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What’s new in Teamfight Tactics – TFT 11.18 update? Details of TFT update

Teamfight Tactics update 11.18 with some new changes to clans, champion strength and in-game equipment to rebalance squads. Details of the Teamfight Tactics – TFT 11.18 update are introduced below to help readers have new options for their squad and new ways to match items to make the squad stronger and last longer in combat.

The Teamfight Tactics – TFT 11.18 update will bring changes that are considered “mild” compared to Teamfight Tactics – TFT update 11.17 before. Of course, there are still many champions with nerfs, some buffed champions, as well as a few clans and adjusted Light equipment. All to provide a fair and reasonable game experience. Here are the details Update Teamfight Tactics – TFT 11.18 that you need to know.

See also: Teamfight Tactics – TFT 11.18 . lineup

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Teamfight Tactics – TFT 11.18 update details

What’s new in Teamfight Tactics – TFT 11.18 update?

– In addition to the Teamfight Tactics – TFT 11.18 update, readers can also refer to the new changes in the Teamfight Tactics – TFT 11.19 update here.

See also: Update Teamfight Tactics – TFT 11.19

1. Champion balance change

* Champion 1 gold

– Gragas: Damage increased from 175/250/400 to 175/250/475.

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* General 2 gold

– Pyke: Pyke will now choose a new target after gliding. This improves consistency for champions in the corner, especially when dashing to a short distance.

* General 3 gold

– Nidalee: HP reduced from 800 to 750.
– Nunu: Damage reduced from 500/750/1800 to 450/700/1750.
– Yasuo: Reduce skill deployment time.

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* General 4 gold

– Aphelios: % AD increased from 350/375/425 to 350/375/450 and bonus damage increased from 150/200/400 to 150/200/500.
– Diana: Damage increased from 300/450/2000 to 300/450/3000.
– Drake: AD increased from 90 to 95, % magic damage increased from 170/180/340 to 170/180/400 and magic damage increased from 150/200/800 to 150/225/900.
– Fiddlesticks: Damage increased from 150/200/600 to 150/200/750.
– Galio: Damage increased from 200/300/1200 to 200/300/1500 and damage reduction increased from 60/70/90% to 60/70/95 %.
– Ivern: Stun duration reduced from 1.5/2/6 seconds to 0.5/0.5/6 seconds, AD increased from 80 to 90 and HP increased from 1500/2400/1000 to 1600/2600/1000.
– Jax: HP reduced from 1000 to 950, % magic damage increased from 200/220/300 to 200/220/400, skill attack speed reduced from 30/35/100% to 20/30/100%.
– Karma: Damage increased from 230/290/750 to 230/290/850 and Mana cost reduction increased from 15/15/30 to 15/15/40.

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* General 5 gold

– Kayle: AD increased from 75 to 80 and % AD on first sublimation reduced from 80/90/1000 to 60/80/1000.
– Viego: Damage reduced from 180/360/2000 to 150/400/2000.
– Volibear: The skill no longer removes shields, but doubles shield damage and damage reduced from 150/300/5000 to 125/250/5000.

2. Changed the clan balance

– Devil: Attack speed increased from 10/30/70/130% to 10/30/80/140%.

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3. Equipment balance change

– Blood Sword of Light: Shield according to maximum HP reduced from 60% to 40%.
– Heart of Light Ice: Starting mana reduced from 60 to 45.
– Solari Light Wire: Shield reduced from 600/700/800 to 400/500/600. New effect adds 200 health to all allies at the start of battle.
– Lien Thanh Light Cannon: Bonus attack speed reduced from 40% to 30%.
– Light Electric Knife: Magic Penetration increased from 50% to 70%.

4. Bug fixes

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– Cloak of Thorns no longer blocks multiple critical damage.
– Teemo’s skill now shows attack speed slowing the target for 3 seconds.
– Kennen and Riven’s stun will cause Lucian to stop using his skills.
– Gunner champions holding Death Sword will no longer attempt to fire empty cannons in rare situations.

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