John McDonald part of Valve’s CS:GO staff responded to the community message on Twitter. Here is a summary of the most popular questions and answers:
- Possibility of server 128 ticks in MM:
This is not a bad question. We see this request a lot. The problem is, the vast majority of players will be at a disadvantage at a 128 tick server because their machines can’t keep up. So we need to branch out the players, which will lead to longer wait times… But it’s still worth it. Source
- The answer to Panorama in 2018 and what’s going on with it:
We think that’s the focus of 2017, and it really is. I don’t want to give an estimated time, because if I’m late, I’m sure many fans will be upset.
Panorama remains the focus, we’ll launch it as soon as it’s done. I can only say that the team is working hard. Source
- Answers to iBuyPower ban orders during Valve sponsored events:
Our opinion on this matter remains unchanged. I’m sorry, I know this is an unpopular opinion. Source
- His answer on the possibility of appeal in cases of alleged hacking:
No. Hacking is not accepted, and the stain from hacking will stain the whole CS. Source
- Custom HUD answer:
There are currently no plans for HUD customization. They very difficult to perform while ensuring fairness for all players. Source
- The answer about how Panorama will fix the stutter that occurs when the menu is opened in the game:
Don’t tell anyone I answered – but it does fix it. Source
- The answer to how many people work on the game CS:GO and what direction the game is going:
There are about 35 people working for CS:GO. The development roadmaps at Valve are very secret, and making them public is even more impossible.
We also somewhat know which direction CS:GO is headed, but new directives can be released today and immediately cause us to change with it. Source
- His answer about Alt + Tab causing delay in game:
This is a problem that we can’t really help with. If you play Windowed Fullscreen mode, it will disappear. Source
- The answer to the huge rank gap in MM is happening recently with some players:
When you’re playing in off-peak times, in low-player areas (especially on less-played maps), we’re forced to match up so they can play.
Also, if you have a high trust factor then we (currently) believe in high confidence players more than players with the same skill set. Source
- His opinion on third-party services (ESEA, FaceIT):
I think these services have pushed CS:GO to create more diverse experiences for our mutual customers. Source
- His response to his favorite project in CS:GO:
The VACnet project makes me so happy, it’s probably my favorite thing ever. Source
Valve has 1,700 CPUs working non-stop to prevent hacking in CS:GO
- His response to the fact that the team will notify third-party services in advance about when to update the game:
Oh, I totally forgot about this… If we think something is going to ruin their service, we’ll let them know first. Sometimes it can be quite difficult for them to get early access to our information, it depends on how that changes. Source
- His response to the demo review issue:
UI will not fix this, what you are describing is due to the way CS:GO decoded the demo. Basically, when you rewind to a certain part, the demo will start from the beginning and fast forward to the part you selected.
CS:GO is pretty old. We want to fix the demo rewind feature. But doing so without ruining all the demos currently requires a lot of precision, so we need to be careful. Source
Source: Reddit
Source link: Information obtained from Valve about CS: GO in the future
– https://emergenceingames.com/