2019 has no shortage of great games. The beginning is Resident Evil 2 Remake. then came the hugely beloved products like Devil May Cry 5. Then The Outer Worlds brought Obsidian back to RPG glory. Nintendo also had a steady year, and indie games continued to create many hits. However, 2019 also saw games that fell short of expectations compared to their promotional trailers. Those were promising games but ultimately failed miserably at launch. Let’s take a look at the top 10 most disappointing games with GameWorld in 2019 before the blockbusters of 2020 come out.
ANTHEM
Considered the most anticipated and disappointing game of 2019, Anthem is BioWare’s live service shooter. In theory, Anthem is considered to be successful, when combining the looter shooter genre with a class system that allows players to change at will with an attractive storyline.
Unfortunately, what fans get is a game far behind what was shown in the E3 trailer. The game lacks depth in missions, looting doesn’t make much sense in the game, is less attractive and the content released after that is not much, not to mention full of game bugs. Things took a turn for the worse when key team members left the company or moved on to other projects.
In fact, the reason Anthem became such a bomb was the chaotic development process. Theoretically the game should be in development for 7 years, but Anthem only entered production 18 months before the game’s release, making things too rushed. Ineffective communication, poor decision making, and blind faith in BioWare engulfed Anthem.
CRACKDOWN 3
As the latest installment in a much-loved franchise where players are encouraged to create chaos, Crackdown 3 is yet another prime example of what happens when development doesn’t make sense. . First announced in 2014, and then revealed by creator Dave Jones a year later, Microsoft says the game uses cloud algorithms to accelerate rendering and physics, creating the city in which Almost everything is destructible.
That dream never came true. Crackdown 3 was delayed several times and lost many developers, including Cloudgine, Regeant Games and Dave Jones. All the work fell to Sumo Digital with just one year to complete and launch the game. The final product, while still keeping the familiar gameplay from the previous parts, could not take the franchise further. The graphics and most of the mechanics in the game have not changed much from the first game that came out 12 years ago.
RAGE 2
While Rage 2 had everything to be a good game, the final product disappointed many critics and players alike. It’s not that Rage 2 is not good, but it does not stand out in the midst of today’s game forest. It is also a pity that Rage 2 is a collaborative effort between two great developers, Id Software and Avalanche Studios.
One of the main problems of the game lies in the plot and the characters in this world. They lack inspiration and personality. The world is open, but it also lacks its own substance. Instead, the game uses small missions such as taking over enemy houses, making the player feel like they are copied from many other open world games. Not to mention technical errors and game errors, Rage 2 is not a bad game but does not leave any memorable memories.
WOLFESTEIN YOUNGBLOOD
Designed as a spin-off to the popular FPS series, Wolfenstein Youngblood did not do well on many important points. Mainly because the game allows you to take part in quests that don’t have to be in sequence, so the plot is so sketchy, there’s not much more than the player controls BJ Blazkowicz’s twin daughters to rescue their father. from the fascist army.
When it was first released, the game was full of bugs, making it impossible for players to experience the game. The matchmaking system doesn’t take your level or quest into account, resulting in two very different players being matched. In addition, the difficulty is designed for two people, making it difficult for solo gamers to survive.
For most players, the biggest problem lies in Bethesda’s usual microtransaction. Similar to Fallout 76, Youngblood contains a lot of microtransactions, even three different currencies in the game.
JUMP FORCE
For most fans, Jump Force is the result of the company exaggerating its product too much and ultimately falling short of fans’ expectations. In theory, Jump Force is an anime fan’s dream, bringing to life a number of major Shonen Jump franchises such as Dragon Ball, Bleach, Naruto, One Piece, etc.
In the end, the product has a tasteless storyline, long game load times, a lifeless world, and an unbalanced cast of characters. While new characters have been added and timeouts have been improved, many problems continue to exist.
GHOST RECON: BREAKPOINT
Before launch, Ghost Recon: Breakpoint is expected to take the formula from previous installments and expand it, giving fans a compelling villain with a diverse map and many new survival gameplay. Unfortunately, what players have seems to be a copy of the previous installment with a disappointing storyline, malfunctioning guns and game mechanics taken from other games but not groundbreaking. Not to mention Ghost Recon: Breakpoint also embeds microtransactions.
Since its launch, the game has failed in sales and forced Ubisoft to delay the release of new games. Things got so bad that Ubisoft had to announce a complete remake of the game to revive the series. Aside from fixing game bugs and adding new content, Ubisoft has yet to share what their plans are.
FAR CRY: NEW DAWN
Similar to Wolfenstein Youngblood, Far Cry: New Dawn follows an improved direction from the previous installment. Although the game takes place 17 years after Far Cry 5, almost everything in New Dawn reuses things from the previous installment. Having a reputation as a new game, but Far Cry: New Dawn feels more like a cheap version of Far Cry 5, although it no longer keeps the dark plot, towards brighter colors.
Far Cry: New Dawn follows the formula of Far Cry 3: introducing an open world and insane villains to hunt. However, in this case, the twins Mickey and Lou could not reach the climax that pirate boss Vaas Montenegro or the Seed family created. It seems that fans feel the same way, as New Dawn has not generated good revenue for Ubisoft, far behind other games in the series like Far Cry 5 or even Far Cry Primal.
THE SURGE 2
The Surge 2 practically improves almost everything over the previous installment. However, the main problem is that The Surge 2 has never reached the level of the games it inspired.
The Surge 2 has a Dark Souls style, making the game hard to swallow in boss battles, with a slower combat system. Locking the camera on enemies is a key point in The Surge 2, but it doesn’t work very well, especially when you’re facing multiple enemies at once. The problem is aggravated when the player needs to target certain enemy limbs to cut them out for equipment. The game also has quite a few bugs including cross-world clips, getting stuck on objects and the jump button sometimes not working.
SHENMUE 3
The Shenmue brand is considered a classic series of the Sega Dreamcast, which made many people regret when Sega gave up the hardware business. At E3 2016, fans were delighted to see the series creator, Yu Suzuki, announce the Kickstarter project for the third season. After many delays and the controversial Epic Games exclusivity issue on PC, Shenmue 3 is finally out in November 2019.
There have been mixed reviews. While the game may please veteran fans of the series, it makes it difficult for new players to access as the game completely ignores the creativity and design trends of the past 18+ years. Shenmue 3 still keeps the slow tempo and the dialogue is too much. The game has plowing elements, many of which are required if the player wants to improve the character and like Crackdown 3, the game has nothing to improve to match today’s trends.
The end result is, Shenmue 3 is like a time machine that takes you back to the old days, and this can be disappointing for fans looking forward to the evolution of the Shenmue franchise.
MARVEL ULTIMATE ALLIANCE 3: THE BLACK ORDER
The Ultimate Alliance series carried a lot of expectations from fans and when The Black Order was announced, everyone became extremely excited. For the first time in the series, Nintendo was the publisher instead of Activision, making the game a Switch exclusive.
While keeping the top-down dungeon crawler gameplay like the previous installments, The Black Order encountered many problems that prevented the game from meeting high expectations from fans. Camera is difficult to get used to, zoom in at the wrong time or enemies are hidden on the screen. In addition, the combat system is inefficient and encourages players to switch to new unlockable characters because they are much higher level.
And yet, instead of retelling the original storyline like the original Ultimate Alliance, The Black Order decided to create its own universe and include storylines from Marvel movies, like Thanos and the Infinity Gauntlet.
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