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What’s new in Teamfight Tactics – TFT 12.5 update?

Teamfight Tactics – TFT 12.5 has officially landed, marking the first major changes in Neon Nights balance after the launch of season 6.5, targeting champions Rek’Sai, Jhin, Ahri, … . Here is a detailed look at the Truth Arena update 12.5 with changes to the clan system and champion quality.

As Taimienphi.vn mentioned above, Teamfight Tactics – TFT 12.5 is the first patch and also the major patch after Neon Nights Released, packaged, and brought with it Meta balance changes.

Reference: Teamfight Tactics – TFT 12.5 . lineup

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New changes in Teamfight Tactics – TFT update 12.5

What’s new in Teamfight Tactics – TFT 12.5 update?

Teamfight Tactics – TFT 12.5 is the first major update to Set 6.5 Neon Nights. Accordingly, update 12.5 mainly focuses on customizing the Hextech Augment mode as well as balancing the power of less effective champions. In addition, the group chat feature is also added to the TFT Double Up mode.

DTCL latest version 12.5

1. Changed the Book Select Press mechanism

– 0 Press Adjust: Change from 0 – 4 to 0 – 5.
– 2 Adjustment Press: Change from 7 – 8 to 8 – 9.
– 3 Press Adjust: Change from 9 – 10 to 10 – 11.
– 4 Adjustment Press: Change from 11 to 12.

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2. Upgrade Hextech

– Battle Mage: Bonus magic power reduced from 30/45/60 to 25/35/50.
– Cybernetic Implants: Health reduced from 450 to 350.
– Disintegrator: Bonus magic damage as a percentage of target’s maximum health reduced from 2/3/4% to 1.5/2.5/4%.
– Electrocharge: Magic damage reduced from 90/135/180 to 60/100/160.
– Future Sight: Radiant Zephyr banish time reduced from 10 to 8 seconds.
– Future Sight: Radiant Sunfire Cape max health reduced from 120 to 90% for 30 seconds.
– Luden’s Echo: Bonus magic damage reduced from 135/200/275 to 100/150/200.
– Chemtech Unity: Switch from Silver to Gold.
– Concussive Blows: Switch from Silver to Gold.
– Concussive Blows: Cooldown reduced from 7 to 6 seconds.
– Four Score: The number of 4 gold random champions has been increased from 3 to 4.
– High Five: Can only appear as a third Hextech Augment option at Stages 4-6
– High Five (Smashing Hands): Get 5 random 5 gold champions.
– Woodland Trinket: Cloned health increased from 250 to 300.
– Battlemage: No longer an option offered if you are playing two Sniper units.
– Dominance: Dominance can appear if you are on a winning streak of two or more than you won in the previous round.
– Double Trouble (Clone): Bonus physical damage, ability power, armor and magic resistance reduced from 40/50/65 to 30/40/50.
– Golden Egg: Radiant Relics with Radiant Ionic Spark damage reduced from 300 to 275% of max mana.
– Golden Egg: Radiant Relics with Radiant Edge of Night’s second stealth health increased from 25 to 30%.
– Golden Gifts: Can only appear as a second Hextech Augment pick.
– Knife’s Edge: The player can no longer provide Knife’s Edge if using additional Arcanist, Scholar, Sniper or Enchanter
– Portable Forge: Collector Armory gold drop increased from 50 to 60%.
– Swift Justice: Renamed True Justice.
– Treasure Trove: Silver and gold Treasure Trove can only appear as first Hextech Augment option from now on
– Tri Force: Can only be provided if the player has 2 or 3 gold champions.
Tri Force: Health reduced from 233/333/433 to 133/233/333.

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3. Change Portable Forge Armory

– Zhonya’s Paradox: Ability power increased from 45 to 50.
– Zhonya’s Paradox: Armor and magic resistance increased from 35 to 50.
– Zhonya’s Paradox: Ivnulnerablilty duration increased from 2.5 to 3 seconds.

4. Change Traits

– Bodyguard: Start shield increased from 150/350/700/1200 to 200/400/800/2000.
– Enchanter: Heal and shield gain adjusted from 25/40/60/100 to 25/45/70/100%.|
Enchanter: Magic Resistance increased from 20/35/50/75 to 25/45/70/100.
– Enforcer: Stun duration reduced from 4 to 3 seconds.
– Hextech: Shield increased from 100/150/300/600 to 120/170/340/600.
– Twinshot: Bonus physical damage adjusted from 10/25/40/60 to 10/25/45/45/80.
– Innovator Hextech Dragon:

Dragons no longer give 75% critical strike chance.
Electrifying Roar: Critical damage increased from 10 to 25%.
Lightning damage increased from 500 to 600.

change the new one in the latest DTCL 12.5

5. Changed champions in Teamfight Tactics – TFT update 12.5

5.1. General 1 gold

– Brand: base magic damage increased from 120/160/210 to 135/175/235.
– Brand: Bonus magic damage adjusted from 150/225/300 to 165/225/300.
– Jarvan IV: Attack speed reduced from 0.65 to 0.6.
– Jarvan IV: Initial mana reduced from 60/100 to 50/100.
– Nocturne: Unspeakable Horror stun duration reduced at 3 gold from 3.5 to 3 seconds.
– Twitch: Piercing Bolt’s attack damage percentage adjusted from 125/135/150 to 125/130/140%.
– Twitch: Spell base damage adjusted from 25/50/75 to 30/50/70.
– Ezreal: Physical damage reduced from 50 to 45.

