Synthesis of Tribes Arena of Truth season 5 – Judgment Day

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Truth Arena season 5 will change all the clans and generals to create new and attractive for gamers. The following article will summarize all the clans in the Arena of Truth season 5: Judgment Day.

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Teamfight Tactics – TFT Tribes season 5

Abomination (Zombie)

When 3 allied champions die, the Sion Monster will resurrect from its grave. Monsters gain extra Health and physical damage based on the star level of allied Zombie champions. The 3 zombie champions near the grave will also grant the Sion Monster one of their items when the battle begins.

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Coven (Dark Fairy)

At the start of combat, the champion in the center of the Dark Elves will be chosen as the Dark Elf Leader, gaining 60% more Ability Power. Every time the Dark Elves use a skill, 15% of the mana will be granted to the leader.

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Dawnbringer (Angel)

Sorcerers quickly heal for a percentage of their maximum health the first time they drop below 50% health, and allied Dawnbringers take 10% more damage.

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Draconic (Dragon Tribe)

At the end of each player’s match, get a dragon egg. The bigger the egg, the longer it takes to hatch and the rarer the reward.

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Dragonslayer (Dragons)

Dragon players get extra Skill Power. After the first Dragon Clan ally kills an enemy with at least 1400 Max Health, all allies gain additional Skill Power for the remainder of the round.

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Eternal (Eternal)

The Wolf separates from the Lamb, and can be placed anywhere on the battlefield. Wolf doesn’t count towards your team size and gets all Lamb’s stat bonuses.

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Forgotten (Destruction)

Fallen champions have additional buffs that increase physical damage and magic power. Each Shadow item held by a dying champion increases this buff by 10% on all fallen champions, stacking up to 4 times.

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Hellion (Devil)

Little devil increases attack speed. Whenever a demigod dies, a clone with less than one star will join the fight.

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Ironclad (Armored)

All allies gain some armor

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Nightbringer (Mage)

Spellcasters gain a shield for 8 seconds as a percentage of their maximum health the first time they drop below 50%. When this happens, the Magician takes additional damage.

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Redeemed (Angel)

Angel champions receive buffs that increase armor, magic resistance, and magic power. When a Redemption champion dies, this buff will be transferred to another Redemption ally.

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Revenant (Evil God)

The phantom generals come back to life after the first death. After respawning, they take and deal 30% increased damage.

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Verdant (Fairy)

At least one Savage will be immune to crowd control for a period of time from the start of the game.

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Teamfight Tactics – TFT Season 5

Assassin (Assassin)

When the battle begins, the Assassin rushes to the enemy’s backline. Assassin’s skills can critically strike and they gain extra crit chance and critical damage.

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Brawler (Gladiator)

Brawlers gain extra Max Health.

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Caretaker (Training Dragons)

Dragon trainers can place a baby dragon anywhere on the board. Baby Dragons gain 80% of the nanny’s attack speed and restore 80 mana to the nanny when they die.

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Cavalier (Knight)

The Knight will rush towards the target whenever moving. In addition, the Knight also receives a damage reduction buff.

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Cruel (Demon King)

Players will use their own blood to summon the Demon King. This unit can be sold as normal but will not regain lost health. If only the Demon King and one enemy champion are left on the field, the Demon King will immediately devour the enemy and win.

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God-King (God King)

God King deals extra damage to champions of certain clans:

  • Garen: Forgotten, Nightbringer, Coven, Hellion, Dragonslayer, Abomination, Revenant
  • Darius: Redeemed, Dawnbringer, Verdant, Draconic, Ironclad

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Invoker (Magician)

All allies gain mana from attacks.

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Knight (Knight)

All allies block some amount of damage from all sources.

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Legionnaire (Legion)

Legions gain bonus attack speed, and their first attack after casting the Skill heals them for 50% of the damage dealt.

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Mystic (Mystic)

All allies gain extra magic resistance.

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Ranger (Arrow)

Archers gain bonus attack speed every 4 seconds and lose it every 4 seconds, this effect begins 4 seconds after the battle begins.

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Renewer

Regenerative champions heal as a percentage of their maximum health per second. If they are full, they will recover Mana instead.

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Skirmisher (Warrior)

Warriors gain a shield at the start of combat and bonus physical damage per second.

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Spellweaver (Mage)

Spells gain Magic Power, which increases each time any champion uses a skill (up to 10 counts).

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