The character expression in The Last of Us Part 2 is a technology that has never been seen in the game world

Bieu cam nhan vat trong The Last of Us Part 2 la cong nghe tung thay trong the gioi game6c3453e6a9f5c493 - Emergenceingame
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A source recently revealed that character expressions in The Last of Us Part 2 systematic, that is Naughty Dog did not use recording technique Character expressions in the game’s recording.

The recording of character expressions is especially important for cutscenes – clips of real-life actors using motion capture techniques. However, a designer of Naughty Dog recently revealed that their game does not use this technology.

Roger Clark, the actor who played Arthur Morgan in Red Dead Redemption 2, posted a tweet about The Last of Us Part 2, commenting that the game’s “character expression engineering is the best of the bunch.” current technique.”

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Neil Uchitel, sound designer on Naughty Dog, responded to Clark and explained that the character animation in The Last of Us Part 2 is really systematic, and what this technology means for the title. game.

One thing you might not notice is that all the facial expressions in the game’s gameplay (excluding the cutscenes) are systematic. It’s an impressive system designed by Keith Paciello, something no one has ever seen before. This system allows for expressions in the game that don’t need to go through manual editing like like The lines are packed with expressions from a large system, and the characters express their emotions while speaking. Each character has their own set of emote animations. This is really cool.”

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System expressions attached to the dialogue Applies to gameplay only. The cutscenes in The Last of Us Part 2 are still filmed by real actors and do not use similar technology.​

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– Emergenceingames.com

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