Dota 2: How to successfully counter Marci

Dota 2: How to successfully counter Marci

Marci was originally one of the strongest Dota 2 heroes, but she was heavily nerfed and it was totally worth it. However, Marci is still a formidable opponent. Today, the article will guide you how to counter Marci and what are the weak points of this hero.

COMPREHEND THE PROBLEM

Statistically, Marci is strongest when playing in the core, or greedy position 4. Regardless of her role, Marci’s goals in the game remain the same. Marci is a hero who initiates teamfights with a large amount of DPS and always targets supports.

Marci is also one of the heroes with the largest combat range in the game. With the talent, Marci can shorten nearly 2000 units from the target, easily surpassing Blink Dagger as well as most other mobile heroes.

Not used there, the hero also has a stun. Marci’s skill set has almost everything an offlane playmaker hero usually needs and that’s also why the hero has an extremely annoying DPS build.

So how do we fix it?

MINING COOLDOWN ULTIMATE

The most important and meaningful nerf for Marci is the increased cooldonw Unleash. Being increased to 110 seconds gives it a cooldown close to other great ultimates like Ravage, Black Hole, Chronosphere. That makes Marci not able to influence teamfight as much as before.

The long cooldown is something the team can exploit early game. In fact, the article believes that at the beginning of the game, you should avoid combat as soon as you see and hear Unleash. No matter how well the team is coordinated, it is difficult to handle the hero tank, which has high damage plus 50% lifesteal. Disable Marci to avoid damage and perhaps wait another 16 seconds. Combat with Marci in this 16-second period is what Marci wants.

As long as the team can minimize casualties, only one support dies, then stabilize the formation and counterattack, then everything should be fine. This is especially true in the early game, when the support tables are very short and the buybacks are cheap.

Marci Dota 2 Wallpaper - Emergenceingame

MARCI DIVE TOO MUCH

The big problem with heroes with a long range is that their team often can’t make it in time. In the middle of the game, when the Unleash cooldown starts to shorten, we are forced to have a solution for it, instead of just running away. This is when the cores in the team need to shoulder the responsibility.

One of the biggest differences between the pro and pub arenas is the value of supports. In pubs, cores often like to trade support with each other. As soon as the player finds an opening and the enemy core joins the teamfight, the core usually immediately jumps straight into the opponent’s support.

Cores in pubs prioritize kills, while pro teams prioritize lives. In the pro arena, as soon as someone jumps into their support, the cores will try to save the support if they can. In pubs, this is rarely the case because support’s standing is often quite bad, so this is something support should pay attention to and improve on, especially when meeting Marci.

Marci is strong, but not like Tide, Mars, Centaur, Timber and most other offlane heroes. She will die if the carry or mid focuses on handling, not to mention if you have Halberd, you can prevent lifesteal as well.

Marci is also not a hero so she is ignored after she has used up all her spells. You and support usually don’t care about Tide once he’s finished using Ravage or Mars after Arena. As for Marci, players need to be careful if they choose to trade support with each other. Marci will kill supports very quickly and then apply damage and stuns to the core.

Punish Marci if the hero dives too deep and prioritize protecting the support’s life so they have a chance to help the team.

PLAY SAFE

Marci is countered by save items. Unlike Mars and Tidehunter, who jump on target and arrange teamfights, Marci wants to jump into support and force the enemy to react. In this respect, Marci is very similar to the Night Stalker, thus sharing the same weakness as the Night Stalker. Without being able to kill targets and crush them, Marci won’t contribute much to the team.

Compared to other heroes, this weakness of Marci is more obvious. She is limited to her ultimate 16 seconds. Not to mention, the hero doesn’t have the same absolute vision as NS, so if he can’t hit anyone, Marci doesn’t benefit any more. Finally, Marci’s stun is fine, but it’s worse than Night Stalker’s silence in terms of handling support and preventing the opponent from using skills.

UP SAVE ITEM: Glimmer Cape, Force Staff, Ghost Scepter, Aeon Disk or even Lotus Orb. These items can change the game when facing Marci. During most of the time in the current meta, you want to build active items for supports because rescuing cores when they are captured is extremely difficult. But when facing Marci, the support almost had to save himself first.

With the help of your core teammates (hopefully), you can completely neutralize Marci’s influence in teamfight.

Dota 2 Marci wallpaper - Emergenceingame

MARCI’S RISK

This last part is meme for the most part, but still effective. Marci hated when Rubick robbed Dispose. With a longer Cast Range, plus the Aether Lens and any Neutral items that increase the cast range, Rubick can Dispose from a range of over 700 units.

Dispose throws the target behind the castor 350 units, so when Rubick uses Dispose, it’s like the Horn Toss+ Skewer combo before being nerfed. Throwing the opponent to the base from the high ground position will be very funny and also a solution for the opponent to consider if they are going to pick Marci in the first draft.

According to dotabuff

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