Dota 2: Analyze Mars after a week of presence

Dota 2: Analyze Mars after a week of presence
Mars 1 - Emergenceingame

With new heroes in recent years, Mars somewhat gives us a familiar Dota feel. No more tree jumping, spell binding, or moving ball moves. Instead, we have a new hero: easy to play and breathe new life into the game.

Some people think Mars is boring: Part of the reason is that recent heroes all have very unique designs. Although not really as groundbreaking as Pangolier or Grimstroke, Mars still has its own advantages.

2018 was the year of dual lane: the changes related to deny XP forced pro teams and high-ranked gamers to have one support in each lane. With 7.21c, it seems that Ice Frog still wants to leave the dual lane intact, while adding trilane options and roam support for players.

Mars is a good offlane, dual lane hero. Hero has a lane-clearing stun, knocking opponents back with high damage, plus a pretty effective defense mechanism in the later stages of the game. In general, in addition to the long cooldown, Mars is a hero that combines auxiliary and damage.

Instructions for playing Mars

Is Mars too strong?

As a new hero, Mars is considered a bit strong. New heroes often have a low win rate because they are not picked a lot. But with Mars, it’s the opposite, Mars’ win rate shows that this hero is too strong. However, there are a few points we need to point out.

First of all, the hero’s role is almost undisputed: Mars is a position 3 offlane and can fine-tune the tempo in the mid-game. Some players have experimented with Mars as a position 4 support and sometimes a position 1 carry, but so far, these efforts have not yielded convincing results. Mars is too dependent on level and farm to be a good support, while his skill set and stats do not help Mars become a strong carry.

Luckily for Mars, the vast majority of players understand this and don’t try to push the hero into a difficult role to play. Compared to Grim Stroke and Dark Willow, these two heroes have a rather low win rate at launch, because poor players always want to play them mid, even high rank.

hero mars93fd33s5 - Emergenceingame

Second, unlike the Dota 2 exclusive heroes, Mars is quite easy to play and clear. Most people can play this hero well in their first game and don’t need to experiment in many games before knowing how to play Mars. That increases Mars’ win rate and power.

Mars currently has a 54% win rate in high ranks, even though the pick rate is only 45%. With new heroes released in the past few years, when they have these stats, we often think that these heroes are too strong. But with Mars, this hero is quite good.

Mars’ win rate in the first week shows that everyone is playing the hero comfortably. If it’s too strong, then this hero is only slightly strong and may be nerfed in the future, but Ice Frog certainly won’t nerf too much. Overall, Mars is absolutely worth picking in the current meta, as pubs are slowly adapting to the trilane.

WHAT AND WHAT DOES MARS NEED TO SKILL?

Looks like we need to wait a bit longer to agree on how to build Mars, but usually the offlane will be on Blink Dagger and Vladmir’s Offering – two very popular and effective items right now. From there, depending on what the team needs to build, you can add additional items or damage.

In terms of skill, most Mars players maxed out the Spear of Mars first, followed by God’s Rebuke, and the last passive Bulwark. Bulwark doesn’t really kick in until later in the game and the vast majority of players either only increase it by one point, or ignore Bulwark completely until level 10. This move is also useful if you’re being pushed out of lane and forced to farm the forest.

https://www.youtube.com/watch?v=002nvNh_TZY

However, according to statistics, raising God’s Rebuke to the maximum first brings better results. Although the difference is not too much, it helps to increase farming speed and clear lanes easily. Raising the Spear of Mars to level 2 ensures Mars’ ultimate hits another hit, so the 2-2-1-1 build is often chosen by all players.

In terms of Talent, picking +20 Movement Speed ​​at level 10 is usually preferred: the hero gains 3.6 Strength per level, so the +8 Strength talent doesn’t really change Mars much. +20 Movement speed with a fast moving hero makes a more pronounced difference, as Mars needs to position himself precisely to throw his lance and maximize Rebuke damage.

+8 Armor at level 15 looks great for a Strength hero with a lot of HP, but the +35 damage is really worth it thanks to Mars’ 280% crit. It increases the hero’s burst damage, not to mention DPS and farm speed in general, as well as avoids duplication:+8 Armor is really a lot, but with Mars, the hero has 70% damage reduction at front, so adding more armor is a bit redundant.

Level 20 is more obvious: +150 damage with a 14 second cooldown at this point in the game makes no difference, while an extra 1.5 second stun is highly effective, no matter what stage of the game. again.

Finally, we have a level 25 talent and according to statistics, the two options are 50:50. As a matter of fact, on one side, you can heal up to 750 HP to your teammates. On the other hand: +80% damage helps a lot for Mars burst damage. The article still recommends that you choose the healing talent, but everything depends on the player’s own choice as well as the situation of the game at that time.

EPILOGUE

Hướng dẫn chơi Mars - Emergenceingame

Mars is a very interesting new hero for Dota. Although the gameplay mechanics are nothing new, Mars combines elements of the game that are already available and this is what Dota really needs right now. Especially after Pangolier, Grimstroke and Monkey King appeared in the game.

All new heroes will find their place in the Dota world and Mars certainly will, but this god of war will get there faster than the heroes mentioned above. Use your time wisely and harness Mars’ current power for fast MMR. Or pick Viper!

According to Dotabuff

Dota 2: Guide to play new hero Mars

Source link: Dota 2: Analyze Mars after a week of presence
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