League of Legends: Details of update 9.14 for Teamfight Tactics

bản cập nhật LMHT 9.14
League of Legends update 9.14

The updated version of 9.14 of the Arena of Truth has also been released with a lot of changes. Includes things like new champions, ranking systems, balances, and patches.

Here are the details of everything included in the 9.14 update

New Generals

Twisted Fate CutpurseSkin 1 - Emergenceingame

-Twisted Fate : 2 gold, Pirate, Witch.

Ability: Card Selection – Twisted Fate launches a random card that deals: Stun (Yellow card), Spread Damage (Red card), restore mana to himself and his allies (Blue card).

Ranked Mode

The beta version of ranked mode will be available at patch 9.14. See more here.

System

-Changed attack speed

The attack speed of all champions will be changed so the bonus attack speed is now a percentage of the champion’s base attack speed. In short, champions with low base attack speed won’t make good use of attack speed items. Some champions and items with bonus attack speed will be adjusted this patch to compensate.

Hero Attack Speed ​​Ratio: 1.0 to all champions’ base attack speed.

-Round Fuck

If you don’t get equipment during the PVE round, monsters will drop gold instead.

Dragons and Elder Dragons will no longer buff magic resistance. The Wizards squad will be fun.

Change player limit in ranked mode

Ranked rooms now only have a maximum of 3 people at all ranks.

-Experience to level up

Experience level 9: reduced from 70 to 64.

-Skill’s priority object

Champion’s abilities now target the lowest health enemy based on % health instead of total health.

Shop

When you reroll after leveling up, the shop will reroll according to the current level instead of the previous level.

-Player interface

Add “Chain” next to the Gold number. Displays the current winning or losing streak and the amount of gold from that series.

Added a damage statistics table after each round so you can clearly see how much damage the champion deals.

Added champion’s stats (damage, armor, magic resistance, etc.) in a small panel that will appear when right-clicking on the champion.

Generation

-Devil

Mana Burn Rate: changed from 40/60/80% to 25/50/85%

-Element

Daisy’s health reduced from 3000 to 2500.

Daisy’s damage reduced from 200 to 100.

-Guardian

Bonus Armor: Stacks up to two times.

-Archer

Improved visuals when the ADC attacks in a large area.

Fixed an issue where ADCs with bonus attacks couldn’t hit at high speed.

Number of champions fired increased from 1/all to 1/2.

-Pirate

Average gold per chest: from 2 to 1.6.

-Chemical

Bug fix: Transfiguration now gains the correct amount of health when transformed, previously not counting bonus health when gaining stars.

Bonus health on transformation reduced from 100% to 60%.

-Wild

Attack speed per stack increased from 7% to 8%.

General 1 gold

Will not activate the skill when there are no enemies around.

Reduced from 2 gold to 1 gold.

Baby Spiders now also have the Devil’s effect.

Mana increased from 75 to 100.

Baby Spiders count reduced from 2/3/4 to 1/2/4.

Health reduced from 500 to 450.

Armor reduced from 25 to 20.

Attack speed increased from 0.7 to 1.0

Damage increased from 100-250 to 100-400.

Health reduced from 500 to 450.

Attack speed increased from 0.6 to 0.65

The ability now has an on-hit effect.

General 2 gold

Fixed an issue where when Ahri died, the ability wouldn’t deal damage.

Retarget skill if the enemy dies while the spell is active.

Skill Target: The current attacking target.

Fixed an issue where Blitzcrank would pull a champion off the board if he died while dragging.

Nearby champions will hit the champion that Blitz pulls.

Clearly shows the source of damage that Braum blocked.

Damage reduction increased from 60-90% to 70-90%.

Skill objective: from nearest enemy to furthest enemy.

Skill second damage increased from 65/150/235 to 150/250/350.

Mana cost increased from 100 to 125.

Starting mana increased from 50 to 75.

Apparition duration reduced from 1.5 to 1.

Knock-up duration increased from 1.25 to 1.75.

Damage increased from 150-250 to 150-350.

Starting mana increased from 50 to 100.

General 3 gold

Mana cost reduced from 100 to 75.

Damage increased from 350-850 to 400-1000.

Health increased from 550 to 600.

Dangerous health increased from 50% to 60%.

Amplified damage increased from 300/400/500% to 300/500/700%.

Evelynn’s ability immobilizes enemies for 0.35 seconds, preventing them from moving while she is casting.

The ability now applies on-hit effects.

