When the player starts Detroit: Become Human, they’ll be greeted by an incredibly detailed android, serving as the player’s “guide” as they scroll through the menu. Special face graphics technology makes this android look stunning, lifelike and almost lifelike. This first interaction with the robot may not seem important in the whole plot, but it is a very good first impression, and it tells the player that the game they are about to play will be a graphic game. the most beautiful so far.
Detroit: Become Human is one of the games with the most realistic graphics today, on all platforms. The level of detail and vibrancy found in the menus spans the entire game, combined with top-notch dubbing and voice editing techniques to help players feel like they’re around and interacting with the characters. in the game. Production budget of Detroit: Become Human Not inferior to any game (about 52 million USD), this factor alone is enough to make you want to try it.
Some people may find it odd that this game starts off with talking about visuals and voiceovers instead of the usual gameplay, but that’s because Detroit: Become Human Prioritize these factors over gameplay. Like previous productions by Quantic Dream and writer/director David Cage, Detroit: Become Human more like an interactive movie than a game, and that’s okay. It just means that people who don’t like story-focused games may not be satisfied with this game, but conversely, those who enjoy the genre will surely have a worthwhile experience.
Background of Detroit: Become Human is located in Detroit, Michigan in 2038. People can now buy high-end androids to serve the tasks of life, but they are basically designed to be slaves. However, as technology has progressed, androids have started to feel emotions such as empathy and fear, and these emotions cause some robots to begin to doubt their existence and stand up to those who are not. oppressive.
With clear parallels with today’s social problems, the story of Detroit: Become Human Quite attractive and realistic. The three main cyborg characters that the player can control – Connor, Kara, and Markus – each have their own personalities, their own struggles, and their own views on the growing tension between humans and androids. The game constantly puts the player in the eyes of each android, keeping the pacing of the story from getting boring, and each perspective helps you understand a different side of the robot’s life.
Take Connor, for example, is an android designed to hunt down androids that rebel against his master. Connor’s gameplay includes investigative tasks such as investigating crime scenes, finding clues, and interrogating suspects. Depending on the player’s thoroughness as he explores the scene, Connor will unlock new dialogue choices and other decisions that help shape the direction of the story.
Making choices and changing the story is key in Detroit: Become Human, and it is well described with all three characters. Many games focus on the story, like Heavy Rain of Quantic Dream itself, built on the idea that the player can have a significant impact on the plot and the characters within it. In most of the time, Detroit Keeping this promise and providing a chapter-by-chapter chart helps players see exactly where the story begins to branch off. This makes the sequels more pleasant, as players know what they should do to arrive at different outcomes.
However, the plot presentation of Detroit: Become Human Not great either. Despite the many different branches, the story remains quite rigid and there are certain directions the player must follow no matter what decisions they make. It also struggles with the number of directions it takes, because near the end of the game you’ll run into a character you should have known, but haven’t actually met, possibly because you’ve chosen before. another branch of the story.
There are also times when it seems like some parts of the plot are missing. This could be because there are too many branches and some don’t fill the holes like others, but whatever the reason, they are distracting. This problem is most noticeable in Kara’s storyline, as she appears in a number of places we can’t remember why. Moments like this distract from the player’s concentration and fascination, but fortunately they are rare.
Of course, we can’t talk about the plot of Detroit without touching on controversial issues in the game, like the depiction of child abuse and some of the more serious topics. Detroit handles most of it very well, although there are a few shocking moments that aren’t worth it at all. Going into the details now will spoil some of the plot developments, but players will know when they encounter them.
With a script over 2000 pages long, it’s not surprising that some parts of it feel undeveloped. This is clearly seen in the big twist of Detroit, somewhat foreshadowed from the start and makes some parts of the story feel depressing as the game gives some hints about the ending as if it were some big secret. This feature lasts until the end of the game, and when the twist finally arrives, it doesn’t have any impact on the player’s emotions, which it should have.
Despite some problems, the story of Detroit is still told quite well, and makes it very difficult to get away from the screen. Of course, the unintended consequence of having three times the branch of Heavy Rain which means that some of the plot outcomes aren’t as overwhelming as others, but Detroit: Become Human Still one of the best games in this genre.
Although the story is mostly great with a few problems here and there, some players are worried about the gameplay than. Like previous Quantic Dream projects, Detroit’s gameplay is mostly passive, with interactions consisting only of QTE (short press of a series of buttons) and selection of options during dialogue. Players get to explore their surroundings a bit, but even so, they’re limited to small areas that no matter what you do, lead you straight to where you need to go.
The QTEs in the game are largely well designed and can increase a player’s stress level. QTE is usually used for the more action-packed sections, and a lot of it will get your heart racing and your hands sweaty. Unfortunately, some QTEs are completely meaningless, because when not completed, they still do not lead to any significant changes to the events in the game. There are even QTEs where when you fail, the story goes on like you succeeded.
Some QTEs use touchpad and sensor controls to good effect, but it still has some problems. The QTEs required the player to turn the controller to the left, but the game was unresponsive, which happened even when using two different DualShock 4s.
Usually games like Detroit It’s not worth replaying a second time, but Quantic Dream has done a great job of making players want to go back to the beginning. The charts for each chapter will help players discover other directions they may have missed on the first playthrough, and there are also plenty of collectibles to find. And since players can choose specific chapters they want to return to, making it easier for them to explore major plot changes without having to play from the beginning, it’s also a pretty cool feature.
Detroit: Become Human There may not be much for those who don’t like the genre, but fans of David Cage games should know that. Detroit Undoubtedly one of the best screenplays he has created. It’s much better than Beyond: Two Souls, and although not as creative as Heavy Rain, Detroit: Become Human It’s still a fun adventure, and the incredible graphics combined with the gripping storyline are sure to make it worth every penny.
Detroit: Become Human Released exclusively on PlayStation 4 on May 25.
Source: GameRant
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