Rise of Civilizations is one of the best empire games today. With images designed with the most advanced graphic technology, ROC gives players an extremely rich and engaging strategy game experience.
Like the game AOE, Rise of Civilizations has 8 countries, 8 civilizations corresponding to 8 different armies. Each of these countries has different armies and types of soldiers with different characteristics. If you have Rise of Civilizations installed and want to give it a try, you should probably know a little bit about the soldier system in Rise of Civilizations.
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The types of soldiers in Rise of Civilizations include: Melee Infantry, Knights, Archers, Rock Riders, Rock Riders and others. We can divide these troop classes in different ways, but the easiest is:
Troops in Rise of Civilizations
1. Infantry of Rise of Civilizations
Infantry is the first unit to appear in empire-building games, as is Rise of Civilizations. In this strategy game, infantry is a melee unit that can fight Cavalry very well, but is countered, having a disadvantage when facing Archers or Cavalry.
Warrior – Melee soldiers in Rise of Civilizations
Types of infantry soldiers in Rise of Civilizations:
Infantry soldiers in RoC or other empire building games can be understood simply as soldiers units move without vehicles or mounts (walking). Rise of Civilizations’ stats, characteristics, and appearance of infantry vary by unit. There are 6 different types of troops in this group, including:
- Melee soldiers: Warrior – Swordsman – Spearman
- Long-range attackers (Archers): Slinger – Bowman – Composite Bowman
Rise of Civilizations strength stats:
Warrior – Soldier:
- Appearance Time: Stone Age (1st generation)
- Attack power: 62
- Defense: 120
- Stats after each upgrade: Increases Defense stat increased by +6
- Blood: 120
- Speed: Very fast
- Maximum level: 7
- Power: 1
- Weapon: Hammer
- Armor: No.
Swordsman – Swordsman:
- Appearance time: Bronze Age (2nd generation)
- Attack power: 128
- Defense: 125
- Stats after each upgrade: Increases Attack stat by +1, Defense increases by +6
- Blood: 125
- Speed: Fast
- Maximum level: 11
- Power: 2
- Weapon: Sword
- Armor: Light
Spearman – Use spear, long spear:
- Timeline: Iron Age (3rd generation)
- Attack power: 163
- Defense: 158
- Stats after each upgrade: Increases Attack stat by +1, Defense increases by +7
- Blood: 155
- Speed: Normal
- Maximum level: 12
- Power: 3
- Weapon: Spear, long spear
- Armor: Normal
Slinger:
- Appearance Time: Stone Age (1st generation)
- Attack power: 60
- Defense: 123
- Blood: 120
- Speed: Very fast
- Maximum level: 6
- Power: 1
- Weapon: “Rock” rock
- Armor: No.
Bowman:
- Appearance time: Bronze Age (2nd generation)
- Attack power: 125
- Defense: 128
- Blood: 128
- Stats after each upgrade: Increases Attack stat by +1
- Speed: Fast
- Maximum level: 8
- Power: 2
- Weapon: Ordinary bow
- Armor: Light
Composite Bowman:
- Timeline: Iron Age (3rd generation)
- Attack power: 158
- Defense: 155
- Stats after each upgrade: Increases Attack stat by +1
- Blood: 163
- Speed: Normal
- Maximum level: 9
- Power: 3
- Weapon: Wooden bow
- Armor: Normal
Infantry characteristics in Rise of Civilizations:
Infantry in Rise of Civilizations can become more powerful and stats can be increased as well. However, at the same time with the increased power, attack method and more initiative, infantry movement speed also decreases.
2. Cavalry of Rise of Civilizations
Cavalry soldiers in Rise of Civilizations are troops using horse mobility. They can move fast, over long distances in a short time. Is a suitable unit to explore the enemy or expand the map, find more resources.
Knights can effectively counter Archers and Troops in Rise of Civilizations
Types of Cavalry soldiers in Rise of Civilizations:
There are 3 different types of Cavalry in this action-strategy game, they are: Horseman – Light Cavalry – Heavy Cavalry. Each of these units also has different characteristics and strength stats.
Soldier strength index Cavalry in Rise of Civilizations:
Horseman:
- Appearance Time: Stone Age (1st generation)
- Attack power: 60
- Defense: 120
- Blood: 120
- Speed: Very fast
- Maximum level: 5
- Power: 1
- Weapon: Spear
- Armor: No.
Light Cavalry:
- Appearance time: Bronze Age (2nd generation)
- Attack power: 128
- Defense: 125
- Stats after each upgrade: Increases Attack stat by +1
- Blood: 125
- Speed: Fast
- Maximum level: 7
- Power: 2
- Weapon: Spear
- Armor: Light
Heavy Cavalry:
- Timeline: Iron Age (3rd generation)
- Attack power: 158
- Defense: 163
- Stats after each upgrade: Increases Attack stat by +1
- Blood: 155
- Speed: Normal
- Maximum level: 8
- Power: 3
- Weapon: Spear
- Armor: Full
Characteristics of Cavalry in Rise of Civilizations:
Considered the strength of an army. The advantage of the Cavalry is that thanks to its fast movement speed, it is easy to dodge and attack Archers, however, when facing melee units, especially Spearman, the Cavalry is easily counter.
3. Rise of Civilizations’ tanker
The troop is another term for the weapons to fight with great destructive power and are fitted with wheels to be able to move flexibly. This is one of the most powerful weapons, not only extremely beneficial because it can attack from a distance, difficult to destroy, but these weapons can also successfully destroy and destroy an army in just a few minutes. .
The Battering Ram can quickly break through the gates of the enemy
Types of Troops in Rise of Civilizations:
Whether to be considered as a special weapon or as the most special group in Rise of Civilizations, we have three main types of tanks, they are: Battering Ram – Arcuballista – Mangonel.
Rise of Civilizations strength stats:
Battering Ram:
- Appearance Time: Stone Age (1st generation)
- Attack power: 60
- Defense: 120
- Blood: 120
- Speed: Very fast
- Maximum level: 20
- Power: 1
- Main effects: Success
Arcuballista:
- Appearance time: Bronze Age (2nd generation)
- Attack power: 125
- Defense: 128
- Blood: 125
- Stats after each upgrade: Increases Attack stat by +1
- Speed: Fast
- Maximum level: 22
- Power: 2
- Main effect: Attack enemies from afar
Mangonel:
- Timeline: Irron Age (3rd generation)
- Attack power: 163
- Defense: 155
- Blood: 155
- Stats after each upgrade: Increases Attack stat by +1
- Speed: Normal
- Maximum level: 24
- Power: 3
- Main effect: Attack enemies from afar
Rise of Civilizations features:
The soldiers can destroy the gate of the city quickly, attacking other units from a distance with great destructive power. Although it is difficult and time-consuming to destroy a weapon of this type, being able to create them also takes a lot of resources and time to produce.
Troops when kept in their walls will have the ability to automatically find and attack moving targets within its line of sight. But the lethal drawback of the Rift Soldier is that it cannot attack objects that are too close to them, so when it meets a melee or a Cavalry and is under pressure, the Rookie becomes useless.
That’s what we need to know about the entire troop force while playing Rise of Civilizations. Hopefully with this article, you have the basics to be able to experience this great empire game.
Source link: Types of soldiers in Rise of Civilizations
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