The first 5 chapters are 5 challenges for players to overcome and assert their own abilities, so it is very important to defeat the bosses and pass these 5 chapters, in addition, these bosses also give players a lot of pages. equipment and valuable cards.
First Summoner game experience
Tips for defeating the first 5 bosses in First Summoner
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So what are the characteristics of each boss, how dangerous are they and is there a way to defeat them, along with tips for defeating the first 5 bosses in First Summoner.
Boss Chapter 1 – 10: Flaming Executioner
As the first boss in First Summoner, Flaming Executioner has quite a thick armor. However, overcoming him is not too difficult, but if you do not pay attention, you can completely be sent to heaven by him at any time.
– Characteristic: Use a large wooden stake to swing back and forth in front of you dealing damage and knocking back. Sometimes he will slash a wooden stake straight into the ground in front of him, dealing huge damage and stuns for a long time.
– Tips for hitting: As soon as you enter battle, immediately summon a card with good parry, such as an Ogre or Valkyrie, and let the Flaming Executioner focus on this card. Move away from his attack to avoid being pushed back then summon cards with ranged attack abilities like Skeleton Archers. Just try to keep a safe distance and always have a tank to take hits, you will easily overcome this stubborn boss
Boss Chapter 2 – 10: Mace Tyrant
Not too buffalo but a boss with an extremely annoying fighting style with great damage.
– Characteristic: This boss has the ability to sweep your cards very quickly. Basic attacks will stun continuously, when using this skill, he will throw the iron mace towards your champion, stun for a long time and immediately fly back to the position where he threw the club, just taking this attack of him. You will surely hold death in your hands.
– Tips for hitting: . To overcome this boss you need to be very focused on each of its attacks and always keep a safe distance. Other than his ultimate, Mace Tyrant is very mobile, so summon ranged cards in various locations around him, he won’t be able to handle them all. Pay attention to his mace throws, it will take him a while to throw the mace, use it to move out of the target circle he throws.
Boss Chapter 3 – 10: Immortal Lord
A very strong boss and don’t look at his clumsiness and think he is slow, Immortal Lord moves slowly but attacks very fast, warnings are almost difficult
– Characteristic: Immortal Lord uses 2 very large hammers, his attacks often combine both mace, so he deals great damage to a large area and stuns for a long time. His great move is to jump into the air and slash 2 hammers at the same time to the main champion’s standing position, if hit, he will be stunned and right before he can move, he will be immediately subjected to 2 normal hammers.
– Tips for hitting: Use the strategy of dispersing the squad like the one used with Mace Tyrant, but because Immortal Lord’s moves are difficult to observe and avoid, so apply the strategy of running and shooting, shooting for about approx. 2 playback moves 1 time. When moving try to avoid the location of the summoners or they can be destroyed in the blink of an eye. Using Ogre as a tank is the most reasonable choice, if there is a Troll Healer, use it to heal the Ogre. Do not waste the opportunity every time Immortal Lord is knocked, run close to the kill, you will deal a huge amount of damage to him.
Boss Chapter 4 – 10: Black Lancer
This is a rather annoying boss, he owns a mana bar of his own and has the ability to summon monsters to fight in large numbers.
– Characteristic: His attacks are not too dangerous or difficult to dodge, the move is very mobile and deals great damage and has a long range because he uses a spear, which needs to be actively dodged.
– Tips for hitting: The Dark Wind is mandatory, whenever Black Lancer stands on mana regeneration, quickly use Dark Wind to repel him, this will interrupt the mana regeneration process so that he can’t summon many monsters to fight with. Always prioritize killing his Troll Healer first and actively move to dodge his moves. Black Lancer is very mobile and moves quickly so try to summon as many tanks, at least 2 on the floor to absorb the damage of Black Lancer and the mobs. Use mid-range combat cards for the best damage, slow cards are most useful against Black Lancer.
Boss Chapter 5 – 10: Ruler of the Sky
A giant black eagle, although it is a bird, this boss almost does not move but just stands still and fights.
– Characteristic: This boss will never focus on the main champion unless only that champion is left on the field. But do not underestimate because Ruler of the Sky has the ability to deal damage from a distance with the ability to burn with black flames, causing a terrible state of continuous blood loss if not dodged in time. This black flame spray skill will also make your tanker card destroyed very quickly. Its special move is to build 3 columns of continuous healing for itself making it very difficult to destroy.
– Tips for hitting: To overcome this boss, you must have 2 cards, Skeleton Wyvern and Troll Healer. Skeleton Wyvern has the ability to confront the boss directly, adding the support of Troll Healer will help this card to withstand stronger attacks. In the meantime, try to summon as many ranged damage cards as possible. As soon as Ruler places 3 healing piles, focus on destroying each pile as quickly as possible otherwise it will be very tiring to have it fully heal. Just destroy 2 stakes, the 3rd pile will not heal the boss in time and you will pass it easily.
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Above are the characteristics of each boss and tips for defeating the first 5 bosses in First Summoner. Just tips are not enough, take the time to help your character and cards get stronger every day so that boss fighting becomes easier and easier. In addition, you can refer to more articles about the Strong cards in First Summoner. Wish you have fun playing the game.
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