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5.2. General 2 gold

– Ashe: Arrows from spells increased from 6/7/8 to 8 wide-area arrows.
– Ashe: Volley magic range increased by one Hex.
– Rek’Sai: Base magic damage is no longer divided by ability power and % steal resistance has been removed.
– Rek’Sai: Armor and magic resistance increased from 40 to 45.
– Rek’Sai: Heal not proportional to ability power from 150/250/400 reduced by 150/200/350 to ability power ratio.
– Rek’Sai: Restores 250/350/500 HP based on ability power if bitten.
– Corki: Barrage damage adjusted from 200/260/333 to 220/275/350.
Lulu: Wild Growth bonus health increased from 325/350/375 to 350/370/390.

5.3. General 3 gold

– Ekko: Initial mana reduced from 80/120 to 60/120.
– Gnar: Mega Gnar’s rock range is increased by one Hex.
– Lucian: Relentless Pursuit damage increased from 175/275/300 to 185/295/315.
– Lucian: Armor and magic resistance increased from 25 to 30.
– Malzahar: Malefic Visions damage reduced from 625/875/1050 to 600/825/950.
– Morgana: Soul Sha Chain shield adjusted from 425/550/750 to 475/575/675.
– Senna: Piercing Darkness damage percentage reduced from 160 to 150%.
– Senna: Piercing Darkness base damage adjusted from 80/125/200 to 80/120/180.
– Tryndamere: Spinning Slash base damage reduced from 60/90/150 to 50/75/100.

5.4. General 4 gold

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– Ahri: Initial mana increased from 0/50 to 30/50.
– Ahri: Angle between each orb increased from 20 to 10.
– Alistar: Pulverize damage reduced from 200/350/1200 to 150/250/1000.
– Braum: Vault Breaker stun duration adjusted from 1.75/2.25/8 to 2/2.75/8 seconds.
– Draven: Range increased from 3 to 4.
– Draven: Now has 25% armor penetration.
– Draven: Armor penetration plus VIP reduced from 50 to 25%.
– Draven: Spinning Axes attack damage percentage adjusted from 150/160/400 to 170/180/400%.
– Draven: Spinning Axes base damage reduced from 150/200/500 to 120/150/400.
Vi: Piltover Pulverizer damage adjusted from 150/225/450 to 125/200/450.
Vi: Third spell cast damage adjusted from 300/400/900 to 250/350/900.
– Renata: Toxic Poison damage reduced from 45/70/240 to 40/65/220.
– Jhin: Curtain Call attack damage ratio adjusted from 150/200/300 to 175/200/300%.
– Kha’Zix: Arid Assault has been renamed to Void Assault.
– Irelia: Attack damage reduced from 90 to 85.
Sivir: Attack speed increased from 0.7 to 0.8.

5.5. General 5 gold

– Tahm Kench: Swallow damage to enemies immune to crowd control increased from 35 to 50%.
Galio: Colossal Entrance’s max health ratio increased from 5 to 6%.
– Zeri: Physical damage increased from 80 to 85.
– Jinx: Armor and magic resistance increased from 40 to 45.
– Kai’Sa: Attack speed increased from 1.1 to 1.2.

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6. Equip in Teamfight Tactics – TFT 12.5 Update

– Bramble Vest: Reduced critical hit bonus damage from 100 to 75%.
– Bramble Vest (Cloak of Thorns): Reflect damage increased from 60/80/120 to 75/100/150.
– Mistral: Expulsion time reduced from 10 to 8 seconds.
– Sunlight Cape: Burn reduced from 120 to 90% for 30 seconds.
Edge of Night: Health threshold for stealth increased from 50 to 60%.
– Stattik Shiv: Lightning damage reduced from 70 to 60.

7. Patches in Teamfight Tactics – TFT 12.5

– Tri Force 1 and 2 gold players will get the appropriate amount of mana.
– Recombobulator will generate Magnetic Removers in the top left corner like other Set 6.5 loot items.
– Archangel’s Embrace is now only available in one Hextech Augment tier instead of multiple tiers.
– The tooltip for Radiant Banshee’s Claw now specifies that it blocks up to 600 magic damage.
– Tahm Kench no longer deals damage to a unit affected by Silco’s spell without first negating.
– Heroes with the Enforcer trait no longer have the ability to imprison champions with Radiant Quicksilver or are unaffected by Radiant Zephyr.
– Warwick with Mutant Emblem no longer deals much damage.
– Yordle’s mana will update now when switching between breakpoints of 3 and 6.
– Tahm Kinch will no longer be able to stun and damage enemies that have escaped his stomach with Edge of Night.
– Silco cannot cast his spell on a target located in Tahm Kench’s stomach.
– Hextech Augment Luden’s Echo will no longer deal zero damage the first time a unit is sent to the battlefield.

https://thuthuat.taimienphi.vn/ban-cap-nhat-Teamfight Tactics – TFT-12-5-co-gi-moi-68815n.aspx
Here are the details What’s new in Teamfight Tactics – TFT 12.5 update?? The update has now been rolled out to the live servers for players to experience.

Author: Nguyen Hai Son
(4.03 evaluate)
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Teamfight Tactics – TFT 12.5 . Update

Teamfight Tactics – TFT 12.5 update details, New changes in Teamfight Tactics – TFT 12.5,

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