Dota 2, if you want a hero with faster turret push to control the map and create more space for your team, heroes like Beastmaster, Enigma and Venomancer will be better at this. , while Omniknight is nothing short of remarkable.

Faster games mean increased importance of each objective. When Omniknight has to stand in the lane to farm gold and experience, it means not being able to participate in the teamfight to help the team win the goal. At 20 or 30 minutes, Omniknight can pick up a few items, but if the enemy has full control of the map then you probably don’t have enough to compensate for the map deviation compared to the opponent.

One possible way to work around the downside is to do a quick rush of Blink Dagger or Boots of Travel for Omniknight. Blink Dagger or Boots of Travel up at 15 minutes on Omniknight can make all the difference needed to make up for his slowness. Can you try it and see if it works?

According to Dotabuff

You can read more articles about Dota 2 here:

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