PUBG’s new desert map is a big step forward

PUBG's new desert map is a big step forward

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PUBG Miramar’s new desert map is appearing on the test server, anyone who has purchased the game can enter the test to try this new map. Two players who are quite familiar with this game, Chris and Evan, have played it to make comparisons with Erangle.

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Evan: REMOVEThis map is really a worthwhile upgrade. More than just a new map to battle – Miramar is truly made for PUBG.

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Chris: That’s right, even though I don’t play as much as you, I still think I won’t want to play Erangle again once Miramar arrives on the official server. Not just because the landscape is different (it feels fresher). Miramar has a solid texture and is overall a better map for PUBG.

Evan: The new map is very bright, a stark contrast to the bleak Soviet landscape in Erangle. This gives me the vibe of the West – I want to get into trouble. This area also looks more realistic. I noticed some Catholic symbols in several places on Miramar, like half-burnt candles left around the tombs in the cemetery.

Chris: The true context is more detailed, I think this is a good thing. Maybe it’s because I’ve been playing in a rather lackluster post-catastrophe setting in Eastern Europe for so long that it feels great to meet a different style.

Evan: And it’s also funny that Miramir has almost exactly the same shape as Chernarus, which was the original map of Arma 2 and DayZ.

Chris: The Miramar map really feels like Brendan Greene’s home back in his DayZ days.

Evan: I think I’ve seen some tactical changes that are off-road terrain, it’s very rough. Miramar doesn’t have many empty hills for you to launch a four-wheeler on. Most of the terrain we went through was very bumpy so we were forced to run at half speed. I always find it difficult to control a vehicle on this map.

Chris: What a big change – I don’t think PUBG needs a slower game tempo than this. I still love this change though: it forces players to make choices based on the vehicle they’re driving and their location. In Erangle I never had to think about going off the main road. In fact, running off the pavement is like climbing onto the sidewalk. But with Miramar, you will probably choose to run quickly through a large town with a road (and will be able to attract enemies) instead of going around by climbing terrain, simply because it has become harder and slower now.

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Evan: The other side of that change is that the overall scene has a lot more hiding places for players to stalk. Whether you like that change or not depends on the mode you’re playing (first-person or third-person), and how much distanced you like teamfights.

This is actually a more complicated map. A lot of the buildings I go into have less uniform architecture, except for a few places, for example, the monotony of the Georgopol apartment towers cut and pasted into many symmetrical rows. But that complexity will be beneficial for some tactics like sniping through the window and hiding behind inconspicuous objects to get a good shot, I still don’t like any of them right now. .

Chris: Me neither.

Evan: I’m still figuring out how the new structure of this map will affect movement speed, loot, and teamfights. Miramar has several islands – two to the southwest, and two more to the east coast that have no bridges across. There are also bridges but they are unusually small. I love the fact that ships aren’t emphasized on this map anymore (it’s desert), but I also like how the southern island in Erangle acts as a secondary area off the larger main island area. Don’t worry about being hit on any bridge, because there’s no such thing as upside down.

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Chris: To see where will become the most popular landing spot. Right now it’s like Erangle when it first came out, if you want to fight straight away and you land in a big town, if you don’t want to, you just need to choose a more remote location. As players get used to the map we will see people leaning towards more specific locations. But this map seems crowded when it comes to building density and loot points compared to the previous map. Remote locations still feel pretty close compared to the rest.

Evan: That’s right – Except for the edge of the map, where the circle is least likely to appear, any part of the map is at most 500 meters away from a city or a central area. Overall, all areas are equally strong. The decision to place the military zone in the far northeast, near the corner of the map, was odd to me – there was only one way in and out there. I think this is a change from the detour that is inherent in Erangle’s play.

Chris: That is very beneficial in battles where the circle narrows to the south, so those who land in the military area to get good items can’t stay there from start to finish.

Evan: Chris, you were the first person outside of Bluehole studio to witness Miramar with your own eyes when you went to Korea to write an article about it a few months ago. Has this map changed much since the last time you saw it?

Chris: It has changed a lot. The first version I tried didn’t have the big towns, the river at the edge of the map has now turned into the sea, and a lot of things have been refined, bringing more details. There’s also the feeling that there’s less room to hide: the version I was touched with had a lot of trees, but today I felt very exposed when I ran in the middle of a large open space. I still see a lot of work to be done: I’ve noticed some architectural mismatches in some buildings. But things have changed a lot since I first saw it in September.

Evan: I think so too, a lot of people started paying attention to it since you started finding out.

Chris: What do you think of the new climbing system? I don’t use it very much. Maybe it’s because I don’t remember it or because I don’t think it makes that much of a difference. I only jumped twice through the window because it was closer than the main door.

Evan: This feature comes in handy for windows – I don’t have to go around the whole house to find the door, I just burst into the nearest doorframe. With PUBG’s relatively low drop damage, I was also able to make a jump from the second or third floor and still survive. That’s pretty handy, and will make getting caught harder.

Chris: PUBG is indeed more unpredictable now. New maps, new weapons, and new vehicles are what PUBG really needs. It’s strange to say a game that attracts nearly 3 million people a day needs an upgrade, but I’m very excited about this update.

Evan: If future maps of PUBG are made with high quality like this, the game will have a long life. I should also say that I had a lot of FPS on Miramar, and we also had a few disconnects from the server and the game crashed, but this is predictable during this testing period. In addition, there is no reason not to immediately install this 14Gb of data on your computer to try today.

Source: PCGamer

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