There is a lot of controversy about the current update system in Dota 2- patches are released every 2 weeks with “small changes”. But how does a small change in the game have a big impact on everything else?
Take a look at Dota 2 history, we’ve witnessed a time when Alchemist was ubiquitous. And a game without Alchemist will give fans a sigh of relief because they’ve been fed up with the hero (and played too much). But when the meta ended, we started to see some teams performing poorly because they couldn’t find new strategies. So the question is whether these updates favor a small number of pro players and is the Dota Pro Circuit system aimed at the general public? – ie normal gamers like us trying to reach MMR 4000 (or Divine). According to the personal opinion of the article, this update system has been successful.
For professional players, things are harder to adapt to as new patches are always released 2 days before the tournament, not to mention Pangolier appearing in the middle of the event – this forces teams to decide whether to ban or pick. This pig is not. For example, Daryl Koh ‘iceiceice’ Pei Xiang used the hero overwhelmingly at the last DAC 2018 tournament – while the other teams have yet to adapt. And this can be seen as a double-edged sword.
On the one hand, the hero has been around for almost 6 months, just not in Captain Mode, so players have plenty of time to use the hero in pub games. And we already know that iceiceice at DAC played this hero so well. So the question is, is it because Mineski’s opponent doesn’t ban the hero or is it a bug in the update system.
The other side is the update system – it is fair to force professional teams to adapt to the constant changes in the game. These “small changes” have a lot of impact on both pros and us as “amateurs”. We can see the change in the hero we pick in pubs, but we don’t feel the impact of that patch, unlike pro teams. However, with that said, the change is to keep the meta in the game fresh – a meta where no single hero dominates the game. Looking back over the years, heroes like Alchemist, Lina, Outworld Devourer and even Monkey King kept appearing in professional matches, making the game boring and repetitive. This updated system forces everyone to be flexible and requires well-adapted teams to survive.
Let’s look at the current state of the game – we’ve seen Terrorblade go viral, Gyrocopter flying everywhere, and Lina being picked regularly, but no hero has been consistently banned or picked – except for Io because no one else is. love the flying light circles. But we see teams starting to find ways to counter each other and pick more diverse drafts instead of a hero that is constantly being picked and everyone just revolves around that pick.
As the article points out, the current update system is quite successful in making the game attractive and not slowing the professional arena. While many players do not like this, it requires teams to be more flexible in the way they play.
But for casual players, the game changes too quickly for us to keep up – if you take a few weeks off in a row and come back, it will probably take you quite a while to get used to all the changes. change – and they will change again over the next few weeks. Basically, this system has its pros and cons, which make it a success, making the game more enjoyable to follow, although it will be harder to play if you put in a while.
Source: VPesports
Source link: Success or failure?
– https://emergenceingames.com/