This is not a big update, Dota 2 7.22c brings balance to the champions, the adjustment is not only changed on a few Heroes but all inclusive, some of them are buffs, one some of them are nerfs and the rest include changes in talents. And here are the details of our Dota 2 7.22c game update.
Dota 2 7.22c – Ring of Basilius is buffed to attract more users
– Link to download PC version: Dota 2 for PC
7.22c Dota 2 Update Details
1. Item changes
Ring of Basilius
– Damage received increased from 7 to 8
2. Hero change – Heroes
Axe
– Base movement speed increased by 10
Batrider
– Fling Lasso cooldown increased from 100/80/60 to 100/90/80
Bloodseeker
– Base armor increased by 1
Bristleback
– Base damage increased by 3
Chaos Knight
– Mana cost while using Chaos Bolt reduced from 140 to 110/120/130/140
Chen
– Divine Favor no longer provides +4/8/12/16 damage
– Now replaces Recall with Holy Persuasion with 60 second cooldown
– Divine Favor HP regen increased from 1/2/3/4 to 2/3/4/5
– Holy Persuasion now provides +8/16/24/32 bonus damage
– Penitence Manacost increased from 70 to 70/80/90/100
– Talents
Level 10 Talents: +35% XP Gain down to +30%
Level 15 Talents: changed from +10 Divine Favor damage to +20 Holy Persuasion damage.
Level 15 Talents: changed +7 Armor to -30s Divine Favor Cooldown
Clinkz
– Talent
Level 10 Talent: Changed from +5 Amor to +8 Agility
Level 10 Talent: Changed from +12% Magic Resistance to +10 Strength
Level 15 Talent: Changed from +15 Strength to -30s Burning Army Cooldown
Talent level 25: Changed from +3s Strafe Duration to +4s
Clockwerk
– Battery Assault: Cooldown reduced from 32/28/24/20 to 24/22/20/18
Dark Seer
– Surge: Skill effect reduction from 30/45/60/75% to 25/40/55/70%
– Talent
Talent level 20: Changed from +100 Ion Shell Damage to +80
Dark Willow
– Base attack speed increased from 100 to 115
– Shadow Realm: Time to deal maximum damage reduced from 4 to 3.5 seconds
Dazzle
– Bad Juju: Cooldown reduction ratio increased from 0/35/50% to 26/38/50%
– Talent
Level 10 Talent: Changed from +200 Health to +30% XP Gain
Dragon Knight
– Basic Inteligence +3
– Talent
Level 10 Talent: Changed from -25% Breathe Fire Damage Reduction to -30%
+ Talent level 15: Changed from +350 Health to +400
Elder Titan
– Astral Spirit: Damage increase on hit per hero increased from 15/30/60/80 to 20/40/60/80
Enchantress
– Impetus: Range increased from 550 to 575
– Enchant: Cooldown reduced from 22/18/14/10 to 20/16/12/8
Enigma
– Inteligence gain per level reduced from 3.9 hours to 3.6
Faceless Void
– Chronosphere: Chronosphere range increased from 425 to 450
– Time Lock: Time Lock ratio increased from 10/14/18/22% to 12/16/20/24%
Huskar
– Life Break: Slow ratio increased from 40/50/60% fixed hourly at 60%
Invoker
– Base armor increased by 1
IO
– Attack range reduced from 575 to 500
– Base armor increased by 1
– Strength gain per level increased from 2.5 to 3
– Tether
Regen ratio reduced from 105/120/135/150% to 90/110/130/150%
+ Tether when canceled will have 0.25 seconds cooldown
– Spirits: No longer causes slows
– Level 10 Talent: Changed from 20% XP Gain to Slow Spirits
Keeper of the light
– Will-O-Wisp: Range increased from 675 to 700
Calendar
– Intel base increased by 2
– Sinister Gaze: Cooldown reduction from 30 to 30/28/26/24
– Chain Frost: Damage increased from 250/375/500 to 250/400/550
– Talent
Talent level 25 slow duration changed from 50% to 60%
Luna
– Base health regen increased from 0 to 0.5
Medusa
– Strength gain per level increased from 1.3 to 1.5
Mirana
– Base mana regeneration increased from 0 to 0.4
– Starstorm: Cast point ratio reduced from 0.5 to 0.4
Morphing
– Cooldown increased from 17/15/13/11 to 20/17/14/11
– Mana cast increased from 140/155/160/165 to 150/155/160/165
Necrophos
– Heartstopper: HP regen per stack increased from 2/3.5/5/6.5 to 3.5/4.5/5.5/6.5
– Heartstopper: Mana regen per stack increased from 3/4/5/6 to 3.5/4.5/5.5/6.5
Nyx Assassin
– Base health regen reduced from 3.25 to 2.5
– Spiked Carapace stun duration reduced from 2.25 to 2
Phantom Lancer
– Juxtapose ball damage increased from 16% to 18%
– Talent
Level 10 Talent increased Evasion rate from 15% to 20%
Phoenix
– Fire Spirits: No longer cast points to interrupt between shots
– Icarus Dive: Cooldown reduced from 36 to 36/34/32/30
Puck
– Base health regen increased from 0 to 0.5
– Talent Dreamcoul level 25 does not require the enemy to be within Puck’s attack range, as long as Puck is within 200 range next to the circle.