Fixed effects and wires between dynamite crates.

Attack speed increased from 0.6 to 0.65.

Health increased from 650 to 700.

Fixed an issue where skills didn’t have a healing effect.

Damage increased from 300-660 to 400-900.

Attack damage increased from 60 to 70.

The ability will not activate when there are no enemies in range.

Damage increased from 250-450 to 300-450.

Armor increased from 30 to 40.

Stun duration increased from 1.5/2.5/3.5 to 3/4/5.

Skill champions hit increased from 1 to 1/2/3.

Ability attack speed is multiplied (Rangar’s attack speed ratio is increased).

Attack speed increased from 0.65 to 0.7.

Health increased from 550 to 650.

Bonus damage while in Dragon form increased from 60-160 to 100-200.

Damage to lower champions changed from 9999 to 19999.

Mana cost reduced from 85 to 75.

Health increased from 650 to 700.

Attack speed increased from 0.55 to 0.65.

Mana cost reduced from 100 to 75.

Lightning damage ratio increased from 60-100% to 80-100%.

General 4 gold

Fixed an issue where Akali’s ability would sometimes not deal damage.

The skill will not be activated when there are no enemies in front of you.

Mana cost increased from 100 to 125.

Health reduced from 1100 to 1000.

Knock-up duration reduced from 2/2.25/2.5 to 1.5/2/2.5.

Health reduced from 850 to 750.

Armor reduced from 35 to 30.

Mana cost reduced from 150 to 100.

Stun duration reduced from 3/4/5 to 2/3.5/5.

General 5 gold

The ability will not be canceled when Anivia is defeated.

Skill Target: from random to attacking enemy.

Change target when he is killed while active.

Fixed an issue where the skill would be redirected during activation when Miss Fortune was moving.

Mana cost increased from 75 to 100.

The ability now has an on-hit effect.

Knock-up duration increased from 1.25 to 1.5.

Damage increased from 150/250/350 to 150/350/550.

Equipment

Equipment will no longer benefit from skill damage

Super Shovel will now double the item stats it’s paired with.

Example: Youmuu Ghost Sword now has 40 attack damage.

Now reduces enemies to 0 stars.

Fixed an issue where the enemy’s star level was reset when activating again.

The effect will affect any nearby enemies.

Angel Armor

Respawn time reduced from 4 seconds to 2 seconds.

Health regen increased from 500 to 1000.

Fixed an issue where Angel Armor removed the Deep Wound effect.

Attack speed per stack increased from 3% to 4%.

Fixed a bug where magic lifesteal sometimes wouldn’t work.

No longer receives equipment effects.

Now deals true damage.

Fixed a bug where Lightning Crossbow only dealt 75 damage instead of 200.

  • Iron Solari Necklace

Now will buff shields for equipped champions and champions in the left and right squares of the equipped champion.

Shield buff increased from 200 to 300.

Fixed an issue where enemies wouldn’t take the correct amount of damage from Luden Echoes.

Fixed Luden Echo being triggered by attacks instead of abilities.

Main target damage increased from 100 to 200.

Splash damage changed from 0 + 1.0 magic damage to 200.

Burn damage per second as % of max health changed from 2.5% to 3%.

Show bonus range.

Attack speed increased from 15% to 20%.

  • Chain of atonement

Now activates when the equipped champion has 25% health left.

No longer deals damage to enemies.

Lightning count reduced from 2 to 1.

Lightning damage reduced from 50% to 25%.

Attack effects now apply.

  • Angel’s Scepter

Fixed an issue where the effects of Angel’s Scepter didn’t stack.

Now deals damage to 3 enemies instead of all enemies in a cone.

Now activates on each attack.

Damage reflected: changed from 35% of physical damage taken to 100% of reduced physical damage.

Damage type: from magic damage to true damage.

Heal regen changed from 3% max health to 6% missing health.

Now adds attack speed to champions in the right and left squares compared to the currently equipped champion.

Bonus attack speed increased from 10% to 15%.

Fixes

Updated VFX(Visual Effects) of Big Ice Arrow.

The Great Ice Arrow now has a sound effect.

Fixed an issue where a champion would sometimes be spawned when pairing.

Reconnecting to the Arena of Truth will no longer be prevented from showing results.

Fixed a bug where melee champions would naturally AFK and stand still.

And a billion other errors mentioned above.

Source link: League of Legends: Details of update 9.14 for Teamfight Tactics
– https://emergenceingames.com/

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