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Dota 2: Handbook against Clinkz

Dota 2: Handbook against Clinkz

Before that, Clinkz was forgotten for quite a while until Valve decided to buff this hero to bring him back into the meta. However, Valve accidentally created one of the strongest heroes in pub right now, currently storming all MMR groups. Therefore, this article will learn how to counter Clinkz as well as understand why Clinkz is so ‘dominant’ at the moment.

LANE STAGE

Clinkz

Clinkz is not a bad laning hero. Like Silencer, Searing Arrows allows Clinkz to harass enemies without attracting creeps, while having a wider attack range, reducing the risk of a counterattack.

Clinkz relies heavily on Searing Arrows for his last hit, due to his initial attack stat being only 40. Theoretically, this hero should be nearly impossible to deny creeps. If you want to last hit creeps in the first wave, this hero needs to ignore defenses and the harassing damage isn’t too strong either.

Therefore, playing proactively against Clinkz in the early laning phase is the right thing to do. If your hero allows that, not to mention the current meta is very lane focused, then try to push back Clinkz and try to deny as much as possible. With hand damage, Clinkz can’t deny creeps well, especially when under pressure from the enemy. Prioritize denying your creeps, instead of just focusing on last hits, as it will give you more XP in lane and indirectly affect Clinkz.

In general, you want to level up before Clinkz in the early game. This hero can’t jungling or push lane fast and most of the gold earned from Clinkz comes from mid-game kills. Don’t give Clinkz a chance to grow and you’ve pushed back Clinkz’s active time – making teammates stronger.

TEAM PLAY

Clinkz is aimed at solo players and split-push formations, while the hero’s teamfight abilities are very limited at all stages of the game. Teaming up early, pushing and defending targets, and often playing as a team are the most important aspects of countering Clinkz.

But it is not easy to do at all, because in reality, pub is very unpredictable. Players often arbitrarily choose the hero they want, instead of choosing a hero that is suitable for the team and has good coordination. Please try to adjust accordingly.

When playing support, try to go with the ‘thinnest’ carry and try to protect this hero. This means warding, staying close, and being willing to sacrifice yourself to save your teammates. Constantly following the team’s Anti-Mage around the map, being in the jungle outside of XP’s range and still being blamed for “feeding too much” is certainly not fun, but it has to be done. .

When playing the core, you will be responsible for controlling the direction of the team in the second half of the game. The team depends on you, so Clinkz will follow you so you should always be careful. Even if your hero usually hunts alone, try to stay close to your teammates when facing Clinkz. If you have enough items, Clinkz’s damage can kill the target solo without much difficulty, so don’t give him a chance to get a kill.

https://www.youtube.com/watch?v=g1GY30Y9gd8

LOOKING RED

Clinkz has two main builds – one is around Orchid Malevolence and Nullifier, two is around Scythe of Vyse. There is almost nothing we can do about Hex from Scythe of Vyse, especially support. Meanwhile, Orchid and Nullifier generate large amounts of DPS and are increasingly popular, which can be countered by many different items.

ITEM SUPPORT

As a support, if you see the enemy Clinkz on Orchid, try to find a way to dispel as soon as possible. Eul’s is also good, but if you can get Lotus Orb, this will be more effective.

Clinkz builds this way often relies heavily on pulling the enemy’s core health with Orchid, Nullifier, and Strafe combos. Therefore, preventing this combo means that Clinkz has to wait for a long cooldown and nothing to replace it for at least the next 20 seconds. Lotus Orb dispels Nullifier’s mute completely and silences Orchid’s, allowing teammates to counterattack or escape.

We should note that when entering the late game, when Clinkz reaches level 25, it is best to use Eul’s on Clinkz, instead of himself to escape. If you act fast, Eul’s will reduce a lot of damage and completely dispel Strafe’s buff. If your microphone is good, try Necronomicon 3, in addition to True Sight, this is also a pretty good source of dispel.

Glimmer Cape is also another option, but the problem is that this item has to rely on your reflexes as well as stealth time and it’s possible that Clinkz will have enough time to kill ‘paper blood’ objects . Glimmer Cape also can’t reduce Clinkz’s damage if he has True Sight – at best, you’ll reduce the damage from Orchid’s Soul Burn.

ITEM CORE

As a carry, having a defensive item is essential. Linkin’s Sphere can counter Clinkz’s Scythe and help against Orchid+Nullifier. Black King Bar Early is also good, but not considered an effective way to counter Clinkz, it is a good tool to end the game early. Manta Style Also a good item to fight against Clinkz in high rank matches – usually Clinkz will use silence first and then Nullifier at long range, allowing you enough time to break silence with Manta dispel, as well as avoid mute projectile from Nullifier.

As for the add-on cores, Heaven’s Halberd makes Clinkz unable to attack with his hands, while increasing your buff if you’re often focused by the enemy. Necronomicon (level 3) will do, while armor items, like Vladmir’s Offering, Solar Crest or Assault Cuirass can reduce damage from Clinkz.

Finally, we have Aeon Disk, the item that many people trust when they meet Clinkz. Obviously Nullifier is very good in the early game, a good Clinkz player will not use this item immediately and wait for Aeon to finish activating before using it. Aeon Disk is like Eul’s, but can only defend, not attack. If you can react fast enough, and your hero has the talent to increase cast range or get to Aether Lens, Eul’s is still a cheaper and more versatile item.

Conclude

Clinkz

Clinkz is a hero that makes a splash in pubs, but isn’t used professionally. At high ranks, players can exploit every weakness of this hero and find ways to counter him, since Clinkz has a lot of weaknesses.

The problem with pubs is that a lot of players refuse to adapt, improvise and coordinate, even with Divine rank and above. Clinkz isn’t too hard to deal with – as long as the team plays together.

This hero currently accounts for more than 10% of all pub games and gamers have begun to know how to confront: in the times Clinkz appears, the opponent is more united. In Dota, you can barely influence the other 4 members of your team, but each one wants to win, and if you’re willing to coordinate, sacrifice and keep a cool head when things go wrong. out, maybe the other 4 will follow your example.

According to Dotabuff

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