Dota 2: Ancient Apparation guide, the hero is very successful at all ranks

Dota 2: Ancient Apparation guide, the hero is very successful at all ranks

Ancient Apparation is slowly returning to the meta and is now the fourth most successful position 5 support hero at high rank. This is also the second most successful support that does not require high skills to play well. Ancient Apparation is currently only losing to Bane, Chen, and the Elder Titan. The hero’s high win rate at all ranks shows: the hero is strong no matter how solid the player’s mechanics and macro skills. Today, the article will show you how to unleash this power from Ancient Apparation.

GREAT SHARD

AA’s Shard is one of the most powerful upgrades in the game, but it has a few flaws. The biggest disadvantage is that it is very difficult to rush to the Shard. Ancient Apparition does not have the ability to clear the wave of creeps or farm quickly in the early game. Therefore, getting to the Shard in the first 20 minutes of the game has to be a bit difficult, especially when we also need to build a rescue item, like Glimmer Cape or Force Staff. Once you’ve got the original ally-saving item and unless you really need to solve another problem the enemy is creating, now’s a good time to go Shard.

This Shard is very convenient. It gives you damage and slows down the enemy’s attack speed, but more importantly, it’s an extremely good thruster. With a 1500 cast range with a cooldown of 4 (2) seconds – which is quite a bit – it’s a very safe farming tool, not to mention blinking opponents that have a hard time initiating a fight against a playable Ancient Apparation.

Not to mention with the vision this skill brings, you can easily check the high ground as well as chase the heroes hiding in the forest. The Ice Vortex, with or without the Shard, made the Ancient Apparition stronger in mid- and late-game teamfights. But that doesn’t mean the hero is weak in the laning phase.

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CHILLING TOUCH

Chilling Touch is not a strong nuke skill and its auxiliary ability is not very good. But what it does well is its ability to harass, no matter who the opposing hero is.

Even at level 1 of this move, the enemy hero in lane will have to take the attack twice per wave of creeps with no way to fight back. With each level increase, the number of Chilling Touch hits increases by 3.4 or 10 times per wave of creeps. Up to 10 times at level 4, that’s why Ancient Apparation maxes out in half the spawns.

Personally, the author feels that raising a few levels for Chilling Touch is a bit redundant. Chances are high that the laning phase is over when Ancient Apparation reaches level 7. Even if AA’s Chilling Touch attack range is far away, it’s best not to spam this move in teamfight, it could be an effect. false in this section. With excellent placement from AA and teammates, you can theoretically deal a lot of damage.

The article believes that Ancient Apparation players should raise two, or three levels in case the laning phase lasts longer than usual, and then focus on other things.

COLD FEET

Ice Vortex is not an effective move early game, so Cold Feet is probably the skill you want to max out before reaching level 10. The most important thing here is the cast range, which increases by 100 per level. At level 3 it is equal to Chilling Touch’s attack range and at level 4 it is 1000 units.

This is what keeps Ancient Apparation alive, repeatedly irritating and damaging, and finally unleashing Ice Blast. The stun duration is quite good, up to 3.5 seconds, but we rarely see the opponent freeze. However, you can think of this move as a slight disable: the opponent has unlimited abilities, but they feel the need to move away from their current position – which makes the opponent unable to attack or cast spells immediately. .

Obstructing attack is extremely important for hand carry and this is the goal you should prioritize. The enemy caster casts spells and will definitely want to move right away. Play Cold Feet Troll War Lord or Wraith King and wait to see if the enemy is considering whether to hit or run. The short 7-second cooldown means you don’t have to worry about dispelling, as long as the Ancient Apparation is alive.

EPILOGUE

So what do you think about this hero? Do you think Chilling Touch should be maxed out or do you think Ancient Apparition’s Shard is overrated? Please comment below to share your thoughts.

According to dotabuff

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