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Negev's changelog in the 3/20 update

Negev’s changelog in the 3/20 update

Phân tích thay đổi của Negev trong bản cập nhật 2003 3 - EmergenceingameAs some of you know, the new Negev has been updated in beta, and will be out in the next few days. This article will analyze the changes related to the Negev as well as predict its impact in the coming time.

Patch information:

  • Changes for Negev
    • Improved burst shooting accuracy
    • Slightly improved recovery time until accuracy is significantly restored
    • Discount to $1700
    • Reduced armor penetration
    • Movement speed is greatly reduced when firing

Raw Data (original information)

Negev

“attack movespeed factor” 1.0 -> 0.5

“in game price” 2000 -> 1700

“armor ratio” 1.50 -> 1.42

“recovery time stand” 3.0 -> 0.30

“recovery time crouch” 2.6 -> 0.25

“recovery transition start bullet” 1 -> 9

“recovery transition end bullet” 15 -> 12

Analysis

Speed ​​of movement

When firing Negev, maximum movement speed is halved from 150 to 75. When you stop firing, you will gradually regain 150 speed.

Price

As patch said, Negev’s price dropped from $2000 to $1700

Pierce

Armor penetration reduced from 75% to 71%. Before that, Negev was able to have a headshot hit his head armor up to 800 units away. With this nerf, Negev no longer has a kill shot left when they are full of health and wear head armor. Although armor penetration has decreased, Negev still has a huge damage per second.

Accuracy

Negev’s accuracy has improved significantly. The inaccurate firing phase until the Negev reaches the “fly in one direction” stage has improved significantly, it will reach the “fly in one direction” phase earlier. Tap is also more accurate, but when compared to rifle it’s not as powerful if you decide to tap slow. However, the accuracy when “flying in one direction” remained unchanged. Here are some comparative statistics before and after the Negev update. In addition, there are also Ak47 stats for you to compare (Remember, Negev has no recoil when ‘flying in one direction’, while AK47 still has recoil as usual, making spary difficult to control. Recoil is not included in these statistics.)

Accuracy when spray standing

Phân tích thay đổi của Negev trong bản cập nhật 2003 - Emergenceingame

Accuracy when spray sittingPhân tích thay đổi của Negev trong bản cập nhật 2003 1 - Emergenceingame

Inaccuracy when standing tap (tap every 0.25 seconds)

Phân tích thay đổi của Negev trong bản cập nhật 2003 2 - Emergenceingame

summary

Previously, Negev was difficult to use because it depended on the situation of the match. Its initial accuracy is so bad that the only way you can use it is thanks to the accuracy of “flying in one direction” – which takes quite a while to activate. Once you’ve activated it, chances are the enemy has run away and knows not to confront you. The remake makes Negev useful in common gunfights as well as turning it into the suppressive shooting tool as designed.

The problem that worries me is the assumption that Valve is on the right track and Negev is starting to appear but not overwhelming the current meta, its playstyle is only suitable for defense. With slow movement, that means you’ll have to rely on the pisttol until you find a safe spot since you can’t peek with the Negev. CT will definitely be the side that uses Negev the most to protect positions while TS needs to be more flexible in capturing the bombsite. It’s a bit strange that Valve tries to give CT an advantage while the balance of CT and TS in recent years has been quite good.

With that said, we might see what happened before that. Players will love the flexibility that SMG or Rifle creates. While the Negev is no longer useless in the usual gunfights, it is still inaccurate at first and extremely difficult to move. What we can do is wait and see how useful it will be before Valve decides to fix Negev again.

Author: SlothSquadron

Source link: Negev’s changelog in the 3/20 update
– https://emergenceingames.com/

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