– Talent
+ Level 10 talent changed from +5 All Stats to +6
+ Level 10 talent changed from +125 Cast Range to +150
+ Talent Dreamcoil level 25 increased the interval between 2 attacks from 0.6 to 0.7
Sand King
– Strength gain per level reduced from 3.2 to 3
– Sandstorm: Mana cast increased from 60 to 75
Shadow Shaman
– Base attack speed reduced from 100 to 90
Skywrath Mage
– Concussive Shot: Damage increased from 70/140/210/280 to 100/160/220/280
– Talent
+ Level 10 talent changed from +8 Inteligence to +30XP Gain
Slardar
– Base health regen increased by 0.5
Sven
– Storm Hammer stun duration reduced from 1.7/1.8/1.9/2 to 1.4/1.6/1.8/2
– Warcry: Mana cast increased from 40 to 60
Terrorblade
– Strength gain per level increased from 1.5 to 1.7
Timbersaw
– Base Strength increased by 2
– Base Mana Regen increased from 0 to 0.25
Tinker
– March of the Machine: Mana cast reduced from 145/150/165/190 to 130/150/170/190
– Talent
+ Level 15 talent changed from +30 Movement Speed to +150 Gold/Min
Level 15 Talent changed from +10% Spell Lifesteal to +15%
+ Level 20 talent changed from +8 March of the Machine to +10
Treant Protector
– Base armor increased by 1
– Overgrowth root duration increased from 3.25/4/4.75 to 3.5/4.25/5
Troll Warlord
-Melee Whirling Axes: damage reduced from 75/125/175/225 to 50/100/150/200
Tusk
– Base Movement Speed +5
Underlord
– Base armor +1
Undying
– Fixed the bug + Tombstone Attack talent didn’t restore the correct amount of health
– Fixed the issue where Soul Rip didn’t heal Tombstone
– Soul Rip
Max unit count reduced from 10/12/14/16 to 8/10/12/14
+ Damage/Heal increased from 10/12/14/16 to 8/10/12/14 per Unit
Vengeful Spirit
– Magic Missile: Cooldown reduced from 10 to 9
Warlock
– Fatal Bonds: Damage dealt ratio reduced from 13/17/21/25% to 12/16/20/24%
– Talent
Level 10 Talent: Changed from 13/17/21/25% to 12/16/20/24%
Weaver
– Geminiite Attack: Damage + bonus increased from 10/20/30/40 to 10/25/40/55
https://thuthuat.taimienphi.vn/ban-cap-nhat-dota-2-7-22c-co-gi-moi-48515n.aspx
Above are details about the Dota update 7.22c released by Valve not long ago, these small changes bring balance to the current meta game before the upcoming Major Cup. If in the process of playing Dota 2, you get stuck, you can refer to the method increase FPS Dota 2 us for a better game experience. Hope you have a good time playing the game.
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Source link: What’s new in Dota 2 7.22c update?
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