Money transactions in Diablo Immortal helped the game gross $ 24 million in the first two weeks of its release. The United States and South Korea are the two regions where players pay the most for in-game purchases in RPG’s games Blizzard.
Data from tracking site AppMagic reveals that since its launch on June 2, Diablo Immortal has been downloaded more than five million times and is quickly becoming Blizzard’s second highest-earning mobile game, second only to the king of the card game Hearthstone.
The majority of Immortal’s downloads come from players in the US and South Korea. These two countries are also home to players who spend the most money in the game. The United States leads, accounting for about 43% turnover of Immortal, followed by Korea with a contribution of about 23% to the total revenue.
However, the use of microtransactions during leveling has led to Diablo Immortal being criticized by some players who say they feel at a distinct disadvantage when not spending money on in-game items. This displeasure is reflected in the game’s user score on Metacritic, with Diablo Immortal on PC currently scoring a mere 0.3 – the lowest score ever for any PC game.
Players have also noticed a difference in the way the game distributes the Legendary Gems, an item crucial to completing Diablo Immortal’s end-game challenges. Daily loot in the game was also found to have a separate cap, meaning players were forced to log in and play every day if they wanted to make the most of their time farming end-game dungeons. .
Source link: Despite the criticism, Diablo Immortal still pocketed $ 24 million after 2 weeks of release
– Emergenceingames.com