There are only 2 weeks left until 2019 will end, leaving many ups and downs in the industry with many events and even “drama series” that have taken place. Join Emergenceingame.Com to review the most notable news in the gaming industry in the past year.
Reaching record revenue, Activision … laid off a series of employees
In this volatile gaming industry, when a company is forced to transfer, close or lay off a series of employees, it is not surprising. However, if Telltale Games forced employees to quit due to bankruptcy is obvious, then Activision’s mass layoffs are really hard to understand.
In early 2019, Activision announced layoffs of 8%, or 800 employees, which sounds like the company is struggling financially. But no, this announcement came shortly after the news that Activision had just hit a record 2018 revenue of $7.5 billion, of which $1.8 billion was in profit. However, this number is known to still not meet the expectations of the company’s management.
Anthem – BioWare’s heavy bomb
At E3 2017, BioWare announced Anthem with a lot of promise, but when the game was released in February 2019, from the name considered a blockbuster, it suddenly became a bomb, a worthy “memory”. Forget about BioWare. Later, as revealed by Kotaku, all that was shown in E3 2017 was only flashy outside to “deceive yourself”. Anthem wasn’t even considered the official title of the game at first, and instead of the reported 6 years of development, the game’s completion time was just 18 months. Now, BioWare has actively repaired, even saying that there will be a “major overhaul” of the game to improve the situation, but it seems that gamers are no longer interested.
Blizzard and Hong Kong protests
Right before BlizzCon 2019, Blizzard was entangled in controversy for stripping the award and banning gamer Ng Wai “blitzchung” Chung from the Hearthstone tournament, who spoke out in support of the Hong Kong protests right on the live broadcast. Quickly, Blizzard was stoned in the face, even a few politicians and famous figures in the world also criticized this work of the company, saying that it is not wrong for gamers to speak up to protect their independence. end. Under pressure, Blizzard admitted to making the decision too quickly, restoring the bounty and reducing Blitzchung’s ban.
Bungie splits from Activision, self-publishes Destiny 2
This is not just hot event but also the most surprising story of the year. In early January, it was reported that Bungie was splitting from Activision and going to release Destiny 2 on its own. This quickly created a lot of changes for this Sci-Fi shooter, leaving many wondering if this was the case. Is it really the right decision? It’s still time to tell but with Shadowkeep’s positive reception, it looks like the developer is on the right track.
Announcement of Google Stadia
In March 2010, Google announced a cloud gaming service called Stadia, touted as allowing for streaming games in 4K 60 FPS, wirelessly on a multitude of devices and No internet speed required. Although there are mixed reviews about Google Stadia at the moment, many believe that online cloud gaming is still the future of the virtual world.
(To be continued)
Source link: Reviewing the most “paper-consuming” scandals in the gaming industry in 2019 (P1)
– Emergenceingames.com