5 ways to make CS:GO in 2018 better

5 ways to make CS:GO in 2018 better

This is considered a long-term dream of CS: GO fans. The best-of-1 system is obviously great and a ‘fairy tale’ for the bottom teams if they succeed. However, it does not reflect the problem in professional leagues. BO3 means that teams are forced to show their stability through many different maps, while BO1 mostly doesn’t tell the true strength of the teams (that’s why BO1 is chosen by the underdogs). prefer)

But to apply this BO3 depends on the tournament organizers as well as the resources they have. Hopefully we will see more BO3 prizes, but this format will make it difficult for the tournament organizers in terms of time.

5 hướng đi để CSGO trong 2018 tuyệt vời hơn 1 - Emergenceingame

Nuke is rarely picked in the game, and is often removed during veto (ban/pick). This map still favors CT too much, and the vast majority of teams refuse to practice and compete. Instead, they refine the map pools they often choose.

Some of the top teams have mastered this map, including Ninjas in Pajamas, EnVyUs and Virtus.pro. But just the 3 examples above are not enough for the Nuke map to exist in the map pool right now. Many people believe that familiarity with the map is the key, but why should teams adapt to Nuke when :1. is to be banned by the opponent, 2. is not picked in the vast majority of matches,3. Nuke matches are so boring every time they appear.

This has always been talked about since the idea was applied to Dota 2. A lot of people wondered why Valve didn’t include this system in CS:GO events, even though they received support. support from players and followers.

Crowfunding is really beneficial when fans are always willing to contribute their money to the prize money of the tournament. We hope Valve has a good reason not to adopt this approach, or that they are planning to introduce crowdfunding later in the year.

5 hướng đi để CSGO trong 2018 tuyệt vời hơn 2 - Emergenceingame

AWP and its problems are always painful for players. At first, the movement speed when the scope was nerfed affected a lot of players, but the vast majority seemed to have adapted and gradually got used to it. Currently, we face a very low bounty per network, only $100. This means that the most you can get in a round is $3,750 (winning rounds only).

Furthermore, if you include the amount to offset the purchased AWP tree, that would result in a total of 47.5 lives. Of course, this is a bit of an exaggeration because we also include the amount of bonuses for winning/losing each round. But new famous rifles like AK-47 and M4A4, they only need 27 and 31 frags.

One thing CS:GO can learn from Dota 2 is the correct scheduling of tournaments, as it will benefit all parties. Teams can prioritize training for the tournament they want. The tournament organizers also avoid overlapping the tournament schedule. And fans can plan to watch, or even go to the competition sites. Like crowdfunding, this application only brings benefits, not harms. If applied correctly, it will help CS: GO develop in a professional direction a lot.

Source: cybersports

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– https://emergenceingames.com/

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