In Naraka Bladepoint, Temulch is a powerful general combined Good combination of defense, defense, attack and control. Let’s learn about Temulch’s skill set in the article below.
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Naraka Bladepoint: Temulch Character Skill Details
TALENT SKILLS
Branch 1 – Zephyr Wisp
- Temulch flies into the air and summons 3 handfuls of sand, and resists 3 ranged attacks from bows or crossbows (except Magic Crossbows and guns). Temulch can then hurl these handfuls of sand at the opponent and deal extra damage and create a tornado that sends the opponent into the air.
- The duration and damage of the whirlwind is more or less depending on the number of sand grains thrown at the opponent by Temulch.
Branch 2 – Zephyr Wisp Tracking
- Similar to Branch 1 – Zephyr Wisp but the sandbags will chase the target.
Branch 3. Zephyr Wisp Assault
- Same as Branch 1 – Zephyr Wisp but the sands will bounce to other targets. Each target standing next to each other is hit by up to 1 handful of sand.
TALENT ULTIMATES:
Branch 1 – Zephyr Prison
- Temulch stomps and creates a sandstorm prison for 15 seconds, resisting all ranged attacks from beyond the storm.
- Anyone going in and out and hitting the wall of the sandstorm is slowed and incapacitated.
Branch 2 – Zephyr Prison Enchanted
- Similar to Branch 1 – Zephyr Prison, but the effect lasts only 12 seconds.
- While the storm is sustained, Temulch gains a massive increase in stamina recovery.
Branch 3 – Zephyr Prison: Summon
- Similar to Branch 1 – Zephyr Prison, but the effect lasts only 12 seconds.
- Anyone entering – entering and touching the wall of the sandstorm will help Temulch summon 3 handfuls of sand.
Have fun playing the game!
Source link: Naraka Bladepoint: Temulch Character Skill Details
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