Continuing the next part in the Top 10 Aghanim’s Scepter series will be support position 4. This position possesses the skills to create processing phases on the map. Not all Aghanim’s Scepter has the same strength, and here are the top 10 heroes you should go green when playing in this position.
MIRANA
STARSTORM
- Automatically activate Starstorm periodically
- If no units are affected, the move will wait until an enemy is nearby.
Mirana’s blue staff has been nerfed and isn’t as strong on the map as it used to be, but thanks to the cooldown reduction change, it’s back in the meta.
This upgrade turns Mirana into a burst damage machine and one of the game’s best creep-clearing heroes. Two Starstorm moves will kill all creeps in the wave, and Mirana can launch Arrow to kill siege creeps.
Mirana can unleash three Starstorms, or at least two Starstorms at a wide range with massive burst damage. No matter how strong the opponent hero is, they will feel this pain. By blinking or leaping in, then casting Starstorm, then jumping out, Mirana can deal massive amounts of damage with low risk.
PUGNA
LIFEDRAIN
Pugna’s Lifedrain is a great move with great flexibility. If your opponent doesn’t have a stun, then they will have a hard time getting Lifedrain from you.
Usually, you will keep Lifedrain until you have the perfect setup because it has a cooldown. But when you upgrade, you have more choices to use.
The potential of this move becomes much stronger thanks to the lack of cooldown. You can save your teammates, and then heal yourself by draining your opponent. Combined with Aether Lens and buffalo bloodied teammates, the opponent will have to suffer quite a lot.
LION
FINGER OF DEATH
- Damage increased from 600/725/850 to 725/825/1025
- Mana cost reduced from 200/420/650 to 200/420/625
- Cooldown reduced from 160/100/40 to 100/60/20
- Hit all enemies within 325 radius of main target
Finger of Death is one of the famous moves of the game. When you see red lightning, you will recognize it immediately. Upgrading the green stick will help Finger of Death shoot more rays in a radius of 325.
That takes it from one of the best single-target burst damage moves to one of the best ranged burst damage moves. At level 3, it only has a 20 second cooldown, very strong. Overall, this upgrade is one of the best greens in the game thanks to the extra power that Lion’s utils get.
DARK WILLOW
SHADOW REALM
- Attack no longer ends Shadow Realm
- Each attack has bonus damage for the duration of the buff
When Dark Willow activates Shadow Realm, the hero cannot be targeted for a maximum of 5 seconds. That makes Shadow Realm one of the game’s best survival moves.
With this upgrade, Dark Willow transforms into a ranged hero with massive hand damage. The hero can attack enemies from as far as 1075. This makes Dark Willow a good highground defense as the hero can deal massive damage from afar and is not afraid of being jumped by opponents since enemies can’t target her. .
VENOMANCER
POISON NOVA
- Increase damage per second
- Cooldown reduction
Venomancer makes it to this list thanks to the greatly increased damage in Poison Nova. With Aghanim’s Scepter, the damage is greatly increased. If Venomancer gets to the top in the first 20-30 minutes of the game, most heroes have no way to fight.
If you get to Aghanim’s Scepter in position 4 early, you will improve your team’s strength in team fights a lot. While Venomancer’s disable is only a slow, when the Poison Nova debuff hits multiple enemies, they are forced to flee: it can be seen as a debuff, or forces the opponent to stay in the fight while their health drops dramatically. .
DISRUPTOR
STATIC STORM
- Increase duration and add Mute
One of the few moves in the game that can mute an enemy. Static Storm becomes an extremely effective lockdown when combined with Kinetic Field. The opponent will be muted, silenced, tied in a cage and take dozens of damage.
SAND KING
BURROWTRIKE
- Increase cast range
- Add poison Caustic Finale to heroes hit by Burrowstrike
This blue staff turns Burrowstrike into an AoE stun with a range of 1400. It also adds a Caustic Finale to heroes hit by Burrowstrike.
With this item, you almost don’t have to buy blink dagger. The cast range is too wide and it opens up the potential for ganking as well as combat. You can use it to escape, stun opponents while running, as well as initiate combat from a distance. The Caustic Finale buff is also useful against heroes like Phantom Lancer or Terrorblade.
RUBICK
SPELL STEAL
- Ultimate loot always has green stick upgrade
- Cooldown reduction
- Increase cast range
Spell Steal is one of the most powerful moves in the game. Stealing Rubick’s moves is even more powerful when used by Rubick because the hero has 0 seconds to cast. We saw how strong Fissure was in the hands of Rubick at The International 2018, in the final with JerAx.
This upgrade also reduces the cooldown to 2 seconds and upgrades Aghanim’s Scepter for the loot. With a 2 second cooldown with Aether Lens, Rubick chooses a good position to launch great combos in team fight. Heroes like Enigma and Tidehunter will have to hesitate to use their ultimate because they know Rubick is always on the lookout to steal.
KUNKKA
TORRENT STORM
- Continuously sending visible Torrents around Kunkka
Recently added skill, Torrent Storm generates 20 Torrents that randomly spawn within a 1100 radius: 0.25 seconds each for 5 seconds. For easier comparison, Earthshaker’s Fissure has a range of 1400, so you will be able to launch Torrents in a large range around Kunkka.
Opponents who don’t have a Black King Bar will be scared when they see it. When this ability is active, you really can’t fight within 1100 radius unless you’re pretty much ahead, not to mention the disbles from Ghost Ship and subsequent moves that will leave you locked in the Torrent area this.
EARTHSHAKER
ENCHANT TOTEM
- Become a target guard.
- Causes you to jump into the air and land on your target, casting Enchant Totem at that point.
This upgrade gives you a range of 1100 and on landing Enchant Totem will be cast.
It has the same effect as Blink Dagger, except it doesn’t happen instantly, and you can cast even while taking damage.
This gives Earthshaker a good starting point: use Fissure first, then jump in and stun with Aftershock with Enchant Totem, then Echo Slam. This can be done multiple times in teamfights (except for Echo Slam), thereby greatly increasing Earthshaker’s paw lock potential.
You also have extra tools to survive. You can jump across terrain when being chased by enemies even though they are attacking you (unlike Blink Dagger). With a 5 second cooldown, you can get rid of the enemy easily unless they kill you in that little time.
According to dotabuff
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