Perhaps Counter-Strike is no stranger to gamers who love the shooter genre. With a simple but equally attractive gameplay, with an eye-catching interface and a variety of weapons, it makes gamers feel like participating in fiery battles on the battlefield.
Join the game, you will be transformed into a good gunman, you can choose Team Terrorist (terrorist) or Counter Terrorist (anti-terrorist). Each team will have its own mission. The terrorist team is responsible for placing bombs or destroying the entire anti-terrorist team, while the anti-terrorist team is responsible for rescuing hostages.
Each style of play is limited in time, requiring players to manipulate quickly to avoid being destroyed. But to do that is not easy at all, it takes time to practice and hone your skills to win. Today Download.vn will guide you through the movement techniques and dance styles in Counter-Strike so that you can improve your shooting skills:
Technical instructions to move in Counter-Strike:
1. Fast Run
This technique helps you run faster than normal, normal running speed when holding a pistol or knife will be 250 units / s. Here are two techniques to help you run faster than normal:
- Conventional fast run: Press and hold W to start running, look horizontally at an angle of approximately 45 °, then quickly and briefly press the key A or D (opposite of the direction of view) => Can easily achieve a running speed of 260 units / s.
- Running close to the wall: Run straight with the wall and look sideways, if the direction is into the wall just press WIf you are facing the outside of the wall, you must press both keys W and A / D. Then, turn in that direction by an angle of approximately 45 °. Note there is no need to repeatedly click on the key A or D => Can reach a running speed of 277 units / s.
Video instructions on how to do the two above techniques:
2. Air-strafe:
This is the Strafe technique in the air (Strafe means when you turn the mouse in one direction while pressing the key to move in that direction), to master this skill you need to practice, when you master it, you will jump. get 180 rotations0 in most of the maps today. Very interesting, isn’t it?
Now your first task is to jump up, then turn your mouse to the direction you’re moving:
- Press A then rotate the mouse to the left.
- Press D then rotate the mouse to the right.
Note: Don’t ever press W When you jump up, it will slow down and shift your gaze!
Technical instruction video on air Strafe:
3. Prestrafe (Pre)
This is a technique that speeds up before jumping, so you can jump further. If done correctly you can jump 239 units without having to strafe in the air, remember to do this technique on the ground. Here are the 2 Prestrafe techniques:
- Prestrafe to Longjump (LJ): First run straight by pressing the key W, run diagonally in the direction you want to jump (how much angle depends on each person in the direction of the mouse). Running about 1/2 way, you start to press 1 of 2 more keys A or D (depending on the direction of movement) while moving the mouse in that direction, then you will run in an arc. Keep those 2 keys intact (WA or WD) and rotate the mouse evenly to keep running in the arc until you reach the edge of the jump. Now let go of the key W out and jump up while pressing the key A / D. Note: Move the mouse evenly to run in an arc => The maximum speed is 278 units / s, if you rotate the mouse too fast or too slow, you will also slow down.
- Prestrafe for normal dance: Find the best way to get the momentum before jumping, so that you can get more momentum and get the top speed. In most cases it is necessary to run diagonally 1 rock or 1 block in order to perform Prestrafe.
Prestrafe technical instruction video:
4. Doubleduck (DD)
The Doubleduck technique lets you climb to surfaces up to 32 units high without jumping, saving you considerable time as you typically stop jumping a little. The Doubleduck technique is commonly used on large surfaces.
This technique is easy to do, you just need to rerun the surface you want to climb, keeping the move button (W / A / D) and press the sit down key (the key Ctrl or mouse scroll button down).
Note: Press the button to sit down relatively quickly, to do that you need to practice to use Doubleduck more effectively.
Technical instruction video Doubleduck:
5. Sliding / Surfing
This is a sliding technique, there are some maps that need to be used in order to pass. Don’t worry too much! If you know how, it will be easy to do this technique. Surf technique requires high FPS (Frames Per Second), otherwise it will be difficult to control and you will be dropped immediately.
Just press and hold the key W is able to climb slightly inclined walls. For blocks that require Surf, it’s best to click A or D to Surf (press A / D while the mouse is slightly straight ahead and slightly bent down), to get the best surf speed you need to practice getting used to.
Video tutorials on Sliding / Surfing techniques:
Dance styles in Counter-Strike:
- Bhops / Bunnyhops: This is a type of continuous jump without stopping (like jumping rabbits).
Invite you to refer to Bunny dance Video:
- Duckstandup Bhops: This style sits down and then gets up again and then jumps. Help give a small push to speed up as well as let Bunny go to higher positions.
- Doubleduck / DD: Helps gently jump up or down a bit above the surface (about 32 units).
- Longjump / LJ: If you can jump 220 or more units, it’s called LJ, if you jump normally with just the keys W then the maximum distance will be only 215 units. However, people often understand that LJ means jumping more than 240 units.
- Highjump / HJ: The LJ between 2 blocks that are more than 70 units high is called HJ. HJ will be harder than LJ because when you get close to the edge of the block, the speed will slow down.
- Countjump / CJ: This is a dance technique that makes HJ as easy as LJ. And CJ will help jump further than LJ.
- Edgebug / EB: A CS bug prevents any drop of blood from being lost and dies from falling from above, by gently touching one edge of the falling surface. Very easy to do when falling down a ladder or wide edges.
- Jumpbug / JB: Almost like EB, which means falling from above without losing any blood and of course not dying. Not depending on the falling surface like EB, you need to align exactly 4 units on the surface. JB was discovered by Tjubby.
- Duckbug / DB: This technique prevents you from losing any blood and not dying when falling from above. A sloping surface is required for this operation.
- Slidebug / SB: Also a bug like EB, JB and DB. But it takes a surface that can be slid to make it happen.
Thanks to that, you can calculate each character’s move to quickly destroy the enemy and complete the assigned tasks more easily than ever.
Wish you have fun playing the game!
Source link: Movement techniques and dance styles in Counter-Strike
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