Super Meat Boy is a game product produced by Edmund McMillen in association with Team Meat. It is the successor to the flash game by McMillen and Jonathan McEntee 2008. Super Meat Boy was released on Xbox 360 via Xbox Live Arcade in October 2010, on Windows in November 2010. In 2010, the game received the award The most challenging game from IGN and category Best game from GameSpot and GameTrailers.
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In the game, the player controls the character Meat Boy, a red, cube-shaped character, as he tries to save his girlfriend Bandage Girl from rival Dr. Fetus. The game is characterized by skillful control and time division. On the way to save his girlfriend, Meat Boy has to meet countless obstacles that can cost his life. Moving skillfully he can save his girlfriend.
In addition, in the game, players can also compete with each other in moving to the destination to save their lover. Whoever comes first will of course win her. The game challenges players to a point where they get annoyed if they keep crashing or dying. The game is no different from the challenge as with the product Flappy Bird.
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In terms of graphics, Super Meat Boy is not appreciated when the game is only built on a regular 2D platform. It seems that for games similar to this type of challenge, the most important thing is still gameplay rather than graphics.
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Super Meat Boy suddenly got a resounding success and became a hit game shortly after its launch. In addition to the awards that the game has owned, Super Meat Boy is also remembered as the game that “hacks the brain” most players.
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